I have to say first, that I just had a little look into the game, so maybe some things I will mention are already there, but I did not see them. I like the idea, that there is not the quickstartslut, starting the game and *bang* the mc is the whore of Babylon. But the grind should be kond of fun. The most games raise corruption or depravity by repeating the same stuff again and again. It is easy to write, but boring as hell. If I got it right, you raise corruption in this game by cleaning the living room. Despite the lack of reason, why the character becomes more corrupted by cleaning the window in her underwear, the first question is, why is she doing it that way at all. I would built the corruption a little bit different, which is sadly combined with more effort. Let her witness some sexual stuff, like people making out in the park, having sex etc. First the mc might be embarrassed, but then she might become more curious. In the cafe add a second waitress, who is already the plaything of the boss. Depending on how you want to have the story told, the mc gets corrupted by witnessing some stuff and makes her move, maybe with some financial interests. Or the the boss makes the move for whatever reason. Then give the possibilites of bad turns. For example it might be a stupid idea to get drunk as a skunk at the club. You might get robbed, abused or anything like this. The important point is, that actions have consequences. For the technical part, make sure that there is always an exit. Maybe I just did not see it, but I think it is missing in the relation-window.