Production value is clearly good, and not just with the main characters. The scene where he comes into town, there seems to be quite a lot of effort spent on the other people (rollerblade girl was a nice touch).
But I'm not really feeling the story. The character's alright, bit of a pushover, but I can understand playing it by ear when he first arrives at the house. Other parts get grating, though. The whole going speechless after meeting an attractive woman feels a bit forced. He'd just talked to Erika and even written his number on her boob without being too fazed, but suddenly goes gaga when Melissa opens the door? Even his descriptions when talking about women to others come across cringey.
IMO this is a bit of a meta problem with these games that can cause some player dissonance. Players who have gone through a few of these games at this point are already very familiar with these encounters, so every time the main character starts fawning over a woman's looks, or stammers when they something mildly risque, you can't help but think, "Dude, get over it already."
Ultimately, there's not a lot of meat in the story for me to dig in. Haven't been given a real reason to care about the father's history with Melissa, no real reason why hanging around in Radiant Valley seems like an interesting idea, and it just seems pretty aimless at this point. The mental recaps that the player does every once in a while just reinforce that. I can understand why all those things would be important to the character, but that doesn't mean they automatically matter to the player.
This is all personal opinion, though. Has no bearing on how others see the game, or how well it does. It's just that I've played too many games with similar setups for this to really stand out without bringing something new to the table.