Some people have a different perspective on what a review really means. Like that one dude that rates everything as 1 star solely because something is not what he likes. Even when a product is well made and shows genuine creativity and effort on behalf of the creator(s), that dude gave it one star because it wasn't precisely what he was looking for. Obviously most people don't submit reviews like this because it's rather absurd to give one star to something like a Lamborghini Veneno solely because you only want to drive a Ferrari F60, doubly so when both cars are free to drive.
Another situation is entitlement, and I don't mean that in the typical boomer sense. Most people are consumers (myself included for the time being) and many don't truly understand what goes into creating something like this project. It requires an immense amount of learning, time, and coordination with a team that also has to invest effort and time. Some dudes really expect consistent and daily content so they can keep cooming day and night, and they are dissatisfied when an update doesn't have as much content as they expect. Regular updates are a model designed to not only keep players interested in the game but also to quickly change direction if something comes off as unpopular. The trouble, of course, is when people submit complaints that cannot be corrected, and while I don't spend much time reading through this game's thread, I can safely assume that there complaints that expect a quick change but would actually require a fuckload of work, such as changing the models or altering the entire story of the game.
For all I know, this developer might have a temper about as short as YandereDev, but in all likelihood he's just a normal guy that has normal limits. It can be disheartening to invest this much into a project and certain criticisms put the guy into a mental space where he believes the whole thing might lose popularity and donors will back out, thereby reducing the inflow of cash he can use to invest in further development. This industry is not for the faint of heart and the reason so many games play it safe (this one included) is because other developers have sort of ironed out the best way to develop early access games. Experimenting too much with a relatively tried and true formula leads to either burnout or emotional labor, which is why there are so few "big names" making these sorts of games. Fuck game development in general, but doubly so when it's your own project that could get review bombed and absolutely eviscerated by dudes that have self-inflicted inguinal hernias.