One more announcement: I read that some guys seem to be lost although there's a walkthrough and a questlog in game. While Ep1 was linear, I had no problems in writing a pdf walkthrough. Ep2 is in sandbox style, which means, you can do things, but you don't always need to do them. Dancing in the streets for example. Of course, you miss lot's of content, but anyway.
So, I assume, because DecentMonkey develops the game and I do the translation, we always know what's new, which content is there and how to trigger that and progress fast in the story without repeating situations which don't bring you forward.
I am talking with him about this issue and how to implement a better questlog or even little "help symbols" in game, maybe in different colours, to show you guys where you can progress in the story, where are available actions (like dancing in the streets), but bring no progress et ceterea. So, something like that. Anyway, we will figure something out.