or maybe Hungarian?Your Blyatman is from Slovakia, the logo on the microphone seemed familiar to me right away (TV JOJ logo).
Rumcajs is from Slovakiaor maybe Hungarian?
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He is from Slovakia, from a city Dunajska Streda that is close to the Hungarian border. That's why he speaks Slovak and Hungarian. Although it's off topic, but what about when we won't live to see the extra version of this game.or maybe Hungarian?
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game has no end yet. episode 3 just finished, next update will be episode 4 v.1. So the end of the story is far away drom us.Finished ch1. Does this story have a happy end for Monica? Does she work her way back up to being rich and powerful again (while being humiliated along the way)? Or does she end up some sex slave prostitute or whatever?
I liked the Monica from the beginning, wish the entire game was about the fashion business and her being a bitch, instead of her downfall.
I know that muchBtw at your progress real humiliation just even didn`t started yet)![]()
No happy end, she will be raped and killed and her organs sold on black market!!Finished ch1. Does this story have a happy end for Monica? Does she work her way back up to being rich and powerful again (while being humiliated along the way)? Or does she end up some sex slave prostitute or whatever?
I liked the Monica from the beginning, wish the entire game was about the fashion business and her being a bitch, instead of her downfall.
i wish i could wait for 2 more years and play all content at once. But i can`t, so i have to have 2 months depression and 1 day of play)I know that much
I was under the Impression that ch3 was the final one, guess I was wrong. Like many reviewers said, Monica is way to likable and If there's no redemption arc as of yet, I'll have to skip it for now.
It would be such a waste to do that to Monica. She is much more useful as a sex slave, or a pet, or, well, a trophy wife at least.No happy end, she will be raped and killed and her organs sold on black market!!
You'd better ask about it here -->FB Fan Art thread or you can complete Philip's current quest (v16) and see something interesting in the game credits.Hi, I want to make some pictures of fashion business with daz studio but i cant tell which models were used for monica, victoria and melanie, could anyone help please?
There are a few reasons why Patreon makes sense.Why do all these devs insist on using Patreon? It's a business model that I refuse to support, nobody wanna be paying a monthly subscription except for idiots. Why not just release each episode or update for a fix amount? Like buying a game. They just begging for their content to be pirated if you ask me.
Most of these games would not be worth buying for the amount developers need to finish the games. Since there too few customers in this niche genre, it would be hard to make a living from a one time pay type of deal. Some of the more complete games, besides Patreon also get on Steam so there's extra market for them, but I think exclusively one timesort of deal, there would be no developers left.Why do all these devs insist on using Patreon? It's a business model that I refuse to support, nobody wanna be paying a monthly subscription except for idiots. Why not just release each episode or update for a fix amount? Like buying a game. They just begging for their content to be pirated if you ask me.
In fact, Patreon exists for fans of the game. You can be a fan for different amounts of money. Even for $1 a month.There are a few reasons why Patreon makes sense.
My policy has always been to buy a product on Steam where available rather than just giving on Patreon, but I support a number of devs on Patreon who don't aspire to make games that could be sold via Steam.
- It is relatively easy to set up and easy to manage. No web sites to create and manage, no credit card payment accounts to set up and manage, no minimum sales required to remain listed on a site like Steam.
- Having monthly pledges allows a dev to more easily budget for time, new programs, and assets. Accurately forcasting future sales in order to plan expenditures is not in the wheelhouse of most devs. In fact, accurately forecasting their own output isn't in that wheelhouse.
- The vast majority of patrons are used to Patreon-type systems, and its attractiveness is worth losing the very few potential customers who, like you, won't use it.
- The patron-client model feels more like what artists do than the create-for-profit model. Most devs, I believe, consider themselves to be much more like artists than like programmers. In a patron-client relationship the patron is supporting the artist in order to promote artistic independence and creativity, not merely buying a product.