I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scripts/start.rpy", line 66, in script call
call start_game() from _call_start_game
File "game/00_Functions/scene_controller.rpy", line 96, in script
with Dissolve(0.1)
File "game/00_Functions/screens.rpy", line 182, in execute
screen screen_sprites(data):
File "game/00_Functions/screens.rpy", line 182, in execute
screen screen_sprites(data):
File "game/00_Functions/screens.rpy", line 187, in execute
fixed:
File "game/00_Functions/screens.rpy", line 215, in execute
if data != False and game_version1_screen_ready_to_render == True and episode == 2 and after_load_ready_to_render == True:
File "game/00_Functions/screens.rpy", line 220, in execute
for pass_num in range(1,3): #pass1 - overlays, pass2 - sprites and masks
File "game/00_Functions/screens.rpy", line 221, in execute
for zorder_ptr in zorder_list:
File "game/00_Functions/screens.rpy", line 223, in execute
if (data[i].has_key("active") == False or data[i]["active"] == True) and (showObjectsNotOwner == True or checkObjectOwnerVisible(i, data[i]) == True):
File "game/00_Functions/screens.rpy", line 363, in execute
if data[i]["type"] == 3: #text with image
File "game/00_Functions/screens.rpy", line 393, in execute
if pass_num == 2:
File "game/00_Functions/screens.rpy", line 471, in execute
if sceneSpriteSurfacesCache.has_key(scene_name + i) == False:
File "game/00_Functions/screens.rpy", line 472, in execute
$ spriteImage = im.MatrixColor(
File "game/00_Functions/screens.rpy", line 474, in <module>
im.matrix.brightness(brightness_adjustment) * im.matrix.saturation(saturation_adjustment) * im.matrix.contrast(contrast_adjustment) * im.matrix.tint(tint_adjustment[0], tint_adjustment[1], tint_adjustment[2])
Exception: Expected an image, but got a general displayable.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/scripts/start.rpy", line 66, in script call
call start_game() from _call_start_game
File "game/00_Functions/scene_controller.rpy", line 96, in script
with Dissolve(0.1)
File "E:\New folder\New folder\FashionBusiness-EP2-v13-720p-pc\renpy\ast.py", line 1389, in execute
renpy.exports.with_statement(trans, paired)
File "E:\New folder\New folder\FashionBusiness-EP2-v13-720p-pc\renpy\exports.py", line 1601, in with_statement
return renpy.game.interface.do_with(trans, paired, clear=clear)
File "E:\New folder\New folder\FashionBusiness-EP2-v13-720p-pc\renpy\display\core.py", line 2251, in do_with
clear=clear)
File "E:\New folder\New folder\FashionBusiness-EP2-v13-720p-pc\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "E:\New folder\New folder\FashionBusiness-EP2-v13-720p-pc\renpy\display\core.py", line 3094, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "E:\New folder\New folder\FashionBusiness-EP2-v13-720p-pc\renpy\display\core.py", line 541, in visit_all
d.visit_all(callback, seen)
File "E:\New folder\New folder\FashionBusiness-EP2-v13-720p-pc\renpy\display\core.py", line 541, in visit_all
d.visit_all(callback, seen)
File "E:\New folder\New folder\FashionBusiness-EP2-v13-720p-pc\renpy\display\core.py", line 541, in visit_all
d.visit_all(callback, seen)
File "E:\New folder\New folder\FashionBusiness-EP2-v13-720p-pc\renpy\display\core.py", line 541, in visit_all
d.visit_all(callback, seen)
File "E:\New folder\New folder\FashionBusiness-EP2-v13-720p-pc\renpy\display\screen.py", line 430, in visit_all
callback(self)
File "E:\New folder\New folder\FashionBusiness-EP2-v13-720p-pc\renpy\display\core.py", line 3094, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "E:\New folder\New folder\FashionBusiness-EP2-v13-720p-pc\renpy\display\screen.py", line 440, in per_interact
self.update()
File "E:\New folder\New folder\FashionBusiness-EP2-v13-720p-pc\renpy\display\screen.py", line 625, in update
self.screen.function(**self.scope)
File "game/00_Functions/screens.rpy", line 182, in execute
screen screen_sprites(data):
File "game/00_Functions/screens.rpy", line 182, in execute
screen screen_sprites(data):
File "game/00_Functions/screens.rpy", line 187, in execute
fixed:
File "game/00_Functions/screens.rpy", line 215, in execute
if data != False and game_version1_screen_ready_to_render == True and episode == 2 and after_load_ready_to_render == True:
File "game/00_Functions/screens.rpy", line 220, in execute
for pass_num in range(1,3): #pass1 - overlays, pass2 - sprites and masks
File "game/00_Functions/screens.rpy", line 221, in execute
for zorder_ptr in zorder_list:
File "game/00_Functions/screens.rpy", line 223, in execute
if (data[i].has_key("active") == False or data[i]["active"] == True) and (showObjectsNotOwner == True or checkObjectOwnerVisible(i, data[i]) == True):
File "game/00_Functions/screens.rpy", line 363, in execute
if data[i]["type"] == 3: #text with image
File "game/00_Functions/screens.rpy", line 393, in execute
if pass_num == 2:
File "game/00_Functions/screens.rpy", line 471, in execute
if sceneSpriteSurfacesCache.has_key(scene_name + i) == False:
File "game/00_Functions/screens.rpy", line 472, in execute
$ spriteImage = im.MatrixColor(
File "game/00_Functions/screens.rpy", line 474, in <module>
im.matrix.brightness(brightness_adjustment) * im.matrix.saturation(saturation_adjustment) * im.matrix.contrast(contrast_adjustment) * im.matrix.tint(tint_adjustment[0], tint_adjustment[1], tint_adjustment[2])
File "E:\New folder\New folder\FashionBusiness-EP2-v13-720p-pc\renpy\display\im.py", line 1243, in __init__
im = image(im)
File "E:\New folder\New folder\FashionBusiness-EP2-v13-720p-pc\renpy\display\im.py", line 1755, in image
raise Exception("Expected an image, but got a general displayable.")
Exception: Expected an image, but got a general displayable.
Windows-7-6.1.7601-SP1
Ren'Py 7.3.5.606
EP2-v13-720p
Fri Jul 10 17:23:16 2020