Cannot start the game after update...
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00start.rpy", line 205, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 379, in script
$ __gl_test()
File "renpy/common/00start.rpy", line 205, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 379, in script
$ __gl_test()
File "renpy/common/00gltest.rpy", line 379, in <module>
$ __gl_test()
File "renpy/common/00gltest.rpy", line 309, in _m1_00gltest__gl_test
_gl_performance_test()
File "renpy/common/00gltest.rpy", line 334, in _gl_performance_test
ui.interact(suppress_underlay=True, suppress_overlay=True)
Exception: Shader (u'renpy.geometry', 'renpy.solid') has not been given mesh attribute aPosition.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "renpy/main.py", line 617, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "renpy/common/00start.rpy", line 205, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 379, in script
$ __gl_test()
File "renpy/common/00start.rpy", line 205, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 379, in script
$ __gl_test()
File "renpy/ast.py", line 913, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2111, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/00gltest.rpy", line 379, in <module>
$ __gl_test()
File "renpy/common/00gltest.rpy", line 309, in _m1_00gltest__gl_test
_gl_performance_test()
File "renpy/common/00gltest.rpy", line 334, in _gl_performance_test
ui.interact(suppress_underlay=True, suppress_overlay=True)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 2978, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "renpy/display/core.py", line 3477, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "renpy/display/core.py", line 2363, in draw_screen
renpy.display.draw.draw_screen(surftree)
File "gl2draw.pyx", line 812, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1296, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1280, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1280, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1280, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1280, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1280, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1280, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1210, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1177, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "gl2shader.pyx", line 288, in renpy.gl2.gl2shader.Program.draw
File "gl2shader.pyx", line 250, in renpy.gl2.gl2shader.Program.missing
Exception: Shader (u'renpy.geometry', 'renpy.solid') has not been given mesh attribute aPosition.