KRanseyer

Member
Apr 25, 2019
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Scruffy update.

The beauty of the so-called choices.
111 images and a rush update just to "satisfy" a branch of the game...
I never understood why there always have to be two (or more) totally different games in one. Most of them get abandoned at some point because the dev is overstrained with all these branches. And players have to wait longer for updates they like. Worst example: 'A Wife's Phone'. Started great and went terribly south.
 

Alea iacta est

Engaged Member
Nov 16, 2019
2,588
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I never understood why there always have to be two (or more) totally different games in one. Most of them get abandoned at some point because the dev is overstrained with all these branches. And players have to wait longer for updates they like. Worst example: 'A Wife's Phone'. Started great and went terribly south.
100%

In software development branches are a very bad choice to take unless you have a team topology that can support it.

Those immature dev, listen all the whiny snowflakes that want choices ignoring that implementing choices will heavily impact time to market and delivery quality.
 
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tombombadinho

Member
Sep 22, 2021
219
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There are 3 paths in this game, Cheating path, where Freya cucking MC without his consent;Cucking path, Freya cucking MC with his consent; and the Revenging path, MC takes charge and doesn't share Freya with anybody
How do I get to the Path of Revenge? It's not listed in the walkthrough.
 

DressedToThrill

Active Member
Jun 30, 2024
703
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I never understood why there always have to be two (or more) totally different games in one. Most of them get abandoned at some point because the dev is overstrained with all these branches. And players have to wait longer for updates they like. Worst example: 'A Wife's Phone'. Started great and went terribly south.
I do like games when they have choices. The interactivity really does it for me. But I agree with the branching, they are problematic for development, and honestly I kind of ruins the immersion for me. I can't really explain that, but they way you called it "two or more different games in one" really resonates with me.

What I like in games with choices is more akin to a rope, not a branching three. A rope is a couple of strands, their own entity, that all tie together in the same direction. And I terms of a game it would mean everyone more or less experiences the same story, but with the variation based on their choices. That would still mean different texts for each, likely bespoke renders too, but at least the renders would take place in the same location, with more or less the same characters, and be much more manageable from a development perspective.
 
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LoveWhores

Active Member
May 25, 2018
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I never understood why there always have to be two (or more) totally different games in one. Most of them get abandoned at some point because the dev is overstrained with all these branches. And players have to wait longer for updates they like. Worst example: 'A Wife's Phone'. Started great and went terribly south.
You obviously didn't play too many from all the games here if you think that most of them that happen to be big and have plenty of choices get abandoned. I've already played a lot of them,i'm keep playing a lot of them(old and new ones) and i can tell you so far only a few ones was abandoned in the past,most of them are keep providing regular updates. I don't see what's the problem with waiting a bit longer for a new update,especially since there are plenty of games that you can play and when you play a lot of them(let's say at least 10 or even more) and half of them already have plenty of content that allows you to try and play different paths(for example Anna Exciting Affection,Mad Turn,Manilla Shaw Blackmail's Obssesion,Our Red String,Fashion Business,Victoria in big city,Steps of Debauchery,Succubus Contract,The East Block,The Singer,Fresh Story/formirly known as Kate and some other ones like that) till you finish playing most there's always a new update on some of the games you play which is much better and by the way,waiting longer it's always better since this way the developer can do a lot more work on the upcoming update(not only adding a lot of new choices to play the path you want but also fixing problems,making sure everything works properly,making the scenes more exciting and with higher quality and plenty of other stuff) - it's the same with everything else,when you want something done perfectly you are spending more time to do it properly and make sure everything is perfect for best results while when you rush the things there always happen to be some mistakes and what you was trying to do wasn't made like it need to be done,it's not perfect and it doesn't provide you with good results.
 
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LoveWhores

Active Member
May 25, 2018
982
862
254
100%

In software development branches are a very bad choice to take unless you have a team topology that can support it.

Those immature dev, listen all the whiny snowflakes that want choices ignoring that implementing choices will heavily impact time to market and delivery quality.
A Game is when you have options and choices to do - when you don't have options and any choices to do is not a game,it's simply called a Novel,the same as when you are reading a book with the only difference that it's not from the bookshop and there are scenes to watch as when you watch a porn movie but that's not a Game. :ROFLMAO:
 

Alea iacta est

Engaged Member
Nov 16, 2019
2,588
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A Game is when you have options and choices to do - when you don't have options and any choices to do is not a game,it's simply called a Novel,the same as when you are reading a book with the only difference that it's not from the bookshop and there are scenes to watch as when you watch a porn movie but that's not a Game. :ROFLMAO:

Choices and branches are completely different things.
You can have a choice to enable or deny certain scenes, but branching is a flawed strategy that waters down the overall plot, slows down delivery, and reduces quality unless you increase the team size or use tools like AI.


If a plot is created as NTR, it makes no sense to suddenly create a Romance branch.
 
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4.40 star(s) 44 Votes