slaen

Newbie
Game Developer
Nov 5, 2017
50
259
113
i like the idea of the game but its super bare at atm like ui and the world feels empty
Thanks for checking out the game! And yes, it's still early stages after the jump to UE5 and I'm in the process of re-implementing content right now. The next few builds will start to fill out the world. At this point it's really just a matter of time and resources for development and more content.

Pretty bare, but not bad for an early build... 5 years after it was posted on here...
Also OP, you're missing "Monster" and "Anal Sex" tags.
Thanks for giving the game a look! Yeah, 5 years is honestly pretty quick. I'm a solo developer, with no funding, and I was working a full time job for a good chunk of those years! But the core mechanics for the game are almost all implemented at this point and I'll be able to focus more and more on just making content for the game. Things like new animations, quest lines, and a whole boatload of polish. It's really a matter of time and resources though and the more people that support the project the faster I can move!

And thanks for the heads up about the tags! I just took ownership over this thread a few days ago and I'm still figuring stuff out. I'll give it a look.

Well best of luck going forward. I say that as I really like the cartoony 'WoW' aesthetic of most of your monsters like the Minotaur, Goblin, and Frogman. (Got any plans for an Equine humanoid? ;p)
Thanks! Yeah, creating the different characters has been a ton of fun. Eventually I'd like to do an equine, snake people, spider people, really all sorts of stuff! But being a solo dev all this stuff takes time and resources so I appreciate peoples' patience!

I just walked around and coundn't find any sexual partner. Very IRL experience.
I'm sorry... did you see the little red people or the little green people walking around? They'll jump on your face and try to have sex with you.
gob1.jpg
imp1.jpg
Or if from the starting player spawn it's possible to follow the road forward and run into Nyth. She's sitting waiting around on some crates. It's possible to talk to her.
nyth.jpg

There's also a lot of various other NPCs especially in the tavern down in the first town of Redtree. They'll entertain the player. Or there's the minotaurs further along the road. Or down in the swamp the slime girls will also jump on and grapple the player. Or the frog dudes are a lot of fun. Oh but they don't have their full tongue scene animation in this build... I think that's the next one?
Was there an issue and the NPCs aren't spawning? Maybe there's a hardware or settings bug that you're possibly running into?


Any bulging/cumflation?
Nope, not yet. It's possible in the future but that isn't a system that I've dedicated any time to at this point. Sorry!
 

kindredcrusader

New Member
Nov 2, 2019
10
4
159
Honestly for a solo dev making a whole ass 3d game in UE 5 years early access is fast, there is a soul crushing ammount of things to do people really dont realize how difficult making a game solo is, or making a game period even for huge studios

so good on ya keep going
 
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slaen

Newbie
Game Developer
Nov 5, 2017
50
259
113
female character customization is poor, game looks great tho
Is there something specific for female character customization that you had in mind? When I have time I'm going to go back and optimize the face textures and maps for color zones and update how the eyebrows are drawn. But that's a polish thing that's going to be a ton of work and I'm procrastinating on. But if it's overall body type stuff that's probably not going to happen unless I get a really super compelling argument (or a major cash donation or something)

So for body types currently adding any additional shapes is an exponential increase in my workload for each armor set.
body_types.jpg

Sorry about the censor bars I used this on Patreon in a public post already. But so each armor set needs to fit each one of these body types. I went with a blendshape system for a balance in speed and visual quality while still trying to allow the player a wide selection of body types to choose from. I've seen and work with joint based morphs and lol, never again. The tech artists always promise it'll be automated and just a click of a button. Then some poor rigging artist is painting weights for a week. But so each armor set right now gets these 4 shapes. Then if I added another one that means 5 shapes that all have to blend well together and then those all need to be applied to every single existing armor asset in the game.

But yeah, just wanted to see what you had in mind and give some context on why I made the choices that I did. Thanks for checking out the game and for the feedback!
 
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kineasrm

Member
Jan 18, 2021
321
119
166
Yeah, the game looks polished and all and animations are great, despite missing the sounds, but is there anything to do on the game or just a big sandbox for now?
 

therealmrwolf

Active Member
Dec 28, 2020
983
798
171
Thanks for checking out the game! And yes, it's still early stages after the jump to UE5 and I'm in the process of re-implementing content right now. The next few builds will start to fill out the world. At this point it's really just a matter of time and resources for development and more content.


Thanks for giving the game a look! Yeah, 5 years is honestly pretty quick. I'm a solo developer, with no funding, and I was working a full time job for a good chunk of those years! But the core mechanics for the game are almost all implemented at this point and I'll be able to focus more and more on just making content for the game. Things like new animations, quest lines, and a whole boatload of polish. It's really a matter of time and resources though and the more people that support the project the faster I can move!

And thanks for the heads up about the tags! I just took ownership over this thread a few days ago and I'm still figuring stuff out. I'll give it a look.


Thanks! Yeah, creating the different characters has been a ton of fun. Eventually I'd like to do an equine, snake people, spider people, really all sorts of stuff! But being a solo dev all this stuff takes time and resources so I appreciate peoples' patience!


I'm sorry... did you see the little red people or the little green people walking around? They'll jump on your face and try to have sex with you.
View attachment 3705349
View attachment 3705350
Or if from the starting player spawn it's possible to follow the road forward and run into Nyth. She's sitting waiting around on some crates. It's possible to talk to her.
View attachment 3705351

There's also a lot of various other NPCs especially in the tavern down in the first town of Redtree. They'll entertain the player. Or there's the minotaurs further along the road. Or down in the swamp the slime girls will also jump on and grapple the player. Or the frog dudes are a lot of fun. Oh but they don't have their full tongue scene animation in this build... I think that's the next one?
Was there an issue and the NPCs aren't spawning? Maybe there's a hardware or settings bug that you're possibly running into?



Nope, not yet. It's possible in the future but that isn't a system that I've dedicated any time to at this point. Sorry!
maybe once you have a few update out you could put it on steam so you can get a funding

i would say my biggest problem is the ui also there is no start quest and are you trying making a skyrim but with sex?
 

1167

Newbie
Jun 16, 2017
47
65
95
slaen


I feel like at some point it would be good to add a debug menu to the game that is available to people here or Patreon supporters. For the time being, it is an absolute slog to get from one side of the land to the other, with the stamina system being as unforgiving as it is.

Personally, with these kinds of games, at least in the early stages of development, I like to explore every nook and cranny, and to have no way of keeping my stamina up while I trudge around the map is kind of poo.

You're doing great work otherwise, and if you ever need someone to name a couple NPC's, I wouldn't mind offering a couple here and there.
 

BeholdTheWizzard

Well-Known Member
Oct 25, 2017
1,411
1,178
283
The good:
- concept
- no game crashing bugs
- animations are good

The bad:
- performance. I have a brand new, mighty rig and the fan start working like a jet engine if I don't lower the graphic settings. I hear UE5 is terrible in that regard, and that indeed seem to be the case.
- females look far too manly. I tried, but simply couldn't make a good one. Thick limbs, giant hands and a man face. I feel for your development woes when it comes to customization, models and weight painting (been there). IIRC, Blender has an option to copy/match weight painting and there's also an add-on that can morph a mesh based on another that can be used to make blendshapes easier. There's also other methods.
- NPC's lock up when trying to rape? I guess the animation slection window is the issue?
- empty towns. Literally two guards, a smith, coach guy and a bandit in the entire town.


SUGGESTIONS:
- more fast travel points. You don't even have to put in carriages, jsut travel posts/signs could be used as waypoints.
 

Kontralta

Active Member
Sep 28, 2023
790
1,137
267
Personally, I don't have a problem with running around, but I would like more sex animations for female MC.
 
Jul 28, 2017
86
218
170
No clue what you were doing with the game, but the optimization is literally nonexistent and the worst. You should scratch the idea using high texture stuff and refined polygons in your project. It is brutally laggy! I did also notice some kind of ghosting effect, which is not caused by any upscaling AI (there are no DLSS, FSR etc. library plugins, as far as I see), you might wanna look into it, and also, add an upscaler to it, as a last resort.
1717577067872.png

As an example, my project, these sceneries run with 120 fps+, DLSS Quality (76%), RTX, Lumen, no Nanite.
1717577094716.png
1717577113207.png
Used overall: 2K textures (even for the pawn). You won't see the difference between 2k / 4k / 8k, no matter how hard you try in a casual gameplay behavior. Stick to that, if you want to optimize your game.
 

Marou

Newbie
Aug 9, 2017
57
50
230
Any one else have a problem with game crashing at the start?

Fatal error message looks like this:

LowLevelFatalError [ File: D :\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873]
CurrentQueue.Fence.D3DFence->GetCompletedValue() failed
at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:939
with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG

P.S.: Solved. Create icon for exe file and in it's properties write "-d3d11". Should look like this "...\Feign_1.15.03_hotfix2\Feign_1.15.03_hotfix2.exe -d3d11". After that start game from icon.
 
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Polarthief

Member
Dec 29, 2021
362
789
217
Thanks for giving the game a look! Yeah, 5 years is honestly pretty quick. I'm a solo developer, with no funding, and I was working a full time job for a good chunk of those years! But the core mechanics for the game are almost all implemented at this point and I'll be able to focus more and more on just making content for the game. Things like new animations, quest lines, and a whole boatload of polish. It's really a matter of time and resources though and the more people that support the project the faster I can move!
Oh no I totally get it; that wasn't meant as a jab for the record, and I of all people definitely know how fast 5 years can go. To give a bit of a better critique, there's a solid foundation in place for sure, just needs more stuff, and then polish after that.
 
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3.40 star(s) 23 Votes