Huh. This looks cool, I'll try it. Judging from Patreon, the dev is making frequent updates (though I'm not sure how often that translates into a version release). Also the fact the first post about this was six years ago and it still looks so early WIP is a bit of a red flag.
From when I played maybe start of this year or last year?(Last time I replied to this thread), the game was pretty void of content.
I think there were a few quests, monster variety, etc. but not enough to make it entertaining for more than an hour.
The map was quite empty and overly large(long empty hallways, somewhat oversized areas) aswell.
But yeah, far as I've seen, the game isn't more than an alpha demo.
I remember playing it years ago, and the map, content, gameplay elements, etc, were different. The map used to be less linear and hallway like, for example.
so the developer/s may have needed to do a lot of code cleanup, optimization, and re-working of the gameplay, and content.
Either way, I am disappointed to see it had been 4-5 years from start to where I likely played, and so little content.
I don't think it's dishonesty, but the mark of amateur development.
I personally was in the process of making a falling sand type game, and I found out how unimaginably soul crushing it can be refactoring and redoing things over & over to achieve performant, functional, and satisfying behaviour.
So I'm always wary of attacking developers. Development is really, really hard.