@Crushstation *edited to make reply to question more visible in a wall of text with a quote
The checkboxes are a relic of the old system. If you're so devoted to the new way then bin them if at all possible. I get the multiple choices are a part of the "P" version of the game, but they totally undermine everything you're trying to do with the RPG xp an stats.
Speaking of...
We're not seeing Bangkok for at least a year that much is certain. The immense frustration people are feeling right now is because of two major contributors:
1. We still have fuck all idea what Bangkok is going to be like to play, and won't for a year at least.
2. The current system works just fine, and is what you've sold your whole project with. Every Patron you have is because the current model, the one they've played and enjoyed, is great.
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What follows is my opinion on how to proceed. It involves instead binning the new system, which although you seem fully committed to go ahead with, please consider some of this for the sake of a version 1.0 some day.
I'm a firm believer that the game is already bloated with junk - to the point my browsers themselves are warning me they're running slowly. Not everyone going into a brothel is interesting. The overwhelming majority of them would be guys on Lad's holidays or just the saddest people imaginable.
I'm interested in your idea about "discovering" fetishes, can you expand on that a bit? The college encounters (Kink Vignettes) system is ready for more to be added over time (in fact, a fan started work on one set at a rock concert just yesterday!).
Your longer written encounters are fantastic. You can make a fantastic game with the longer Creation / Prologue on here by effectively treating your choices in these scenarios *as* check boxes. This is what I mean about discovering fetishes.
Threeway with the squaddies? Gain the Promiscuous flag.
Enjoy the cheers kissing the girl / Pose nude? Exhibitionist flag.
Invite the girl back / Experiment at the elite boarding school? Bi flag.
Etc...
Use the things like if your "Elite" father vanishes, is the terror group responsible (which I think is already hinted right?). Did she grow up with blood money? Her past coming back to haunt her in certain ways. Look at each of your options when creating an agent and see if you can devise any way you could get a sexy / dangerous ideally both event out of it with fixed interesting characters that matter to the plot. Hell even what degree she did at Uni can trigger some unique dialogue. Gain trust by helping the buisiness run better with your business degree. basic - but it feels like it matters and it's something the player *chose*.
Instead of a billions skills with XP to level on them, use binary enable / disable event triggers based on what you choose making the agent and playing through her prologue.
Your generic brothel goer is generic by definition. You can still work in Stress vs Discipline (iirc) depending on how you see to these with what random things they like / respond to. This at least stops people just clicking through eyes glazed over.
A few random events like the Psycho you mentioned could be fun, but instead of weighing all these skills against each other on an effectively randomly generated NPC with his own set, use your "Wet t-shirt" style event with options greyed out if you don't have those "flags".
That is what encourages multiple playthroughs. How can this already memorable event play out differently.
Feel free to ignore my unproffesional opinion. All I know is your biggest production major releases with big money going in cut major features all the time to get the game finished. Those devs are dissapointed, but the audience not only doesn't know what half made feature they're missing out on - they do not care. The completed product is in their hands.
I hope you consider scaling back on overhauls, I would love to subscribe again.
** other edit one more thing - performer turnover in these jobs is insane, lasting just a year is wildly uncommon even for local girls - especially if the agent's coverstory is saving money just to move on to the next country in her travels. Don't feel you need to plan out playing too long on this mission.