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Mercedes

Active Member
Nov 19, 2017
764
939
If you set everything to 6, you'll find Scarlett Johansson. As far as I know, two or three more faces are planned for the next update. Once stood in the Discord channel. Now please don't ask me which one. Other celebrities have already been proposed and have been well received by Crush. Guess the next updates will gradually implement more options, but personally I would limit the maximum number to 15-20. Would be an idea for further suggestions to celebrity's and a subsequent vote, who should be inserted.
 

Mercedes

Active Member
Nov 19, 2017
764
939
Anyone who follows his Patreon page or is also present on Discord has a good overview of the current activities.
At the moment it is about the balancing of the sex engine, because although it already spreads a better feeling, it still makes some questionable decisions. Here it is important to incorporate even more influences into the automatisms.
If you consider how many different Kate's there are to be considered (kinks, attributes, ect) and now add the different sex partners, who all have different preferences and denials, it costs a lot of time when programming and trying out, evaluating feedback , make further changes, test again and evaluate feedback, ect.

Below is his text from the last Patreon post:




Hey everybody! Sorry for being off comms for a few days – I needed a bit of time to get over my bug, and honestly also to clear my head a little. I hope you guys all had a merry Christmas and that you’re excited about 2020. :)
This is just a quick catch-up post to thank everybody who played the beta and gave their feedback. I read it all, and I think there were some really great insights from the community, which helped guide my thinking over the past few days – thanks.
Broadly, I think the feedback is:
  • It’s an improvement over the existing sex scene. We prefer making choices that affect the scene to the existing click-click-click-orgasm mechanics.
  • The notification spam is obtrusive.
  • Some of the dice rolls feel a bit gratuitous.
  • The pace feels inconsistent – some parts are glossed over, others bog down. The sex in particular is too quick. The scene also ends too abruptly.
  • It took a long time to produce this.

I think a lot of these problems can be traced back to the complexity of the scene. Yesterday, I sketched out a design for a simplified version of the scene (based on player feedback). I’ll go into the new design in detail soon, but broadly speaking the aim is to make the scene leaner and meaner with fewer but more consequential dice rolls, and with some paths that don’t really add much to the scene being cut.
(For example, the “making out on the balcony” passage currently has four possible outcomes – Carla is turned on, Max is turned on, both are turned on, or neither are turned on. This is nice, but it takes 300% longer to write than if we just assume that making out with a hot guy or girl on a balcony at the end of the date makes Carla’s thong wet and Max’s dick hard, and move on with the scene.)
Personally I felt deflated when I released this; it just didn't feel right. I wanted to nail it and move forward, not produce a new design. But the good news is that the community feedback is going to make this scene (and all future sex scenes) sexier and more interesting, and also that simplified versions are quicker to produce!
Also – the community feedback was just excellent. In the days leading up to the release I felt this kind of gnawing, constant stress; I knew something was wrong, but wasn't really sure what it was. Hearing your insights and perspective helped me understand exactly what was wrong. (And also that not everything about it was wrong – the positive feedback really helped cheer up a sick and demoralised crab.) Thanks again, you guys rock. I'm going to try to make prototype releases more frequent in future.
I’ll write more on this tomorrow, and also take the chance to reflect on the past year and set out my plans for 2020. The game came a long way in 2019 – we implemented SURPS, the Lifepath, and the new customisable avatar this year – which is great, but we missed a lot of deadlines and the project isn’t as far forward as I want it to be.
I need to get a better grip of things in 2020, which means some changes to the way I've been working and also better engagement with the team and the community. More tomorrow.
 
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ray3dave

Well-Known Member
May 12, 2017
1,150
1,036
Anyone who follows his Patreon page or is also present on Discord has a good overview of the current activities.
At the moment it is about the balancing of the sex engine, because although it already spreads a better feeling, it still makes some questionable decisions. Here it is important to incorporate even more influences into the automatisms.
If you consider how many different Kate's there are to be considered (kinks, attributes, ect) and now add the different sex partners, who all have different preferences and denials, it costs a lot of time when programming and trying out, evaluating feedback , make further changes, test again and evaluate feedback, ect.

Below is his text from the last Patreon post:
That is all pretty nice, but - as mentioned many times before by various followers here, (including me) - WHAT IS THIS OVERDETAILED STUFF FOR?

So many stats, so many stat improvements and non-appovements - WHAT FOR? And how to really chose your path? Still not convinced the least bit that this will make sense some day, but of course trying to trust the DEV.

And W...... A.......I....t.....I.....N......G...... for the next thing to happen A......G........A.......I......N...........

So much fun in so little time, isn't it?
 
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May 20, 2017
32
101
Having tried his new sex scene beta and read the comments of that post, it makes me wonder if I was the only one who isn't impressed by the new sex system, and feel like it's a downgrade instead of an improvement? Sure the old system was copied from newlife, but it a) had more freedom and even depth, b) it is still quite fresh and is different to like 95% of other text-based games, and most importantly c) it already works, very well. So why bother changing it to this new system, which really just makes the game no different to the other 95% of the text-based porn games? Maybe I misunderstood them but I don't know. Are they going to write a unique scene like this for every single NPC and sex encounter? Obviously that's bad idea. Again, nobody seems to be complaining about the old sex system (whereas I have the feeling that everybody just wants to get to Bangkok), so why bother.

Speaking of which, I feel like this game is quickly becoming just like newlife. It had a very promising start but then the dev just began to focus on all the stuff that nobody asked for and the progress gets incredibly slow. Both devs also appear to enjoy writing long but irrelevant posts that appear to have some profound meanings behind them but don't, and are really only there to distract patrons from the fact that game development is slow (I remember the dev of newlife once posted a lengthy discussion on brexit and what it meant for their game development. Looking through the patreon page of Crushstation I'm sensing the same vibe). But yeah maybe it's not fair to compare the two devs. The dev for newlife is much lazier. And updates for Female Agent have much more content. But I'd say that as far as most patrons are concerned updates like suntan may as well not be there.
 

DinosaurUnion

Newbie
Mar 14, 2018
15
41
New update is a poll on which system to overhaul first, the player Avatar or the NPC generator. Explicity saying both these and a third thing need doing before Bangkok.

Reminder that since 2017 we've updated and overhauled both of these multiple times, neither has worked consistently in any version, and we're still no closer to Bangkok.

2017. I can't believe I resubbed for this 1.4 release when it's the most broken I've seen it, and they're adding more and more systems at every level.

Feature creep is having a severe stagnation effect on this cool idea for a quirky and kinky adventure game.

Febuary this year I posted that. Zero progress.

This project has been spinning it's wheels since 2017, about to move into the fourth calendar year of it's development and the game as in the actual mission the agent is going on has not been touched at all. I keep checking in on this and feel like an idiot every time.
 
D

Deleted member 800965

Guest
Guest
Febuary this year I posted that. Zero progress.

This project has been spinning it's wheels since 2017, about to move into the fourth calendar year of it's development and the game as in the actual mission the agent is going on has not been touched at all. I keep checking in on this and feel like an idiot every time.
A paradox: while quote above is true, since 2017 this game has gone from the very beginning through addition of (mostly unchanged since, sans minor polishing and bug hunting) Scotland in v1.3 (that was Q3 2018) to this. And financially it has gone from zero through something like 700 patrons / over $2k (which is kinda decent) to over 2k patrons / over $5k.

It turns out that zero (plot-wise) progress can be not only viable, but a successful tactics - financially, that is. I mean, the dev really did quit his job. And he's a Brit, not some third world resident for whom $2k a month after taxes is boatloads of money. Go figure what people like.

I do advise you to visit not earlier than six months from now, though. Maybe even a year, if you don't want to feel like an idiot. You will, of course, see yet another zero-plot-progress update, but maybe it's gonna be the last one. Or not. Hence a year.
 

Tallyhoe

Member
Feb 21, 2019
205
710
Seriosuly all I ask for is Newlife with content update and a dev care enough not to milk it. I don’t mind repeating sex scene just get to Bangkok. The new sex scene system makes it seems like dev has to write every god damn seperate scene, which will definitely take longer
 
Apr 3, 2019
282
879
Place your bets on what will delay Bangkok this year. My votes go to:

- Kink vignettes during the intro were written in the old system - must rewrite with the new one and expand!
- A new country of origin gets implemented after three months of intense research on that country's cultural values
- New avatar system - must redraw every asset.
 

torkenstiem

Active Member
May 1, 2017
809
2,005
...Speaking of which, I feel like this game is quickly becoming just like newlife...
Yea, that dawned on me as well. But, at least it's not six years into the "creation" aspect of the game. That NL dev can't even write a 3some scene without turning it in to "taking turns". Or, a rape scene without making it "consensually rough sex". The writing in this game is more arousing and you don't spend half the time wondering "wtf just happened?". For now, I'll just wait and see whether Crustation will become another Splendid Ostrich, or not. Sorry for the rant. New Life...LOL!
 
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Deniz31

Well-Known Member
Jul 25, 2017
1,332
3,438
Sorry guys, I think they spend all their time to those long ass developer logs so no time to make the actual game.:cry:
 

Barbiecued

Member
Game Developer
Mar 12, 2019
155
616
Why do I feel like the sex games genre is the evolved mutation of the Early Access epidemic? A lot of promises and long delays with no real updates. I was a patreon for this game until I realized it felt like I was paying for 10 lines of coding every month. As much as I love the game so far, and the quality in the actual existing scenes, I'm not sure its worth paying monthly for at the moment. I have high hopes for this game, but as previously mentioned by others, it is rapidly turning into just another incomplete work that will probably never be finished. The game dev definitely took a huge risk (to quitting his job :EDIT) and props to him for having the courage to do that but he/she will also have to be vigilant not to let it slip because there's only so much good will by the overall base of players and supporters until it sours.
 
Apr 3, 2019
282
879
Why do I feel like the sex games genre is the evolved mutation of the Early Access epidemic? A lot of promises and long delays with no real updates.

While I'm about to add to this, I will also say that this game specifically is of significantly higher quality in general than the vast majority of sex games out there.

I've been following this whole "genre" for a long time. I'll also say that there's a stark difference between japanese sex games and western sex games.

To answer the original question: it's a combination of factors:

- A couple of games (looking at you, Fenoxo) are very popular, they even get mentioned in normal gaming outlets as an example of success. Getting 2k+ a month is nothing to scoff at. This makes it so more people want to get in it just for the money (again, not necessarily the case for this game)

- Most people making these games have never had any experience with any project. I'm not saying "not made any game before" (that's fine). I'm talking never seen a project from beginning to end....

-...so most people have an idea (most often their own fetish), and use one of the many "template generators" to carry out that idea. Which in itself isn't necessarily a bad thing, but when combined with the other factors...

...you get someone that fumbles around with Ren'Py, Sugarcube, or RPG Maker for a day, publishes it under "Fetishist Stepfurry slaver #69 0.0.0.1 (Pre-Alpha) and starts a patreon asking for support. Then they come back the following day and think "Well..I already started my story but have no clue how to follow or even how it will end so...whatever I'll think about it".
Which leads to abandoned games!



So anyway, that's the main reason you see so much shovelware in this genre. "This month adds 10 lines of code and 8 of those are user-made" is a byproduct of "I didn't think this through in the planning phase and feature creep is a real issue I wasn't aware of"
 

Barbiecued

Member
Game Developer
Mar 12, 2019
155
616
While I'm about to add to this, I will also say that this game specifically is of significantly higher quality in general than the vast majority of sex games out there.

I've been following this whole "genre" for a long time. I'll also say that there's a stark difference between japanese sex games and western sex games.

To answer the original question: it's a combination of factors:

- A couple of games (looking at you, Fenoxo) are very popular, they even get mentioned in normal gaming outlets as an example of success. Getting 2k+ a month is nothing to scoff at. This makes it so more people want to get in it just for the money (again, not necessarily the case for this game)

- Most people making these games have never had any experience with any project. I'm not saying "not made any game before" (that's fine). I'm talking never seen a project from beginning to end....

-...so most people have an idea (most often their own fetish), and use one of the many "template generators" to carry out that idea. Which in itself isn't necessarily a bad thing, but when combined with the other factors...

...you get someone that fumbles around with Ren'Py, Sugarcube, or RPG Maker for a day, publishes it under "Fetishist Stepfurry slaver #69 0.0.0.1 (Pre-Alpha) and starts a patreon asking for support. Then they come back the following day and think "Well..I already started my story but have no clue how to follow or even how it will end so...whatever I'll think about it".
Which leads to abandoned games!



So anyway, that's the main reason you see so much shovelware in this genre. "This month adds 10 lines of code and 8 of those are user-made" is a byproduct of "I didn't think this through in the planning phase and feature creep is a real issue I wasn't aware of"
Yes. To all above points. This is definitely the case. Which is sad because I think unchecked creativity is a gold mine. I wish there were a quality check before ever being released on a site like this but I also understand the reasons why there shouldn't be. Either way, abandoned projects or projects without updates for months should probably be removed from the site or put in a different category outside the search function to prevent confusion and annoyance. It would make it simpler to support those that deserve it and perhaps hinder further abuse from the current "good samaritan system". Of course there will always be a way around any new system it if they're persistently obstinate in their parasitic behaviour but at least it will root out the most lazy parasites out there.
 
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LenioTG

Member
Oct 11, 2017
224
190
No updates at all in three months, yet he tells that he's working hard every single day, this is interesting.
I feel like Female Agent has a great potential, but that some plot is more important that under-the-hood improvements, IMHO.
 
D

Deleted member 800965

Guest
Guest
Why, there is an update. For patrons. Christmas Eve, IIRC. Containing a reworked Dubai scene. You know, the one which is (presumably) there from the very beginning, with hacking the phone of a handsome guy. And apparently it was either so half-assed that it can't be even named quarter-assed or so bad that even his community of patrons where everyone has unconditional love and bottomless wallets couldn't sugarcoat how bad it was. So he's now reworking it. Again. Or keeps working on it? IDK. I wouldn't be surprised if it's the third time he's doing it. Maybe the fourth? Ordinary stuff for writers, I guess. The insecurities, the doubts, no external review... hope he's not getting writer's block somewhere along the road.

It's just Dubai, mind you. There's also Scotland. Three clubs. Lots of plans on those (were made in the past), no work done (or at least none acknowledged on patreon).

Things he's busy with outside of the writing process are a different story, though. Along with the amount of time spent there.

There's also the New Year's post. Lots of things on work practices - I hope they aren't general work practices and really were only about December. Hope not as a fan, but just as a human being. Curious reading.
 
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