No game to speak of currently because the dev is now reformulating the long "lifepath" intro for the 3rd time and there is no ETA on when that will be completed, if ever.
However, in previous versions- and despite over 7 years of dev time- our heroine never fought terrorists or "navigated" the Bangkok sex-fueled urban underbelly, unless you want to count taking the skytrain to handle a few shifts as a bartender. In short, previous drafts never made any serious attempt to realize the promise of the game.
The dev struggles with plot and writing erotic scenes, which is a serious handicap for an adult game developer. Hence the constant rewrites over the years, but there were very few hot scenes in previous releases and the plot never advanced. Coding doesn't seem to be a strength either based on the limited non-functional RPG mechanics in previous iterations or lack of meaningful branching. Finally, the art consists of one avatar in a side panel & some facial expressions.
When you follow development for any length of time, you start to suspect that more effort goes into Patreon posts than developing the actual game. Overpromising and not delivering at all seems to be the mantra here.
At the end of the day, FA is nothing more than a case study of a cool idea for a game completely squandered by repeated poor dev decisions, years-long delays and an inability to deliver.
However, in previous versions- and despite over 7 years of dev time- our heroine never fought terrorists or "navigated" the Bangkok sex-fueled urban underbelly, unless you want to count taking the skytrain to handle a few shifts as a bartender. In short, previous drafts never made any serious attempt to realize the promise of the game.
The dev struggles with plot and writing erotic scenes, which is a serious handicap for an adult game developer. Hence the constant rewrites over the years, but there were very few hot scenes in previous releases and the plot never advanced. Coding doesn't seem to be a strength either based on the limited non-functional RPG mechanics in previous iterations or lack of meaningful branching. Finally, the art consists of one avatar in a side panel & some facial expressions.
When you follow development for any length of time, you start to suspect that more effort goes into Patreon posts than developing the actual game. Overpromising and not delivering at all seems to be the mantra here.
At the end of the day, FA is nothing more than a case study of a cool idea for a game completely squandered by repeated poor dev decisions, years-long delays and an inability to deliver.