Hey guys! Checking in here isn't always great for my morale, but I appreciate you guys giving your honest opinions. It's important for me to hear them and to take them into consideration.
A patron asked me to publish a reflection that I think is relevant to this discussion, so I'm going to paste it here. Feedback welcome.
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WORKING ON THE FOUNDATIONS
I think a lot of patrons would like a reflection on how the things you're designing right now will impact the content of tomorrow. Just my 2c, keep up the nice work
–Enrico
Okay, this is a great idea! Let me start by saying that I believe that the sex scenes are the least sexy part of
Female Agent. Let us count the ways they suck:
- All partners are totally interchangeable – there's no difference between the agent fucking the man of her dreams or the ugliest guy from Cathouse
- All sex moves always "work" – kissing the agent always turns her on, even if she's kissing Jabba the Hutt
- Total focus on the physical specifics in the scene – He puts his left hand on your right breast. You put your right hand on his left shoulder...
- Zero focus on the emotional/psychological/character specifics of the scene – the sexiest stuff is left out
The result is that sex scenes are anti-climactic, just something you click through to get back to the story. I think they could be better.
What is the point of Bangkok?
Bangkok exists for you to
take your lovingly crafted agent and
throw her into new and exciting sexual scenarios every time you play.
The main quest – in precise opposition to the main quests of most CRPG stories – is indefinite and open ended. Although there will be "spy stuff" for your agent to do from time to time, her mission is basically: get a job as a stripper/whore and just live her life until the target happens to show up.
What kinds of sex scenes do I want to write in Bangkok? Here are some examples:
- Audition sex. Who does your agent have to suck or fuck to get the job in the first place?
- Shift sex. Seducing tourists at the Hard Cock Cafe, and servicing them in the back rooms.
- Bar BJs. A few hundred baht gets the agent on her knees right there at his barstool.
- Floorshows. The entertainment in the Hard Cock Cafe isn't limited to stripping and pole dancing. Your agent's going to find her name on the rota for dildo shows, girl/girl shows, BDSM shows, ladyboy shows, oil wrestling shows, etc...
- VIP suite. Here's where your agent performs for visiting high rollers.
- 49ers. The real VIPs. Access to Hard Cock Cafe girls, in and out of the club, is a perk of being a member of the Red Wa.
- Corrupt cops. And of the Civil Police.
- Outcalls. Your agent can earn extra baht by making herself available for escort work. She'll visit businessmen in hotel rooms, entertain stag groups, party with playboys on yachts out in the Gulf of Thailand, service the labour force at a Red Wa meth lab hidden in the jungle...
Etc, etc, etc. And this is just the stuff that her work will throw at her; I've got dozens of ideas for sexy side quests (from passionate holiday flings, to "seduce the target" spy missions, to decadent half moon beach parties, to quest chains like helping an NPC set up a porn studio).
Bangkok should be a porno playground, with new surprises for your agent every time a new version gets released.
(Note that there'll also be non-sexy scenes for pacing, avatar maintenance, and character/story development. Some of these scenes will unlock opportunities for further sex scenes, e.g. training at the Muay Thai camp can lead to your agent getting gigs as a ring girl, with opportunities to party with fighters, promoters and VIPs.)
What's holding this up?
The existing sex engine just
can't cope with shit like this. Imagine just getting your agent to her audition scene for the Hard Cock Cafe. Picture the build-up to that crucial scene. And then imagine
You put your right hand on his left hip. He touches your left buttock. You look at him with your blue eyes. He touches your right buttock.
What improvements are needed?
I wrote the existing Sex Engine myself, when I was way worse at coding.
And I am shit at coding now. These are the features needed by a Bangkok-Ready Sex Engine:
- A way to mechanically simulate each character's mental and physical capabilities, and produce weighted, randomised outcomes of their actions. Status: Delivered by the SURPS ruleset
- A way to know your agent's backstory – is she slutty? Tough? Intellectual? A jaded field agent? A rookie desk analyst? – so the sex scenes can deliver individualised character moments (e.g. being fucked over a desk is hotter when it reminds your agent of her desk back in Langley). Status: Delivered by the Lifepath
- A way to mechanically simulate blow jobs, anal sex, vaginal sex, arousal, attraction, etc. Status:Delivered by the SURPS Sex Rules
- Finally: a way to combine all this into sex scenes that are actually sexy, interactive and fun to play. Status: Working on it
So, the point of the scene we're focused on now isn't just the sex scene itself. The bigger picture is that we're working on the formula for writing sex scenes in Bangkok.
No more clicking through generic descriptions of body parts meeting body parts – instead imagine a series of sexy scenarios, individualised for your unique character. That's what I want Bangkok to be, and we can do it – but we need to finish laying the foundations first.
If you have built castles in the air, your work need not be lost; that is where they should be. Now put the foundations under them.
–Henry David Thoreau