vicaddict

Member
Sep 29, 2019
218
453
227
I am still surprised that he didn't release something to avoid the tag. He might claim that he doesn't care about this forum and the comments and that might even be true, but he is not stupid. The tag is very bad advertisement for his game and a lot of his cult members are probably reading here, rather than on his discord. If anything, it prevents new people from joining his money making scheme.

Maybe he really has given up and is milking the money til the end, or he is not as smart as I expected.
 

orellion

Member
May 12, 2023
235
242
167
I am still surprised that he didn't release something to avoid the tag. He might claim that he doesn't care about this forum and the comments and that might even be true, but he is not stupid. The tag is very bad advertisement for his game and a lot of his cult members are probably reading here, rather than on his discord. If anything, it prevents new people from joining his money making scheme.

Maybe he really has given up and is milking the money til the end, or he is not as smart as I expected.
I would have thought so to, but his earnings have only dropped a mere $100 since gaining the abandoned tag. Despite high thread views, the F95 readers of this game do not make up a large percentage of his paying base.
 

Senor Smut

Member
Aug 11, 2020
398
1,364
267
I would have thought so to, but his earnings have only dropped a mere $100 since gaining the abandoned tag. Despite high thread views, the F95 readers of this game do not make up a large percentage of his paying base.
It's much more of a long-term issue than it is an acute one. F95 has always acted as a feeder to devs' Patreons. People find the game here, play it, and decide to support the Patreon. This is a continuous process, not an all-at-once thing. People who are already in the Patreon won't jump just because F95 decided to hang a tag on the game. However, prospective new patrons finding the game on F95 will be more likely to ignore the game because it has an Abandoned tag, which means that Crush-s future income will be reduced by the amount that those people would have paid going forward. Every Patreon has a natural rate of attrition and relies on new subscribers to maintain and increase their revenue, and if the supply of new subscribers gets curtailed, then that attrition will naturally reduce Crush's revenue over time.
 

Troqu

Well-Known Member
Aug 6, 2017
1,635
2,648
490
I would have thought so to, but his earnings have only dropped a mere $100 since gaining the abandoned tag. Despite high thread views, the F95 readers of this game do not make up a large percentage of his paying base.
Getting the tag here was never going to have a major impact on his revenue. It's the symbolic win that's more important. He couldn't be assed to put out even a halfhearted update in 18 months.
 
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LowLevelLesser

Well-Known Member
Feb 8, 2021
1,201
1,620
288
Getting the tag here was never going to have a major impact on his revenue. It's the symbolic win that's more important. He couldn't be assed to put out even a halfhearted update in 18 months.
Some devs have been punished for stringing their supporters along for too long but others can somehow keep getting away with it.
 

bebopalot

Newbie
Mar 27, 2024
55
167
119
Even the long ass blah-blah posts with picture started to geting delayed.:ROFLMAO:

Seeing how complex these "metrics" are will be an interesting way to judge how much effort they contribute each week. If they are so complex they have to be delayed I expect them to be presented with flashy graphics and multiple interactable pivot tables.
 
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Senor Smut

Member
Aug 11, 2020
398
1,364
267
the best is when he releases like 1 month of work for 2 years.

2 years should be a completed game.
I can see a complex, sprawling game taking many years to complete, but FA is a single tightly-focused narrative. What Crush is doing is inexcusable.
 

CassieBare

Lead Developer of Blue Swallow
Game Developer
Jan 25, 2020
624
1,642
308
He posted a link to the most recently 'completed' (and still admittedly Beta) releases of 1.21 in the general discussion today.

I played it. It took me...15 minutes? It was simply clicking. It had placeholder art. Towards the mid-to-end of the passages half or more of the 'options' for responses were unavailable to choose. And right there at the end were blatant notes or outright coding errors showing through in the text.

What it did have was frequent visual images and a fantastic paper doll. That's literally all that his game is riding on: Victoria's work.

The writing is good, but it's narrow, uncomplicated and highly, highly repetitive.

This version is 18+ months old at this point. God. The lack of work ethic is astounding.
 

PickerLewd

Engaged Member
Dec 22, 2022
2,962
3,805
397
He posted a link to the most recently 'completed' (and still admittedly Beta) releases of 1.21 in the general discussion today.
Is it all "Lifepath" content, or is it something from Bangkok? :unsure::coffee:.

And yes, the paper doll plays a big part in this game.
 

Mercedes

Active Member
Nov 19, 2017
935
1,384
338
It's an episode in Bangkok. Perhaps someone still remembers the first day at the club and the four Thais from the telecommunications industry.
Lots of slides with only two sentences and test requirements for which no skills are stored. The entire character system isn't integrated, and test requirements therefore seem to be rigged. It's incomprehensible why a test could or would be possible to fail.
And as Cassie already wrote, missing links, errors like incorrect images, etc., pile up at the end.
Yes, there's new content that builds on previous stories, but if all of this is from the last 19 months, then it will take another 19 months.
There are also a few other inconsistencies.
For example, during the course of an event, a previous event is mentioned, the answer to which may not all players remember. But it's very important for their cover story. Currently, it's unclear whether the wrong answer will have any consequences. Pointing this out to Crush now will cost another three months.

The end result is immensely disappointing when all this content comes from 19 months of hard work, constant corrections and improvements.
 
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