I can barely express with words how happy I am to see a game with good art about a femboy getting stuffed by futas and more, especially one that doesn't rely on sissification for it's femboy. I'm so, so, extremely happy about this and I hope you can forgive me sounding overly critical in the rest of this post. I don't dislike this game, in fact I really do like where it's going, but it's precisely because I'm so excited for the potential of this game that I want to be as brutally honest about my thoughts as I can be.
I like the idea of this game and I like the direction it's going. My biggest issue right now is with the balancing, and I hope some changes there will have a hugely positive impact going forwards.
The escape mechanic is extremely frustrating in it's implementation here. The amount of the gauge that fills scaling with stats is a cool idea on paper, and the status effects making it harder is also a good idea, but the way the gauge passively drains even as you are actively mashing is infuriating- especially considering how very little progress you get from mashing, even if you pump levels into strength (like I did). The end result is that it feels like no matter how much I mash or how much I level my strength, it's a waste of time as I could just take my hands off the keyboard and let the animation play out in the same amount of time as it would take me to mash out of it, at which point the minigame may as well not exist. That's not even to mention the incredibly frustrating will checks sometimes turning off my gauge when I actually nearly fill it and I am instead forced to simply watch it drain back to 0 before I can interact with it again. I feel like in this particular case, the gauge draining over time is the biggest offender; I could definitely forgive all of these other complaints if it didn't feel like the game was actively working against me whenever the minigame starts. I would suggest either making the drain pause when you are mashing or simply removing the drain completely. The former allows you to keep the drain active for things like failing a will check but make the actual mashing to escape feel more responsive, and the latter
More of a minor complaint, but the base attack speed is absolutely painful, I invested my starting stats into agility first and strength second and it still took several waves and many pieces of atkspeed boosting equipment before my basic attack was shooting fast enough to feel meaningful.
Masturbating doesn't seem to actually remove any arousal, as I ran into an issue around wave 13 where my arousal was completely capped out no matter what I did. I checked all my equipment, all my items, all my statuses, and could only find a small amount of arousal per second from the gaping status, but masturbating didn't reduce the gauge even slightly. This got me stuck in a loop of trying to play the game, randomly failing a will check at max arousal, starting to masturbate and getting instantly grabbed by an enemy with rope who unequipped my weapon and reduced my stats to make it impossible to break free.... but never doing enough damage to actually threaten a game over. The end result is me slowly chugging along, playing for about 10-15 seconds before I have to spend 40 twiddling my thumbs watching animations I can't interact with play out before I can even try and run away or fight back again. The art is good and I very much like the content, but I'm currently stuck doing one or the other; I'm not actually playing the game anymore when it reaches this point.
I would also like to mention the amount of time between waves is incredibly strict for a first time experience, though to be honest I feel like even if I already knew what every item did at a glance I would still need more time to do everything. From my experience, in between each wave I need to: loot the chests, clean up status effects, check the shop and then compare equipment before the next wave starts. That's a lot to do in such a small amount of time. The game Killing Floor comes to mind for this point, which only has a couple things to do in between waves: buy weapons/ammo, potentially heal up. Yet despite having so few things to do, it gives you a full minute to do them (unless you're playing on higher difficulties, in which case it gives you 30 seconds.) For a more forgiving experience, and especially since you already implemented a "skip to next wave" button, I would suggest more time between waves.
Overall I like it, I like the idea of the game, how the gameplay is supposed to work, I'm really into the porn content, we gay homos are absolutely FEASTING with this one and I am so, incredibly happy to see it. It's just got some kinks to work out to make it feel better to play instead of just feeling great to see, so I'm definitely gonna be keeping an eye on this.