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Recommending Femdom Finder 2.0

5.00 star(s) 4 Votes

Do you love femdom?

  • Certainly

    Votes: 4,538 43.7%
  • Of course

    Votes: 1,665 16.0%
  • Indubitably

    Votes: 1,528 14.7%
  • Definitely

    Votes: 2,643 25.5%

  • Total voters
    10,374

Deleted member 1571565

Well-Known Member
Aug 7, 2019
1,869
4,424
boring days just updated on patreon, but the additions aren't exactly making me burn to go play it.

Boring Days 0.30.2 (dev build) Boring Days 0.30.2 (patreon release) Changelog: Side Stories ~ Party from memories is back! For playing it you should restart game and choose side stories in the game menu ~ Only first party for now Wife ~ Now she invites you to play tennis every Wednesday ~ Now you can actually play tennis with her Also you can meet new girl here Kelly(delivery girl) ~ Her first training scene is ready (you need your maid's obedience lower then -28) Known bug ~ Bath scene with wife and maid (I'll fix it when I start expanding that scene)

It will probably make its way over here eventually, but its there if people wanna go for the update/dev build
 
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Mister_M

Engaged Member
Apr 2, 2018
2,573
5,283
boring days just updated on patreon, but the additions aren't exactly making me burn to go play it.

Boring Days 0.30.2 (dev build) Boring Days 0.30.2 (patreon release) Changelog: Side Stories ~ Party from memories is back! For playing it you should restart game and choose side stories in the game menu ~ Only first party for now Wife ~ Now she invites you to play tennis every Wednesday ~ Now you can actually play tennis with her Also you can meet new girl here Kelly(delivery girl) ~ Her first training scene is ready (you need your maid's obedience lower then -28) Known bug ~ Bath scene with wife and maid (I'll fix it when I start expanding that scene)

It will probably make its way over here eventually, but its there if people wanna go for the update/dev build
I've seen it and felt extreme lack of desire to play :p

And restarting again?
 
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baxtus

Active Member
Apr 15, 2021
814
927
I've seen it and felt extreme lack of desire to play :p

And restarting again?
It's got some decent additions, working out now has a result as your body conditioning now has a stat and improves the more you go to the gym (might have some implications later on).

You can also practice tennis and get better (plus there is a new girl on the tennis court, no Femdom with her yet though, just vanilla sex).

The original party scene is back with the Femdom scene with Quinn and Natalie (looks like it's been updated with new images as well), that's the scene that needs a new start.
 
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Mister_M

Engaged Member
Apr 2, 2018
2,573
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It's got some decent additions, working out now has a result as your body conditioning now has a stat and improves the more you go to the gym (might have some implications later on).

You can also practice tennis and get better (plus there is a new girl on the tennis court, no Femdom with her yet though, just vanilla sex).

The original party scene is back with the Femdom scene with Quinn and Natalie (looks like it's been updated with new images as well), that's the scene that needs a new start.
Yeah, I'll just wait until he'll release few more updates and will play then. Even when his updates have good scenes lately they are too short for me to get in the mood.
 

warrenitro

Active Member
Aug 20, 2021
839
850
Yeah, I'll just wait until he'll release few more updates and will play then. Even when his updates have good scenes lately they are too short for me to get in the mood.
Totally agree, I only play Boring Days every 4 or 5 or 6 updates. Still, there was a time when I wouldn't bother with this game at all so at least it's an improvement. I hope I never see that party scene again, what a chore that was!
 

Ianuda

Member
Nov 14, 2020
371
484
I don't know where else to ask, but has Virtual Succubus been banned off f95zone? What happened? Some drama? (Please, don't tell me there's drama, I'm too autistic for that...)

Update. It's probably because the thread was modified, the dev is the OP, after all. False alarm, I thought it's gone. But the Mega uploads will grow harder. (There's still kemono(.)party.)
 
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Sunshaded

Member
Jul 14, 2018
290
707
As you can see there's a small discussion here regarding how the Finder should look like. Should we group the games based on their femdom focus level in separate tables? Should we use color markings instead? Should we leave it as it is? You tell me.
My two cents: Asmodeus's idea of 4 tables split as he describes seems close to ideal in many ways, but yeah, it's a lot of work, and of course the "hall of fame" table would be a project in itself. So maybe more of a long-term consideration for Mister_M than a realistic immediate goal.

As for Ravenleaf's simpler version with color-coded titles, it's an idea that's not too hard and could be kind of useful. In general though, I think that the list's column choices aren't always intuitive. In other words, it could be more worthwhile to instead consider how to reorganize verbal information and column choices, before colors are utilized. To elaborate on what I mean so it doesn't sound like I'm just thoughtlessly dismissive:
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On a side note, it looks like The Masculine Mystique was actually uploaded to f95. I remember a few people brought it up in the old thread. For those who don't know about it, this is a fairly ancient (2012) text-only Twine game, which is sort of the forefather of the sissy transitioning "genre" (Perverted Education was the first graphical game like that, in 2016). Probably what I can praise most easily are the engaging and stellar writing (like, professional-level) and the way that the choices are intuitive, about the character's emotions and instinctive reactions, and let me avoid the content I wanted to avoid pretty well. Femdom is a minority of it, but it was still quite satisfying, involving the bully Belinda and one other character if I'm remembering correctly. Anyway, it was cool to see all the posts in the f95 thread filled with people saying "wow, I remember this; it was really good". It's too bad it was abandoned by the writer partway into the story, but what's there still deeply impressed me.
 

Mister_M

Engaged Member
Apr 2, 2018
2,573
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You can add it as a link to Google docs spreadsheet, that way people don't even need to download anything to see it.
Yeah, but there are certain worries about the privacy so I don't really want to use Google for that.

Again, these are just my excessively deep thoughts! The table is great no matter what.
To be perfeclty honest I never was 100% on board with how Aseratrix made the Finder in terms of descriptions and things like melded, mixed, etc. Personally I don't think they're very intuitive and I would like to change them in the future and maybe even change the number of columns.

Asmodeus's idea of 4 tables split as he describes seems close to ideal in many ways
Indeed, though it doesn't solve the issue of sorting the Finder in terms of which games are the latest additions, smth that many seems to prefer knowing more than if the game has pure femdom route or not. If I'll group the games based on their femdom content then I'd have to add additional space for information regarding which games are new.

Atm however the plan is to simply update all descriptions using the old Finder formula, so I can have everything up to date, and add few new games (I'll try to write smth today). Only after that I'll start thinking how to rework the Finder to be more accessible and intuitive.

As always, thank you for your help.
 

Mister_M

Engaged Member
Apr 2, 2018
2,573
5,283
I don't know where else to ask, but has Virtual Succubus been banned off f95zone? What happened? Some drama? (Please, don't tell me there's drama, I'm too autistic for that...)

Update. It's probably because the thread was modified, the dev is the OP, after all. False alarm, I thought it's gone. But the Mega uploads will grow harder. (There's still kemono(.)party.)
Game's still here, but the dev refuses to use the forum. He stated in the op of the game's thread that F95 is not a healthy space for devs.
 

Asmodeus_

Creator of Neuvau
Game Developer
Apr 5, 2020
956
4,092
Game's still here, but the dev refuses to use the forum. He stated in the op of the game's thread that F95 is not a healthy space for devs.
I'm guessing it's not healthy to the devs that make femdom? :p

It's not obvious from the dev's parting message, but it's sad they had to leave because of the negativity they received :confused:
 

Jaike

Well-Known Member
Aug 24, 2020
1,716
6,887
And some others wanted alphabetical order earlier, which prompted me (with big help from Sunshaded) to modify the Finder. But I can just start adding new additions at the end again disregarding the alphabetical order. I would like to hear what others who use the Finder think about it though. I don't mind either option.
I really prefer an alphabetical order. Sure, chronological order sounds nice if you want to know the newest stuff from the last couple of days or weeks, but not many people want to go beyond the last three months. And it's going to be a big pain if you just want a clear, browsable overview.

So alphabetical order all the way for me.
 
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Deleted member 1571565

Well-Known Member
Aug 7, 2019
1,869
4,424
I see now it has been edited. But his previous statement is in his sig:
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sorry for going off on a rant/tangent, but I once again feel a need to just comment on this. I realize the irony, but I fully agree. People need to learn to just kinda shut up about what they don't want in a game. Imagine going to like square-enix and being like "I hate that you don't let me choose X love interest instead of Y in your story, give me that content" or demanding some equally annoying concept.

I don't think the piracy is the problem, to be honest, the piracy is helpful in a weird aspect (a discussion I had a long time ago with Taco, he has a rather great/understanding attitude). The problem with a lot of the devs at the level where they "enter" on this site is they misunderstand that the piracy is a positive trait in that the devs here for the most part aren't selling a product in the traditional sense. What they are doing is gardening approval and selling *themselves* to encourage and prove that they have projects worth supporting.

This has lead to some seriously bad entitlement issues around here, and the fact that tags denote *WARNINGS* instead of *CONTENT* further screws with that whole concept. People need to back off from this whole thing of "I need things exactly my way" or "I can't deal with this 1 scene and that makes me not want to play", which leads me to think many users are underaged here (but that's a different discussion entirely).

I personally dipped my hand around too much to sew ideas around and toss money to lots of different devs to support lots of different projects and take away funds because of various reasons, but overall I do think that the dev mindset has to be prepared to just tell people to be like "Look, fuck off. It's my story and game, I have a vision". It's hard to do when you're relying on the same critics and such to support you economically. If you're in it just for the money? Yes, it makes total sense to go where the money goes. If its a passion project though, its gonna take some thick skin, and more people should respect those people's intentions with the game.

I still have no sympathy for scammers and people that try to do a cash grab with certain tags, those people can just go pound sand.

Aseratrix come back, I know you would also go off and have a large ass rant, your shoes are too big for me to fill. Well one can hope you'll pop in some day.
 

Anonymous100

Active Member
Jul 7, 2017
782
860
I can leave, let's say, 3 newest additions groups above the table:

NEWEST ADDITIONS:
10.10.22: game 1, game 2
24.10.22: game 3, game 4
31.10.22: game 666​
Maybe that could work?

And some others wanted alphabetical order earlier, which prompted me (with big help from Sunshaded) to modify the Finder. But I can just start adding new additions at the end again disregarding the alphabetical order. I would like to hear what others who use the Finder think about it though. I don't mind either option.
I prefer having latest additions in the bottom because when I look at the list it's usually to find new games' content which is probably the case for most of the hardcore femdom fans that use this list since we have played most if not all the games in the list that interest us when we check it. Also, I have a suggestion. When you add a game to the list, add the version number for which you are describing the contents. Some games have their contents changed or even removed. So, that'd be helpful. I gave the same suggestion to Aseratrix when he was making the list and he liked the suggestion but sadly, it was just before he got too busy to update it so it never ended up being implemented.
 
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Asmodeus_

Creator of Neuvau
Game Developer
Apr 5, 2020
956
4,092
sorry for going off on a rant/tangent, but I once again feel a need to just comment on this. I realize the irony, but I fully agree. People need to learn to just kinda shut up about what they don't want in a game. Imagine going to like square-enix and being like "I hate that you don't let me choose X love interest instead of Y in your story, give me that content" or demanding some equally annoying concept.
Love this! This is absolutely right on point! :love:

I've experienced this firsthand when writing for "Measuring My Cum". For those who don't know the game started based on a vanilla mom/son relationship. When I joined the project I wrote a completely new story keeping the basic elements the original story had. At some point I added some femdom elements because it fit the purpose of the story. It fit the characters, it fit the scenario, it was emotional for the player; it was perfect! And there were people that freaked out with that aspect! And they were so entitled with it and very vocal about it! :D

I had no intention of making the story femdom based, but I wanted to spread femdom element here and there where it fit the story. There was a lot of backlash with that (you know how people are), but in the end the majority of people liked it because it fit the story. The owner of the project was kind-of hesitant to keep adding femdom elements because he was worried about losing supporters because of that. In the end I respected that, but it was a limiting factor creatively. It was a case where the influence killed the creativity.

I don't think the piracy is the problem, to be honest, the piracy is helpful in a weird aspect (a discussion I had a long time ago with Taco, he has a rather great/understanding attitude). The problem with a lot of the devs at the level where they "enter" on this site is they misunderstand that the piracy is a positive trait in that the devs here for the most part aren't selling a product in the traditional sense. What they are doing is gardening approval and selling *themselves* to encourage and prove that they have projects worth supporting.
First of all, that is my approach as a creator too. Give the game for free; those that appreciate the work and have the right mindset will support it either way. For the rest; just enjoy. As a player, I love to give a try on a lot of games, find those few that I love, and support them. And all the while hoping that the devs are honest and transparent in their work.

I'll see what direction I'll take in the future with monetization, but I really think piracy helps to make a game more popular and reach a whole lot more eyes. It's like free advertisement IMO.

I personally dipped my hand around too much to sew ideas around and toss money to lots of different devs to support lots of different projects and take away funds because of various reasons, but overall I do think that the dev mindset has to be prepared to just tell people to be like "Look, fuck off. It's my story and game, I have a vision". It's hard to do when you're relying on the same critics and such to support you economically. If you're in it just for the money? Yes, it makes total sense to go where the money goes. If its a passion project though, its gonna take some thick skin, and more people should respect those people's intentions with the game.
For that you need to have a clear idea of what you want to create, what's your vision, what story do you want to tell, and what's your end goal with the game. Do you just want to make sexy stuff? Do you want to make money? Do you want to tell a story?

I feel that most creators just start a game with a scene in their mind and don't have a clear vision of what they want to do with it. So they're easily influenced by money and the opinions of others. That's why you see a lot of games that are disjointed, with stories that make no sense, with characters that are not believable, or with scenes that come out of nowhere.

On the other hand, I'm not sure what kind of audience is out there. Seeing the few titles that are super popular, are mostly games with amazing visuals/animations but are lacking depth. That makes me think that people just want to see naughty scenes in typical fantasy scenarios. Even if the story is superficial, the games still get popular.
 

Deleted member 1571565

Well-Known Member
Aug 7, 2019
1,869
4,424
Love this! This is absolutely right on point! :love:

I've experienced this firsthand when writing for "Measuring My Cum". For those who don't know the game started based on a vanilla mom/son relationship. When I joined the project I wrote a completely new story keeping the basic elements the original story had. At some point I added some femdom elements because it fit the purpose of the story. It fit the characters, it fit the scenario, it was emotional for the player; it was perfect! And there were people that freaked out with that aspect! And they were so entitled with it and very vocal about it! :D

I had no intention of making the story femdom based, but I wanted to spread femdom element here and there where it fit the story. There was a lot of backlash with that (you know how people are), but in the end the majority of people liked it because it fit the story. The owner of the project was kind-of hesitant to keep adding femdom elements because he was worried about losing supporters because of that. In the end I respected that, but it was a limiting factor creatively. It was a case where the influence killed the creativity.



First of all, that is my approach as a creator too. Give the game for free; those that appreciate the work and have the right mindset will support it either way. For the rest; just enjoy. As a player, I love to give a try on a lot of games, find those few that I love, and support them. And all the while hoping that the devs are honest and transparent in their work.

I'll see what direction I'll take in the future with monetization, but I really think piracy helps to make a game more popular and reach a whole lot more eyes. It's like free advertisement IMO.



For that you need to have a clear idea of what you want to create, what's your vision, what story do you want to tell, and what's your end goal with the game. Do you just want to make sexy stuff? Do you want to make money? Do you want to tell a story?

I feel that most creators just start a game with a scene in their mind and don't have a clear vision of what they want to do with it. So they're easily influenced by money and the opinions of others. That's why you see a lot of games that are disjointed, with stories that make no sense, with characters that are not believable, or with scenes that come out of nowhere.

On the other hand, I'm not sure what kind of audience is out there. Seeing the few titles that are super popular, are mostly games with amazing visuals/animations but are lacking depth. That makes me think that people just want to see naughty scenes in typical fantasy scenarios. Even if the story is superficial, the games still get popular.
Its a big red flag to me whenever a dev releases a "demo" and says they will provide content based on polls. Honestly, its a terrible practice and its lead to where we are today and it keeps getting worse. One of the biggest sins I think as a developer I think you can make is just write out a hot couple scenes or themes you wanted with no idea at all as to the general direction of the story. You should understand and know where your game is going before you even have a demo. If you want to have people suggest side themes, or if you want polls on popularity on who to focus, okay. but that should never dictate the overall direction of the story. The next big thing is...end your damn game. You stumbled onto success, that's fantastic. I get it. You don't want to start over when you have something hauling in a couple grand a month. I think its undervalued how much having completed titles under your belt goes than just one game that goes on forever.
 
5.00 star(s) 4 Votes