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Deleted member 1571565

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I was going somewhere with that big ass post, but I lost it in the middle of trying to give credit and talk about the other games, but I think my ideal is probably (at first), starting with HTML or something that is relatively simple but can become a breathing/living project, like degrees of lewdity/the repurposing center. I really like the mechanics in the other games, but I think Tess writing quality and the amount of effort/kind of content is amazing.

Also it feels horrible not to mention Taco, Second Class/Slave High is by far two of my favorite games, but its also most a fap game that goes from fetish to fetish, but damn if I don't love it to death anyway.
 

Z - Reborn

totally not zazzaro
Mar 19, 2020
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The writing quality of people making their first game should aim for a masterpiece, not the trashy cash grabs to fund them.
Though writing is easily what I care for most in my degenerate games, I strongly disagree. It's not about funding your next project, it's about building skills.

Everyone's first game should be a quick and easy one. That way the devs can see what they like, what they don't, what they're good at, and what they should improve on.

Second project shouldn't be too big either in my opinion, and personally I'd use it to experiment a bunch. Afterwards, if the devs have done a good job keeping up thus far and feel ready, they have my blessings.

Doing otherwise is what leads to abandoned projects. And yeah, I get it, Karlsson's Gambit exists, but not everyone is a machine like Tess.
 
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Deleted member 1571565

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Though writing is easily what I care for most in my degenerate games, I strongly disagree. It's not about funding your next project, it's about building skills.

Everyone's first game should be a quick and easy one. That way the devs can see what they like, what they don't, what they're good at, and what they should improve on.

Second project shouldn't be too big either in my opinion, and personally I'd use it to experiment a bunch. Afterwards, if the devs have done a good job keeping up thus far and feel ready, they have my blessings.

Doing otherwise is what leads to abandoned projects. And yeah, I get it, Karlsson's Gambit exists, but not everyone is a machine like Tess.
It's because you're building skills you aim for that masterpiece. It tempers your expectations and challenges your abilities. We're not necessarily talking about something like Black Bible or something by Eshulley, but rather that you go in with the intent to know what you want to do and have the capacity to see what works and doesn't. A short project for learning purposes should be just that, that has nothing to do with what you should be marketing and trying to get people to fund. If you are at the point of trying to get something funded and supported, its very ass backwards to be unsure of what you're doing, but we give those people a lot of free passes because its either: 1) something really want to support even though the product itself is subpar or 2) recognized as potential but then are beaten down because the reality is they get coached into something they weren't initially in to do, and falls back into getting funded for reason 1.

You can disagree, I know what you're trying to say, but I am once again not really communicating clearly. People getting free passes because its a fan game and passion project are acceptable to a level, that shouldn't diminish that the goal should still be that masterpiece. What you are suggesting should still be a stepping stone for people to get to that point, but too often what is REALLY happening is people see "oh hey, I have a hot scene, I bet I could do that" and they write their one scene realize the rest of the game isn't going anywhere but they got some quick cash and soon you become like Logan Scodini.
 

Crimson Delight Games

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Nov 20, 2020
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I think its bad practice to give writing quality a free pass because something is a porn game.
While I agree with you in principle, you can't get blood from a stone, no matter how hard you squeeze. Most people simply aren't qualified to write, and lack either the skillset or the desire to do so... usually both. And I don't mean that in a snarky way, either. It's like how most people can't draw, or compose music, or code, or do whatever else that's outside their current skillset. Obviously you get the odd polymath (like the dude who developed Stardew Valley), but most folks aren't like that. It'd be nice if we could collectively hold porn games to a higher standard (writing included), but that can't and won't change the fact that most of them are made by solo devs who simply haven't developed their writing chops to a satisfactory degree... and many of those people aren't even native English speakers, so it makes the situation even worse. I'm not saying we shouldn't criticize games, just that it's a bit optimistic to expect too much from them as far as general writing is concerned.

But then again what the fuck do I know - I happen to like Darktoz's writing, and most people here think it sucks! :ROFLMAO:

The writing quality of people making their first game should aim for a masterpiece, not the trashy cash grabs to fund them.
This I agree on 100%. No point doing anything if you won't try your best (doesn't matter if you're painting a fence, or making an adult game).

I realize this is cheating because its plagiarism at heart...
Nah, come on, there's nothing new under the sun. And I'm sure a couple of you in this thread could probably make a nifty game if you got organized and brainstormed for a bit! ;)

I'm still waiting and looking forward to that release, its been a long time coming ^_^
Yeah it was supposed to be out by now, but Vixi (our lead artist) had to crunch IRL at work, so that set us back a bit... and she also wanted to add another femdom encounter because we'd promised we'd include a dedicated foot-worship scene (can't have a femdom path without one of those, lol). She's actually painting that now - once it's done, the build will go into a quick beta-test, and then we'll release... I actually think the extra time helped us - I got the chance to polish all the writing (smut included), and our scripter did a ton of extra work on gameplay systems like resource harvesting! I hope y'all like picking flowers and mushrooms in between jacking off! :LUL::LUL::LUL:


Everyone's first game should be a quick and easy one. That way the devs can see what they like, what they don't, what they're good at, and what they should improve on.
In theory, sure. But it's somewhat different in practice. The main thing that kills games isn't scope (although I agree it contributes greatly to it), but rather lack of commitment. And devs usually abandon games when they lose focus and a desire to work on their project. Sure, the bigger the game, the greater the chance its dev will run out of steam and ditch it, but I think it's easier to keep working on something if you're passionate about it, regardless of scope. I know I'd probably bail if I had to develop a short game I'm not interested in, but working on a big RPG like I am right now is incredibly fulfilling because that's the type of game I love most and want to make. I guess what I'm trying to say is that any dev should only work on what appeals to them... which is why it makes me sad to see how many people try to game the market by opening threads in the general section of the forum here and asking what they should and shouldn't put in their game. Passionless projects are doomed to failure.
 
Dec 14, 2021
22
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Am I the only one who doesn't really like 3D models in Femdom Games? Like most of Darktoz and REN'PY games have 3D models. I prefer drawn stuff, or 2d animation (especially pixel stuff) Just wanted to know your dudes' opinions
 

LAKueiJin

Active Member
Apr 15, 2020
718
1,438
Though writing is easily what I care for most in my degenerate gawmes, I strongly disagree. It's not about funding your next project, it's about building skills.

Everyone's first game should be a quick and easy one. That way the devs can see what they like, what they don't, what they're good at, and what they should improve on.

Second project shouldn't be too big either in my opinion, and personally I'd use it to experiment a bunch. Afterwards, if the devs have done a good job keeping up thus far and feel ready, they have my blessings.

Doing otherwise is what leads to abandoned projects. And yeah, I get it, Karlsson's Gambit exists, but not everyone is a machine like Tess.
As an amateur writer, I agree more with Ravenleaf. It's true that there is a possibility for you to abandon a project if it turns out far larger in scope than you originally envisioned, but honestly, if I were to attempt to make a game myself, I would definitely rather labour a full year learning the skills necessary in my free time before making a first release AND aim for a masterpiece than start with a small easy project! In fact, in order for me to be passionate enough to keep writing a story I have to be hooked by the universe, lore, characters, plot, worldbuilding etc, and if I find any of these to be lackluster/unremarkable, it won't keep me going and I'm far likelier to not finish the story! (and I'd imagine, with a game, which would take even more time, skills and determination to make than just writing a story, I'd get exactly the same thing and I'd only be properly motivated to do it by working on a large project that captivates my imagination and aims to be a masterpiece)

Obviously this differs very much from person to person based on your outlook on life in general, mindset, inspiration, creative process, and a whole slew of other things, so there'll never be a universal formula all of us can agree on that works for all devs/creators - ravenleaf's approach rings true to my creative instincts, and yours might just as well work better for someone else...

As a bit of a tangent, Vampire: the Masquerade - Bloodlines is one of my favorite games ever, and I'm surprised no one's ever tried to do a femdom-themed RPG in that setting - it would fit it like a glove!
I believe that unfortunately Paradox now owns the rights to the Whitewolf World of Darkness universe, which they purchased in order to make Bloodlines 2, and therefore any game made by an indie dev taking place in the same universe could not be monetized/supported on patreon? :unsure: I'm not sure about this, but I think that's the main reason why nobody bothered to make any World of Darkness porn games, as it would indeed be an excellent setting otherwise... (fucking capitalism and copyright screwing us over yet again! :LOL:)

I'm a huge fan of Bloodlines 1 as well and also read over a dozen of the lore books for the tabletop RPG that inspired it (most of them in the "Vampire: The Masquerade" splat), so I'm very pleased to meet a fellow Masquerade and femdom fan who happens to be the writer for a game currently-in-development! :love: The fact that you consider the original Bloodlines one of your favourite games already sold me on your tastes as a writer, (as the writing for that game was indeed leagues above the gaming industry standard...) so now I'm definitely looking forward to Aphrodisia, which I confess I haven't tried yet. Thanks for sharing the link to the youtube channel and I wish you the best of luck with your game, mate! :)
 

Deleted member 1571565

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Am I the only one who doesn't really like 3D models in Femdom Games? Like most of Darktoz and REN'PY games have 3D models. I prefer drawn stuff, or 2d animation (especially pixel stuff) Just wanted to know your dudes' opinions
I tend to agree with with darktoz and such, but then I see stuff like Love of Magic, and I don't know who their artist/render person is, but man they are excellent. Absolutely gorgeous style. Too bad its a pretty vanilla love story for the most part, and the MC is just borderline not an ass, although very much Alpha, but then again, the setting requires him to be pretty Alpha so...yeah. Plus it falls into the realm of things I forgive because the writing is excellent too (although I have one major gripe, but that's a contentious point with historians, I am in the camp that the sword in the stone is NOT Excalibur, but there is no real conclusive proof one way or the other since there is quite of few different version of Arthur's tale).

edit: if you guys haven't seen/tried love of magic, even as far as vanilla games go, its worth it maybe even for the story. The smut scenes are really kinda lack luster but man does the game look pretty. I have no qualms of 3D games when you get into quality of that tier, which I think shows its less the medium and more about the hand that crafts it
 

Sunshaded

Member
Jul 14, 2018
282
684
Firstly: I think its bad practice to give writing quality a free pass because something is a porn game. That is inherently a mistake. I've gotten into smut games through visual novels, and there is a world of difference between the legit S tier story driven VNs with smut/sex in them and nukage games that are solely for fapping. I have many friends in the industry, and the greatest games produced all say the same thing: The masterpieces are what make your brand known and will get you a very loyal crowd, but the nukage games are necessary to fund those games.

The writing quality of people making their first game should aim for a masterpiece, not the trashy cash grabs to fund them. A lot of Koda's games are kinda garbage to me because they are all solely nukage, they have the capacity to do something great but squander it.
Yeah, I'm a fan of VNs too, and agree with the sentiment of everything you said--except maybe your first sentence. Honestly, the Asylum doesn't need to be Pride and Prejudice for me to consider the story good enough to compliment.

And as for comments like "the Darktoz games could have had more depth by fleshing out this or that"--I'd say that's true of any game. Only some forever-in-development sandbox game has the theoretical prospect of completely fleshing out the potential of every character. I personally don't feel there were glaring omissions in The Asylum.

Crimson Delight Games has done an awesome job explaining the good qualities of Darktoz's games already. I'll add that it's clear everyone has a different idea of what makes for "good writing". IMO, when it comes to personal enjoyment of the writing of a game, if the game is relatively character-driven and character-centric, it's common for players to consider the writing "bad" if they just don't like the personalities of the characters, or don't like the way with which the author's perspective or worldview speaks through the characters (and thus don't feel that the characters are "realistic"). On that note:

...are exactly what ruins everything else for me. Hell without them I'd say the world building could be pretty good too actually, but every time one of those girls opens her mouth the cringe kills every bit of immersion the game managed to get going for it. I'm not sure how you (Sunshaded) can say that he doesn't have any as it's exactly that blandness that makes every single scene of his feel completely fanservicy and immersion breaking for me.

Character writing is also pretty weak. He does a good job making the various mistresses feel different, which is good, but all of them feel like caricatures more than actual characters. Agree to disagree I suppose.
Yeah, agreeing to disagree is the way to go here; different tastes. I'll just say that Darktoz's heroines in The Asylum and to a lesser extent BDSM Tournament (not counting Femdom City since the sandbox gameplay makes for shallow characterization, and I only played like 30 minutes of Captured by Dark Elves) are rare examples of "Western-style dominatrix" femdom game characters who I feel come off as having unpredictable, interesting, and complex motives rather than just thinking "I shall now order this guy around to satisfy my sadistic tendencies because I can". While it's true some of their scenes do consist of them ordering the MC to do something by abusing their position of power over him, ultimately they are real people defined by more than just their sadistic fixation on the male lead (though that still becomes their passion, if you get their end). At least, that is how they feel to me. :cool:

I'll attach a ZIP file with screenshots of some examples of the writing that I liked in The Asylum, in case anyone is wondering what specifically I consider writing worth complimenting.
 

Deleted member 1571565

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^This, I'm sorry, I should clarify. It's not a gem of femdom, that's my bad. It's a gem in good writing/story telling. Like even with lacking femdom it's just well written, which when you read as many broken russian games and really wonky engrish games is a real nice break

EDIT: It's really sad...my bar for good grammar is getting increasingly low, and sometimes I just enjoy a really well written story without a massive amount of typos since it doesn't break my enjoyment of reading. So I sometimes like some games just because the writing is good, femdom or not.
^I knew I had this somewhere, I am just quoting myself to clarify something. When I talk about good writing, my standards aren't like Pride and Prejudice, I just want people that know the difference between to, too, two and don't spell "something" as "sumthing" or "of" when they mean "off", etc.
 
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Crimson Delight Games

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When I talk about good writing, my standards aren't like Pride and Prejudice, I just want people that know the difference between to, too, two and don't spell "something" as "sumthing" or "of" when they mean "off", etc.
You're far too demanding! :LOL:

I'd be satisfied if people would stop using 'should of' when they mean should've (the former isn't even slang - it has no meaning whatsoever). God that pisses me off so much, and it's not found in just porn games, either - every other YouTube comment is stuffed to the gills with 'should of' and 'would of' comments. And paradoxically enough, English speakers use it the most, like they're doing their best to maul the language.
 

Deleted member 1571565

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You're far too demanding! :LOL:

I'd be satisfied if people would stop using 'should of' when they mean should've (the former isn't even slang - it has no meaning whatsoever). God that pisses me off so much, and it's not found in just porn games, either - every other YouTube comment is stuffed to the gills with 'should of' and 'would of' comments. And paradoxically enough, English speakers use it the most, like they're doing their best to maul the language.
Everyone has their pet peeves I think... my "should've" is people that spell "a lot" as one word (fun fact, I tried to write it in the way I hate it, and I had to go back and write this instead because it was bugging me too much).

I do realize my expectations still might be a bit high :p Btw, do you have a subscribestar yet so I can throw money at you?
 
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Crimson Delight Games

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I'll just say that Darktoz's heroines in The Asylum and to a lesser extent BDSM Tournament (not counting Femdom City since the sandbox gameplay makes for shallow characterization, and I only played like 30 minutes of Captured by Dark Elves) are rare examples of "Western-style dominatrix" femdom game characters who I feel come off as having unpredictable, interesting, and complex motives rather than just thinking "I shall now order this guy around to satisfy my sadistic tendencies because I can".
This is precisely why I enjoyed CBDE (despite it testing my nerves with its grindiness and terrible combat). It helps I'm a sucker for D&D drow, but I feel Darktoz really captured the characters well enough that the game transcended its porn nature. A pity he never developed a sequel, he had all the building blocks to branch off into a full RPG set in a dark elven city. Could've made a legit game out of it, too (with a hefty dose of smut, of course).

Thanks for sharing the link to the youtube channel and I wish you the best of luck with your game, mate! :)
Thank you! And yeah, VtMB is definitely one of the best old-school games ever made, right up there with Morrowind for me. The World of Darkness as a setting is full of dominant women, it'd be child's play to write a femdom game in it. And you don't even have to suspend disbelief like in so many other games - older vampires are a lot stronger than younger ones, and there's a bunch of mommy vamps who are highly-ranked in their respective organization like the Camarilla. So not only can they dominate the Player physically due to age/power, they can do it socially through status/orders, and also mentally by (ab)using various blood Disciplines. I mean, the game practically writes itself! If I wasn't working on ToLLA, I'd probably be doing a vamp-themed game, I love that setting so much. It's one of the few IPs that naturally gravitates towards femdom - even if you're not super hardcore into it, the whole setting nudges you in that direction. And cainites' whole society is built on hierarchies, adding yet another layer that reinforces the femdom/seduction premise.

I believe that unfortunately Paradox now owns the rights to the Whitewolf World of Darkness universe, which they purchased in order to make Bloodlines 2, and therefore any game made by an indie dev taking place in the same universe could not be monetized/supported on patreon? :unsure:
Possibly... But that never stopped any of the other IP-knockoff porn games out there. Most of their devs flag the projects as parodies, which gives them enough legal coverage to evade banhammers on Patreon. I think it's more that the people making said games grew up with newer IPs like Avatar and Harry Potter and whatnot, so that's the settings they develop in - World of Darkness was popular back in the 90s and early 00s, it's mostly gen X and older millennials who played it (and continue to do so). As one of the latter, I had high hopes for Bloodlines 2, but Paradox screwed the pooch on that one... seems we're destined to never have mommy vamps bossing us around. :cry: And there's such a huge market for it, too - look how much fanart got!

God I miss the Hot Topic aesthetic of Bloodlines...

Everyone has their pet peeves I think... my "should've" is people that spell "a lot" as one word (fun fact, I tried to write it in the way I hate it, and I had to go back and write this instead because it was bugging me too much).
Lmao I get what you're saying. I have to mentally slap myself every time I write 'alright'. Though I fear it's gotten to the point where I'm about to give up and just start embracing the textual degeneracy! :LOL::LOL::LOL:

Btw, do you have a subscribestar yet so I can throw money at you?
Not yet, I'm waiting for our next release to drop so I can set up an account (it's a real pain in the ass setting up there, they make you jump through 1,000 hoops, and payouts are a hassle as well). But we're if you wanna toss a few bucks our way and own a 'legit' copy of the game. :cool:
 
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Deleted member 1571565

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This is precisely why I enjoyed CBDE (despite it testing my nerves with its grindiness and terrible combat). It helps I'm a sucker for D&D drow, but I feel Darktoz really captured the characters well enough that the game transcended its porn nature. A pity he never developed a sequel, he had all the building blocks to branch off into a full RPG set in a dark elven city. Could've made a legit game out of it, too (with a hefty dose of smut, of course).


Thank you! And yeah, VtMB is definitely one of the best old-school games ever made, right up there with Morrowind for me. The World of Darkness as a setting is full of dominant women, it'd be child's play to write a femdom game in it. And you don't even have to suspend disbelief like in so many other games - older vampires are a lot stronger than younger ones, and there's a bunch of mommy vamps who are highly-ranked in their respective organization like the Camarilla. So not only can they dominate the Player physically due to age/power, they can do it socially through status/orders, and also mentally by (ab)using various blood Disciplines. I mean, the game practically writes itself! If I wasn't working on ToLLA, I'd probably be doing a vamp-themed game, I love that setting so much. It's one of the few IPs that naturally gravitates towards femdom - even if you're not super hardcore into it, the whole setting nudges you in that direction. And cainites' whole society is built on hierarchies, adding yet another layer that reinforces the femdom/seduction premise.


Possibly... But that never stopped any of the other IP-knockoff porn games out there. Most of their devs flag the projects as parodies, which gives them enough legal coverage to evade banhammers on Patreon. I think it's more that the people making said games grew up with newer IPs like Avatar and Harry Potter and whatnot, so that's the settings they develop in - World of Darkness was popular back in the 90s and early 00s, it's mostly gen X and older millennials who played it (and continue to do so). As one of the latter, I had high hopes for Bloodlines 2, but Paradox screwed the pooch on that one... seems we're destined to never have mommy vamps bossing us around. :cry: And there's such a huge market for it, too - look how much fanart got!

God I miss the Hot Topic aesthetic of Bloodlines...


Lmao I get what you're saying. I have to mentally slap myself every time I write 'alright'. Though I fear it's gotten to the point where I'm about to give up and just start embracing the textual degeneracy! :LOL::LOL::LOL:


Not yet, I'm waiting for our next release to drop so I can set up an account (it's a real pain in the ass setting up there, they make you jump through 1,000 hoops, and payouts are a hassle as well). But we're if you wanna toss a few bucks our way and own a 'legit' copy of the game. :cool:
Done
 

Jaike

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Aug 24, 2020
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You're far too demanding! :LOL:

I'd be satisfied if people would stop using 'should of' when they mean should've (the former isn't even slang - it has no meaning whatsoever). God that pisses me off so much, and it's not found in just porn games, either - every other YouTube comment is stuffed to the gills with 'should of' and 'would of' comments. And paradoxically enough, English speakers use it the most, like they're doing their best to maul the language.
Everyone has their pet peeves I think... my "should've" is people that spell "a lot" as one word (fun fact, I tried to write it in the way I hate it, and I had to go back and write this instead because it was bugging me too much).

I do realize my expectations still might be a bit high :p Btw, do you have a subscribestar yet so I can throw money at you?
Lmao I get what you're saying. I have to mentally slap myself every time I write 'alright'. Though I fear it's gotten to the point where I'm about to give up and just start embracing the textual degeneracy! :LOL::LOL::LOL:
I am much wroth that ye write not as we used to do in the olden dayes. The old tongue weepeth as she declineth into degeneracy each and every daye. Ken ye not the propre use of -th?

Worth underlining that the misspellings in your (or yer) examples are all weak elements or fixed phrases. It's all low-hanging fruit for language change,
 
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Deleted member 1571565

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I am much wroth that ye write not as we used to do in the olden dayes. The old tongue weepeth as she declineth into degeneracy each and every daye. Ken ye not the propre use of -th?

Worth underlining that the misspellings in your (or yer) examples are all weak elements or fixed phrases. It's all low-hanging fruit for language change,
if you were trying to do gaelic, that was quite bad :p also you hit the other/flipside, something I greatly encourage. What you are trying to demonstrate is a personality/speaking pattern. Those aren't bad grammar in the traditional sense. I really didn't want to go too deeply into it because its very off topic, but those really don't count.

Perfect grammar is *WRONG* for most stories. In fact the only time perfect grammar should be used is in scholastic work and work documents, for all other writing it is very unnatural. Writing with broken grammar/words is *FINE* when people talk like that or convey a certain setting. What doesn't fly is when its a legit typo (To, Too, Two, of instead of off). I can clearly tell the difference between intentional grammar and someone that just doesn't know any better. It's probably that which gives me the most frustration when reading, and hence it bothers me so badly. There is a difference between your message here and someone that thinks that the wrong word is the right word or even worse, *KNOWS* the right word.
 
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LAKueiJin

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Apr 15, 2020
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^I knew I had this somewhere, I am just quoting myself to clarify something. When I talk about good writing, my standards aren't like Pride and Prejudice, I just want people that know the difference between to, too, two and don't spell "something" as "sumthing" or "of" when they mean "off", etc.
You're far too demanding! :LOL:

I'd be satisfied if people would stop using 'should of' when they mean should've (the former isn't even slang - it has no meaning whatsoever). God that pisses me off so much, and it's not found in just porn games, either - every other YouTube comment is stuffed to the gills with 'should of' and 'would of' comments. And paradoxically enough, English speakers use it the most, like they're doing their best to maul the language.
Well, you guys already outlined some of my grammar pet peeves, and I'd actually argue that Jaike's point that this is "low hanging fruit" makes the case that people should be criticized for such misspellings even stronger, as wrongly using "your" instead of "you're" or "should of" intead of "should've" is a mistake one could realize even by thinking for 5 seconds about the internal logic of the language ffs! I usually tolerate all of these mistakes, (and far worse in some porn games - "The Enslavement Wars" for example really tested my limits in ye auld times... :LOL:) but as a non-native English speaker I think it's especially egregious to make such simple obvious mistakes in your own native tongue! Hell, even writing "farmers' league" or "workers' party" as "farmer's/worker's" annoys me when I see it from native English speakers (they should be aware that the apostrophe comes after the "-s" suffix for plural nouns to differentiate them from singular nouns when in possesive form...), but if they also pull a "should of", it 99% tells me that that person has never read anything longer than a tweet in their entire life! :LOL: Ok, I'll tell the grammar nazi in me to cool down a little now...

Thank you! And yeah, VtMB is definitely one of the best old-school games ever made, right up there with Morrowind for me. The World of Darkness as a setting is full of dominant women, it'd be child's play to write a femdom game in it. And you don't even have to suspend disbelief like in so many other games - older vampires are a lot stronger than younger ones, and there's a bunch of mommy vamps who are highly-ranked in their respective organization like the Camarilla. So not only can they dominate the Player physically due to age/power, they can do it socially through status/orders, and also mentally by (ab)using various blood Disciplines. I mean, the game practically writes itself! If I wasn't working on ToLLA, I'd probably be doing a vamp-themed game, I love that setting so much. It's one of the few IPs that naturally gravitates towards femdom - even if you're not super hardcore into it, the whole setting nudges you in that direction. And cainites' whole society is built on hierarchies, adding yet another layer that reinforces the femdom/seduction premise.

Possibly... But that never stopped any of the other IP-knockoff porn games out there. Most of their devs flag the projects as parodies, which gives them enough legal coverage to evade banhammers on Patreon. I think it's more that the people making said games grew up with newer IPs like Avatar and Harry Potter and whatnot, so that's the settings they develop in - World of Darkness was popular back in the 90s and early 00s, it's mostly gen X and older millennials who played it (and continue to do so). As one of the latter, I had high hopes for Bloodlines 2, but Paradox screwed the pooch on that one... seems we're destined to never have mommy vamps bossing us around. :cry: And there's such a huge market for it, too - look how much fanart got!

God I miss the Hot Topic aesthetic of Bloodlines...

I'm probably younger than you as my first TES game was Oblivion, although I always liked the worldbuilding they've done for that universe with the hundreds of books and extra lore they integrated into the game world even as early as Daggerfall from what I've seen. (did you know that Kirkbride's metaphysics are partly btw?) One of my biggest issues with classical fantasy like Tolkien is that the world can feel static at times, with empires that last for eternity, races not having many ethnic or national divisions amongst themselves and so on and so forth, lending the story-telling a somewhat childish immaturity (especially if the main plot is also a classic "good vs evil" narrative, with clearly-defined heroes and antagonists), whereas TES, with its many eras, multiple religious pantheons that influence each other, dynastic crises and civil wars, empires that came and went throughout the milennia, fractured Dark elven houses, Breton duchies and baronies, Altmeri city-states before Septim conquered the Summerset Islands etc, makes the world feel much more alive and immersive!

Coming back to VtMB, I'm way too busy in my personal life to attempt to write a story set in it at this point in time, but I like your idea quite a bit! Hell, labelling any porn story in the World of Darkness universe a "parody" should be quite easy, as in the original tabletop RPG lore from the 90s vampires DID NOT have a sex drive whatsoever, (kinda except for Clan Tzimisce, who are total suckers for sado-masochistic fleshcrafting :sneaky:) so I suspect making the tiny change of giving them one could perhaps be enough of a legal barrier to avoid bans on patreon? I have my own ideas at the moment, which would give me more freedom with world-building if I do wind up teaming up with some people to make a femdom game, but you're probably right that it's viable to do WoD IP knock-offs as parodies and I'd definitely love playing such a game myself!

BTW, please don't mention "Harry Potter" again on this thread - plebs who wage war on English syntax and grammar are one thing, but to think of the swine that like light fantasy with an inconsistent magic system and at best average plot more than TES or WoD? Tis' truly torture for one's soul! :LOL::ROFLMAO: (Avatar is fine btw - a far more respectable IP! Fight me HP fans! :p) Anyway, thank you for all your work on ToLLA and for the fun and interesting insights you provided on this page - I'm eagerly looking forward to the next update for ToLLA!
 

Mister_M

Engaged Member
Apr 2, 2018
2,497
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noob here, is there a tier list of all these games
Not really, mostly cause even though we all here like femdom we all have different tastes and (sub)fetishes; for some "Karlsson's Gambit" is the best femdom game, for some "Tower of Trample", for some "Fetish Stories: The Asylum".

Though we could make a vote and maybe even give out annual prizes for best femdom game.
 
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LAKueiJin

Active Member
Apr 15, 2020
718
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noob here, is there a tier list of all these games
What do you mean by a "tier list"? If you mean a ranking of how soft/hard the femdom content is, the second column, "domination level", will give you an indication of that. If you mean a ranking of how good the games actually are, you'll get as many different answers as there are people on this thread - I'd say it's best to look at the fetishes and other criteria that interest you and decide what you think you'd like the most.
 
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