Deleted member 1571565
Well-Known Member
- Aug 7, 2019
- 1,862
- 4,457
- 334
It's because you're building skills you aim for that masterpiece. It tempers your expectations and challenges your abilities. We're not necessarily talking about something like Black Bible or something by Eshulley, but rather that you go in with the intent to know what you want to do and have the capacity to see what works and doesn't. A short project for learning purposes should be just that, that has nothing to do with what you should be marketing and trying to get people to fund. If you are at the point of trying to get something funded and supported, its very ass backwards to be unsure of what you're doing, but we give those people a lot of free passes because its either: 1) something really want to support even though the product itself is subpar or 2) recognized as potential but then are beaten down because the reality is they get coached into something they weren't initially in to do, and falls back into getting funded for reason 1.Though writing is easily what I care for most in my degenerate games, I strongly disagree. It's not about funding your next project, it's about building skills.
Everyone's first game should be a quick and easy one. That way the devs can see what they like, what they don't, what they're good at, and what they should improve on.
Second project shouldn't be too big either in my opinion, and personally I'd use it to experiment a bunch. Afterwards, if the devs have done a good job keeping up thus far and feel ready, they have my blessings.
Doing otherwise is what leads to abandoned projects. And yeah, I get it, Karlsson's Gambit exists, but not everyone is a machine like Tess.
You can disagree, I know what you're trying to say, but I am once again not really communicating clearly. People getting free passes because its a fan game and passion project are acceptable to a level, that shouldn't diminish that the goal should still be that masterpiece. What you are suggesting should still be a stepping stone for people to get to that point, but too often what is REALLY happening is people see "oh hey, I have a hot scene, I bet I could do that" and they write their one scene realize the rest of the game isn't going anywhere but they got some quick cash and soon you become like Logan Scodini.