Don't get me wrong, i still hate that Secretary features same daily routine approach - hence repetitions, it just can't be helped. I mentioned this to Sashka, he said that he prefers it this way (even though it wasn't him who laid Secretary foundations, but anyway). His argument was something about slow burn feminization, that works better with such setup, not exactly agree, but i'm in no position to advice him on his own game. I wasn't comparing it to PE in terms how repetitions should be handled, but rather general impression, things like small details and polish that they added to the game you can notice even before you get bored by same daily scenes.
I don't hate PE on it's own that much, but it really tilts me that its general design is used as standard de facto for Twine games. Concept is flawed from inception, and if some dev who doesn't know what he's doing (cough Boring Days) uses it - its just recipe for disaster.
I don't hate PE on it's own that much, but it really tilts me that its general design is used as standard de facto for Twine games. Concept is flawed from inception, and if some dev who doesn't know what he's doing (cough Boring Days) uses it - its just recipe for disaster.
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