Recommending Femdom Finder

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Deleted member 1571565

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Don't get me wrong, I think the game is great, but I just think he needs some help to speed up development
And thus we're all in agreement. That's literally what everyone has been saying, nothing is wrong with his game itself, heck I was supporting it at his highest tier and would've given more, except his development speed is abysmal.
 

Deleted member 1571565

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Sandbox is okay, the grind is excessive. I actually very much like the progression and slow change in power dynamics. Like if it didn't involve watching the same scenes over and over to get the variations, it'd be amazing. Like, the slight twist as you get progressively worse in the relationship with wife/maid/coworkers is extremely well done and fun for me. He needs to adjust his formula though to expedite the process. You shouldn't ever have to see any scene more than twice to have it progress to the next level.

If I was in his shoes, what I would do is have a scene count, and once it played, that scene would then progress to the next layer, removing the old scene and put it into a gallery for replay. Actually this isn't a bad idea...
 

Deleted member 1571565

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My two cents on sandbox:

Sandbox is a great concept if you do it with the intent of having it function as what it should be, a Choose Your Own Adventure (CYOA). Rather than create a game with a grind and stats and such that is wildly popular so that everyone can experience the game in one forever-long-never-ending-playthrough, I would make it so that if you change where you go to when, it will adjust a scene that ultimately will lead you to a narrative end rather quickly. So instead of a large grind, instead what you are doing is playing about a 5-20 minute narrative session that comes to a conclusion quickly then you restart and try a new route.
 

Jaike

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Aug 24, 2020
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Oh yeah, one game that's not on this list, Crimson Veil: https://f95zone.to/threads/crimson-veil-v4-0-1-mkrudesign.27513/

Most of the loss/Bad End outcomes involve some femdom (Mostly Lezdom)
On one vampire route (ancient vampire, I think) the MC is subordinate to a male vampire. I do not know if that means that route has maledom elements, but it may be worth checking out. Personally I don't care for that route at all so I won't try it.
 

Aseratrix

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Dec 16, 2019
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Never played Boring Days, maybe on a boring day I will.

Reminder: anyone who wishes to see a game on the list [if the game qualifies], will have to use the method I shared earlier. Its in the OP too.

Addendum: any proposed game can be vetoed by frequenters to the thread in cases which are not slam dunk.
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baxtus

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On one vampire route (ancient vampire, I think) the MC is subordinate to a male vampire. I do not know if that means that route has maledom elements, but it may be worth checking out. Personally I don't care for that route at all so I won't try it.
I played through part of that route, there isn't really any maledom there, she's subordinate to him since he's the one who turns her in that route, but he doesn't really do much beyond telling her to go to certain places.
 

Aseratrix

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Dec 16, 2019
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My two cents on sandbox:

Sandbox is a great concept if you do it with the intent of having it function as what it should be, a Choose Your Own Adventure (CYOA). Rather than create a game with a grind and stats and such that is wildly popular so that everyone can experience the game in one forever-long-never-ending-playthrough, I would make it so that if you change where you go to when, it will adjust a scene that ultimately will lead you to a narrative end rather quickly. So instead of a large grind, instead what you are doing is playing about a 5-20 minute narrative session that comes to a conclusion quickly then you restart and try a new route.
I like sandbox in principle, in practice its hard to do. Minecraft is the digital embodiment of a sandbox :) I'd like to see a femdom Skyrim one day...well, we can dream.
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A Minecraft femdom game, well a FemdomCraft game would be nice too, with procedurally generated Femme Fatales roaming the world and caves, the problem is, I would never build anything in such a world :)
 

Aseratrix

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Dec 16, 2019
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Yes, there will be cbt femdom, pet play, tease and denial and other femdom stuff ;). What kind of femdom scenes are you looking for?
For some fetish ideas I'd recommend browsing our list here and see what kind of fetishes are prevalent. But there are many others possible which are under-utilized, such as "pony-play".
 
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Mister_M

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Apr 2, 2018
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Thanks, I see no reason to doubt your assessment. You forgot to mention anything about game duration tho :devilish:
Well it's early dev and if you choose one route it cuts you from the others (it seems), there's 2-3 started without anything just a first step, 2 with just an intro and 1 (though with some flavors regarding its early stages) with considerable lenght, but also grind and since my energy management was poor I game overed before I've reached the current end.
 

Aseratrix

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Well it's early dev and if you choose one route it cuts you from the others (it seems), there's 2-3 started without anything just a first step, 2 with just an intro and 1 (though with some flavors regarding its early stages) with considerable amount of time, but also grind and since my energy management was poor I game overed before I've reached the current end.
Early-dev, got it, and thx for the additional details. I will not update it right away, probably Saturday, if everything goes as planned. Maybe until then others will also chime in with a sheet. :)
 
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archdude

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Dec 19, 2017
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My two cents on sandbox:

Sandbox is a great concept if you do it with the intent of having it function as what it should be, a Choose Your Own Adventure (CYOA). Rather than create a game with a grind and stats and such that is wildly popular so that everyone can experience the game in one forever-long-never-ending-playthrough, I would make it so that if you change where you go to when, it will adjust a scene that ultimately will lead you to a narrative end rather quickly. So instead of a large grind, instead what you are doing is playing about a 5-20 minute narrative session that comes to a conclusion quickly then you restart and try a new route.
Totally agree, i've been preaching (for what's its worth) about it all the time. Idk what's up with everybody, why is everyone trying to emulate daily schedule concept? It just leads to repetitive chunks of text that you skip after first read and enormous quantity of grind. Also empty locations and excessive clicking for traveling around empty world, such a garbage concept. I'm not exactly sure, but I suspect that it all started after Perverted Education raise to glory. One of the most overrated games on this site (and everywhere else). It is still baffles me what people see in it to give is such high acclaim, only thing that I find semi-good is cheerleading content, cause that was made by actual writer, but it appeared after game was already wildly popular for a while. Ever since then every aspiring Twine user seemed to pledge to create his own sissification game copy-pasting this deeply flawed blueprint. Btw what's up with that, why is 80% of Twine games about sissification is another mystery i can't figure out. Anyway among those sissificaiton themed games there are real gems:
Down and Out with Paris and Marion

These are highly enjoyable (if you can stand sissification obviously), and great examples how to do text CYOA game. Everyone should be emulating those instead, but alas most of the people didn't even hear about them.
 

Gamesstar

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Jul 3, 2019
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For some fetish ideas I'd recommend browsing our list here and see what kind of fetishes are prevalent. But there are many others possible which are under-utilized, such as "pony-play".
Thanks, I'll check it out :). We are hoping to give a good femdom experience for the players with a story.
 
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Innocience

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Mar 25, 2020
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Totally agree, i've been preaching (for what's its worth) about it all the time. Idk what's up with everybody, why is everyone trying to emulate daily schedule concept? It just leads to repetitive chunks of text that you skip after first read and enormous quantity of grind. Also empty locations and excessive clicking for traveling around empty world, such a garbage concept. I'm not exactly sure, but I suspect that it all started after Perverted Education raise to glory. One of the most overrated games on this site (and everywhere else).
I share your sentiment but I find everything you said about PE baffling. It's one of the few exceptions in the sandbox genre that does it good enough not to become annoying in my humble opinion.
Also PE singlehandedly made me curious of the sissyfication fetish. A game that manages that can't be "overrated" (I can't stand certain popular stuff either but don't go around indirectly calling these peoples' opinion stupid.) in my book.

It is still baffles me what people see in it to give is such high acclaim, only thing that I find semi-good is cheerleading content, cause that was made by actual writer, but it appeared after game was already wildly popular for a while.
Talking about unpopular opinions. Most people were into PE for its blackmail to sissyhood story arc. Cheerleader content feels tacked on, which it is, made up by a follow up team that gave in to Patreon demands and watered down lots of what most people enjoyed about PE while not expanding that content further. People are still understandably angry about that but I don't want to start a rant about its decline.

Ever since then every aspiring Twine user seemed to pledge to create his own sissification game copy-pasting this deeply flawed blueprint. Btw what's up with that, why is 80% of Twine games about sissification is another mystery i can't figure out.
PE does a lot better than its imitators: PE actively funnels and directs you towards what and where you want to go.
Example: Blue monologues when the game detects you're dawdling too much in the lower teacher levels. Forced events on the higher difficulties that automatically push you to the next level et cetera.

Most of these empty room games start by the dev creating the layout first and half-heartedly adding stuff to them later to justify their existence. Blaming PE for the empty room problem is far-fetched given its near total lack of them. Heck, PE doesn't even have a city hub. Even transitional scenes like the after school scene serves its purpose as a gathering point for the plethora of school scenes that can happen before. Furthermore this scene directly offers you to move to the most common locations you need to go to advance your level further; no frills nor further hub scenes required.
A few repetetive scenes become annoying quickly, granted, like the sleep (although it has a bit of gameplay), wake up and peeping scenes.
PE also gets tedious later on the more optional content you unlock (Clinic, Prostitution, Cheer Training, Clothing sets...).
The chores have to be done every few days, but they're far better than the other money making options since they engage the player. They have to manage the time mechanic and think about risk / reward with regards to their thoroughness.
All of that isn't nearly as bad as many of its imitators though - PE is fairly streamlined.

Anyway among those sissificaiton themed games there are real gems:
Down and Out with Paris and Marion

These are highly enjoyable (if you can stand sissification obviously), and great examples how to do text CYOA game. Everyone should be emulating those instead, but alas most of the people didn't even hear about them.
Down and Out is fairly short and was abandoned quickly. Real shame. TMM offers lots of good variety but also ends rather abruptly.
TMM is not as unknown as you make it out to be. It has been the most liked game on TFGames for a long time and still holds a high place in overall rankings. I would argue its lesser popularity comes down to being text only and being released in a time when sites like TFGames were lesser known.
 

archdude

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Dec 19, 2017
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I share your sentiment but I find everything you said about PE baffling. It's one of the few exceptions in the sandbox genre that does it good enough not to become annoying in my humble opinion.
Also PE singlehandedly made me curious of the sissyfication fetish. A game that manages that can't be "overrated" (I can't stand certain popular stuff either but don't go around indirectly calling these peoples' opinion stupid.) in my book.


Talking about unpopular opinions. Most people were into PE for its blackmail to sissyhood story arc. Cheerleader content feels tacked on, which it is, made up by a follow up team that gave in to Patreon demands and watered down lots of what most people enjoyed about PE while not expanding that content further. People are still understandably angry about that but I don't want to start a rant about its decline.


PE does a lot better than its imitators: PE actively funnels and directs you towards what and where you want to go.
Example: Blue monologues when the game detects you're dawdling too much in the lower teacher levels. Forced events on the higher difficulties that automatically push you to the next level et cetera.

Most of these empty room games start by the dev creating the layout first and half-heartedly adding stuff to them later to justify their existence. Blaming PE for the empty room problem is far-fetched given its near total lack of them. Heck, PE doesn't even have a city hub. Even transitional scenes like the after school scene serves its purpose as a gathering point for the plethora of school scenes that can happen before. Furthermore this scene directly offers you to move to the most common locations you need to go to advance your level further; no frills nor further hub scenes required.
A few repetetive scenes become annoying quickly, granted, like the sleep (although it has a bit of gameplay), wake up and peeping scenes.
PE also gets tedious later on the more optional content you unlock (Clinic, Prostitution, Cheer Training, Clothing sets...).
The chores have to be done every few days, but they're far better than the other money making options since they engage the player. They have to manage the time mechanic and think about risk / reward with regards to their thoroughness.
All of that isn't nearly as bad as many of its imitators though - PE is fairly streamlined.


Down and Out is fairly short and was abandoned quickly. Real shame. TMM offers lots of good variety but also ends rather abruptly.
TMM is not as unknown as you make it out to be. It has been the most liked game on TFGames for a long time and still holds a high place in overall rankings. I would argue its lesser popularity comes down to being text only and being released in a time when sites like TFGames were lesser known.
I don't want to venture too deep into PE criticism, I realize that we're arguing about tastes at this point which isn't very productive, but i'll just state few points why PE is not a very good game imo:
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I really suspect that people just consider this game a classic so they grant it some extra points, cause at the time it was made there wasn't anything like it, and they still harbor warm feeling to it, even now, when game was completely butchered by this new team and their patreon compliance approach.

Anyway what i wanted to point out most is not that PE is bad game, but that CYOA approach is superior design for text game. When you go with daily schedule you have to do conscious effort to add some variety to scenes that recur all the time, otherwise them quickly become dull and repetitive. Suppose that were talking about dressing up to school, first it is quite boring, but later on character gets little more feminized and starts wearing panties, so extra paragraph is added about wearing them and possibly some thoughts on the matter. Later on some other feminine clothes need to appear in this passage, its all up to author if he blends all these details well into narrative, but most of the time, author just gets focused on some character's route so he just either fumbles dressing up sequence so it doesn't appear very exciting at all, or simply forgets about newest article that MC gets to wear and it goes unmentioned. Expanding these scenes feels like chore both to developer and reader alike. Developer needs to add new extra details every time something changes with MC, so he inevitably gets lazy with that, and reader just skims through whole passage that he seen million times to see if there new extra paragraph there. It is obvious to me that something went wrong when things like that happen, and they happen all the time if you use daily routine in text game.
Empty locations are direct result of this approach too: suppose he have bathroom, every text game has bathroom, right? You enter there and see that you can't do anything there at all, alternatively you can take shower that doesn't do anything cause none of your stats change. Why is this bathroom even there? Well obviously when you get feminized enough you'll have to shave body hair and apply make up there, but that's going to happen 7 updates later, for now just let it be empty....

When you write in CYOA style any of these problems don't happen at all, cause every scene is essentially unique and you'll have to intentionally add identical scene to story, but why would you do that? That alone just makes CYOA a foolproof design you'll have to screw up really bad to make CYOA game repetitive. Oh and since CYOA reads more like a book than game with text stubs and pointless grind and clicking, it essentially doesn't allow devs that can't put three words together into coherent sentence, which is very good, cause i've seen enough Twine games with cringiest writing. Devs often think that throwing more porn gifs will compensate for that. NO, text game is about text first, and porn gifs could be nice but can not substitute text part.

P.S. I apologize for people that hate feminization fetish, cause i used it excessively to demonstrate my point since we were talking about PE before, but i now realize it's kinda offtopic for a femdom thread.
 
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5.00 star(s) 10 Votes