Innocience
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- Mar 25, 2020
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Sandbox is okay, the grind is excessive. I actually very much like the progression and slow change in power dynamics. Like if it didn't involve watching the same scenes over and over to get the variations, it'd be amazing. Like, the slight twist as you get progressively worse in the relationship with wife/maid/coworkers is extremely well done and fun for me. He needs to adjust his formula though to expedite the process. You shouldn't ever have to see any scene more than twice to have it progress to the next level.You don't have permission to view the spoiler content. Log in or register now.
Totally agree. It's like the developer has no respect for my timeYou don't have permission to view the spoiler content. Log in or register now.
Thanks, unfortunately new update messed my saves, have to start from the beginning :/For the making your bed scene, you need to go to the kitchen in the evening while the maid is there, and ask her to make a particular breakfast, then she'll offer you the deal
On one vampire route (ancient vampire, I think) the MC is subordinate to a male vampire. I do not know if that means that route has maledom elements, but it may be worth checking out. Personally I don't care for that route at all so I won't try it.Oh yeah, one game that's not on this list, Crimson Veil: https://f95zone.to/threads/crimson-veil-v4-0-1-mkrudesign.27513/
Most of the loss/Bad End outcomes involve some femdom (Mostly Lezdom)
I played through part of that route, there isn't really any maledom there, she's subordinate to him since he's the one who turns her in that route, but he doesn't really do much beyond telling her to go to certain places.On one vampire route (ancient vampire, I think) the MC is subordinate to a male vampire. I do not know if that means that route has maledom elements, but it may be worth checking out. Personally I don't care for that route at all so I won't try it.
I like sandbox in principle, in practice its hard to do. Minecraft is the digital embodiment of a sandboxMy two cents on sandbox:
Sandbox is a great concept if you do it with the intent of having it function as what it should be, a Choose Your Own Adventure (CYOA). Rather than create a game with a grind and stats and such that is wildly popular so that everyone can experience the game in one forever-long-never-ending-playthrough, I would make it so that if you change where you go to when, it will adjust a scene that ultimately will lead you to a narrative end rather quickly. So instead of a large grind, instead what you are doing is playing about a 5-20 minute narrative session that comes to a conclusion quickly then you restart and try a new route.
For some fetish ideas I'd recommend browsing our list here and see what kind of fetishes are prevalent. But there are many others possible which are under-utilized, such as "pony-play".Yes, there will be cbt femdom, pet play, tease and denial and other femdom stuff. What kind of femdom scenes are you looking for?
Thanks, I see no reason to doubt your assessment. You forgot to mention anything about game duration thoAseratrix I think this game qualifies to be part of the list.
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Well it's early dev and if you choose one route it cuts you from the others (it seems), there's 2-3 started without anything just a first step, 2 with just an intro and 1 (though with some flavors regarding its early stages) with considerable lenght, but also grind and since my energy management was poor I game overed before I've reached the current end.Thanks, I see no reason to doubt your assessment. You forgot to mention anything about game duration tho![]()
Early-dev, got it, and thx for the additional details. I will not update it right away, probably Saturday, if everything goes as planned. Maybe until then others will also chime in with a sheet.Well it's early dev and if you choose one route it cuts you from the others (it seems), there's 2-3 started without anything just a first step, 2 with just an intro and 1 (though with some flavors regarding its early stages) with considerable amount of time, but also grind and since my energy management was poor I game overed before I've reached the current end.
Totally agree, i've been preaching (for what's its worth) about it all the time. Idk what's up with everybody, why is everyone trying to emulate daily schedule concept? It just leads to repetitive chunks of text that you skip after first read and enormous quantity of grind. Also empty locations and excessive clicking for traveling around empty world, such a garbage concept. I'm not exactly sure, but I suspect that it all started after Perverted Education raise to glory. One of the most overrated games on this site (and everywhere else). It is still baffles me what people see in it to give is such high acclaim, only thing that I find semi-good is cheerleading content, cause that was made by actual writer, but it appeared after game was already wildly popular for a while. Ever since then every aspiring Twine user seemed to pledge to create his own sissification game copy-pasting this deeply flawed blueprint. Btw what's up with that, why is 80% of Twine games about sissification is another mystery i can't figure out. Anyway among those sissificaiton themed games there are real gems:My two cents on sandbox:
Sandbox is a great concept if you do it with the intent of having it function as what it should be, a Choose Your Own Adventure (CYOA). Rather than create a game with a grind and stats and such that is wildly popular so that everyone can experience the game in one forever-long-never-ending-playthrough, I would make it so that if you change where you go to when, it will adjust a scene that ultimately will lead you to a narrative end rather quickly. So instead of a large grind, instead what you are doing is playing about a 5-20 minute narrative session that comes to a conclusion quickly then you restart and try a new route.
Thanks, I'll check it outFor some fetish ideas I'd recommend browsing our list here and see what kind of fetishes are prevalent. But there are many others possible which are under-utilized, such as "pony-play".
I share your sentiment but I find everything you said about PE baffling. It's one of the few exceptions in the sandbox genre that does it good enough not to become annoying in my humble opinion.Totally agree, i've been preaching (for what's its worth) about it all the time. Idk what's up with everybody, why is everyone trying to emulate daily schedule concept? It just leads to repetitive chunks of text that you skip after first read and enormous quantity of grind. Also empty locations and excessive clicking for traveling around empty world, such a garbage concept. I'm not exactly sure, but I suspect that it all started after Perverted Education raise to glory. One of the most overrated games on this site (and everywhere else).
Talking about unpopular opinions. Most people were into PE for its blackmail to sissyhood story arc. Cheerleader content feels tacked on, which it is, made up by a follow up team that gave in to Patreon demands and watered down lots of what most people enjoyed about PE while not expanding that content further. People are still understandably angry about that but I don't want to start a rant about its decline.It is still baffles me what people see in it to give is such high acclaim, only thing that I find semi-good is cheerleading content, cause that was made by actual writer, but it appeared after game was already wildly popular for a while.
PE does a lot better than its imitators: PE actively funnels and directs you towards what and where you want to go.Ever since then every aspiring Twine user seemed to pledge to create his own sissification game copy-pasting this deeply flawed blueprint. Btw what's up with that, why is 80% of Twine games about sissification is another mystery i can't figure out.
Down and Out is fairly short and was abandoned quickly. Real shame. TMM offers lots of good variety but also ends rather abruptly.Anyway among those sissificaiton themed games there are real gems:
Down and Out with Paris and Marion
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These are highly enjoyable (if you can stand sissification obviously), and great examples how to do text CYOA game. Everyone should be emulating those instead, but alas most of the people didn't even hear about them.
I don't want to venture too deep into PE criticism, I realize that we're arguing about tastes at this point which isn't very productive, but i'll just state few points why PE is not a very good game imo:I share your sentiment but I find everything you said about PE baffling. It's one of the few exceptions in the sandbox genre that does it good enough not to become annoying in my humble opinion.
Also PE singlehandedly made me curious of the sissyfication fetish. A game that manages that can't be "overrated" (I can't stand certain popular stuff either but don't go around indirectly calling these peoples' opinion stupid.) in my book.
Talking about unpopular opinions. Most people were into PE for its blackmail to sissyhood story arc. Cheerleader content feels tacked on, which it is, made up by a follow up team that gave in to Patreon demands and watered down lots of what most people enjoyed about PE while not expanding that content further. People are still understandably angry about that but I don't want to start a rant about its decline.
PE does a lot better than its imitators: PE actively funnels and directs you towards what and where you want to go.
Example: Blue monologues when the game detects you're dawdling too much in the lower teacher levels. Forced events on the higher difficulties that automatically push you to the next level et cetera.
Most of these empty room games start by the dev creating the layout first and half-heartedly adding stuff to them later to justify their existence. Blaming PE for the empty room problem is far-fetched given its near total lack of them. Heck, PE doesn't even have a city hub. Even transitional scenes like the after school scene serves its purpose as a gathering point for the plethora of school scenes that can happen before. Furthermore this scene directly offers you to move to the most common locations you need to go to advance your level further; no frills nor further hub scenes required.
A few repetetive scenes become annoying quickly, granted, like the sleep (although it has a bit of gameplay), wake up and peeping scenes.
PE also gets tedious later on the more optional content you unlock (Clinic, Prostitution, Cheer Training, Clothing sets...).
The chores have to be done every few days, but they're far better than the other money making options since they engage the player. They have to manage the time mechanic and think about risk / reward with regards to their thoroughness.
All of that isn't nearly as bad as many of its imitators though - PE is fairly streamlined.
Down and Out is fairly short and was abandoned quickly. Real shame. TMM offers lots of good variety but also ends rather abruptly.
TMM is not as unknown as you make it out to be. It has been the most liked game on TFGames for a long time and still holds a high place in overall rankings. I would argue its lesser popularity comes down to being text only and being released in a time when sites like TFGames were lesser known.