- May 25, 2017
- 33
- 34
It's UP + L for summon femtality. All femtality is L button.Aerisetta
i couldnt do the summon femtality, maybe istead of making it with " N + UP" it could be by "N + L"
You can play with keyboard, gamepad or joystick.can i play with joystick or only keywoard?
Question... are there any plans to make a "reverse" version, where you play the male characters against the succubi? Or maybe a "versus" version? I think it would be cool to fight against an AI following this chain of thought!
Regarding both of these, I am interested in having it though I have not found an elegant solution to this design problem.Will this game only feature femdom, or are there plans to add maledom for you on the receiving end of attacks (or reversals)?
thank you that's really valuable feedbackAs I noticed before.
It looks good.
-Animation and impact during fight can be improved.
-I prefer the heroine to be more complete before to think about "helpers characters".
-Hope for MORE headscissors and facesitting variations...
-beside of special hentai scenes, the gameplay and possible moves is a bit limited. Some ingame chokeholds, headscissors, knee bash, slaps etc would be great.
-For now, even if the character design and concept is really good, it looks like the average (japanese) eroge with a bit of action (the difference her is that it looks promising and you do read feedbacks - and perhaps consider them.)
What I wish is even "vanilla" gamers will be tempted to play this game because gameplay become so good, not just the guys who "want to watch hentai". ^^
Good luck, this project deserve to be even more complete and particularly Aerisetta's own gameplay.
After playing the demo. And noticing how much of a pain Archers are.thank you that's really valuable feedback
1. grapple system is what I'm working on right now. mechanics are done actually but will need a lot of art and testing.
2. are there any particular animations you think are lacking the most? sure everything can be improved but I need to prioritize. I've been staring at it for so long, I'm interested to see where other first time viewers see should be improved.
pickup item jack-o pose is interesting but very lacking frames of animation transition.After playing the demo. And noticing how much of a pain Archers are.
Something like a dodge dash or a backstep. Phasing back or forwards instead of up or down would be nice. To give you a moment of space to then dodge to the side.
Don't worry about narration voice acting, there's literally just 5 lines, I use it in the tutorial because there's a lot of people unfamiliar with this genre who play H games, so I wanted to be as clear as possible for them.My last really really REALLY big turn off to this game and it's the one thing I can't get over... That narration voice acting.
Regarding both of these, I am interested in having it though I have not found an elegant solution to this design problem.
Being on the receiving end may work well for turn based RPGs, but I don't think it's good for action games. What I do not like in most existing hentai action combat games is the feeling of needing to stand there, not do anything, and wait for the AI to kill you in order to view the scenes. I feel that in such a case...why not just watch a pornhub video? So my philosophy is that and sex scenes it should be player initiated or a reward for playing the game well.
If I find a solution for this kind of design, I'll put it in.