- Sep 2, 2021
- 120
- 79
What's the difference with0.13D and the 0.13final version?more scenes?more Mistress?
I am so curious about it
I am so curious about it
I recorded it to show you. It seems like every time you try to access the load game, it won't load into the temple and it will increase your lvl and just "close" the loading back to the start of the game. I've done exactly what you did too and for me, it does not work. How may I send it to you? Do you have a discord I can send it to? I'd like to help, because I know more people had this bug and it's annoying. Plus, your project is amazing and I want to contribute with this finding ^^.I just spent some time trying to replicate this issue.
I played from level 1 to level 2, exited to main menu. Entered Tower of Worship, all coins were recorded. Started a new game, coins were there. Loaded game to resume from stage 2. coins were there.
I played from level 1 to level 3, exited the menu. Entered Tower of Worship, all coins were recorded. I Started a new game, coins were recorded. Loaded game to resume at stage 3, it worked and coins were there.
Unfortunately I cannot find why the issue exists. I really do want to find the root of the problem though. Appreciate it if you can help me do some more testing on your end.
Coins are saved to the entire game, so it shouldn't matter what you do, unless you spend it, the coins should be there.
Just wanted to note here that if you exit the game properly (ENTER > EXIT) the game will be saved and you can resume from the stage you left off. See below screenshots.
View attachment 1770069
View attachment 1770070
as of right now patreon version has 2 more stages (5 total) and access to all 4 galleries instead of 2 (though you can still view all scenes during play)What's the difference with0.13D and the 0.13final version?more scenes?more Mistress?
I am so curious about it
I was actually considering making run the default movement. hmmmmmYeah I noticed that the best way to get damage is to air juggle them. The problem with air juggling at the moment is that: 1. air juggle hit box is really small, so it's hard to butt bump to clump and shove enemies, then jump and connect with an air juggle, 2. aerial attacks don't bypass the shield, 3. I think air juggling can be interrupted by shield charge, when another shield enemy is on the other side of the screen.
I feel like the shield guys are a quite over powered, because the their shield charge beats all the attacks you have, interrupting your attack animation. I believe sheild charge has the longest range apart from archers. And it feels like you have to get lucky to hit them because as long as they are blocking, they are immune to all your attacks. I think all the other enemies are quite fair, but as long as there is a shield guy, you're almost always going to take damage and there's no good way to quickly take them down.
The only enemy that's cheaper than the shield guy is the last boss in this version. The horse whip attack does insane damage (I feel like it does 70% of your HP), it can interrupt your attacks, and can hit you from half a screen away.
I think if I'm going to be honest, I do mash dash ALOT to do butt bumps. Butt bumps allows you to clump mobs together and shove them to one side of the screen. So you're much safer with your attacks because you're not as likely to get hit from the rear. Of course, the exception to the rule is shield enemies.
Suggestion: If it's possible, it would be REALLY nice if you could change the dash/sprint input from "double tapping a direction" to "holding down a direction and pressing Left Alt". It would decrease the amount of mashing and make the movement controls A LOT nicer.
Actually that's good too, please do thatI was actually considering making run the default movement. hmmmmm
Shermie, Morrigan and Sophitia... you sir Aerisetta is a gentleman of extraordinary and remarkable excellent taste (cheff's kiss).I like what I see. Particularly seeing that Aerisetta have more throws now. The handstandone looks good.
*I go back to some tweaks...
-Her facecrush move from Sophitia : She seems to land on chest instead of face. (not as appealing...)
-Her necksnap move (Sophitia style) When she break the neck, her hip looks very wide (a bit unnatural because of the pose)
Perhaps just tweaking the sprite a bit would make it.
-Her handstand throw is nice, I like her "landing" pose. Would be good if she keep the opponent head between her legs on the ground. then opponent flies away. Looks more merciless than just throwing them around.
Sorry, I tried to help you as much as I can. (even if Usually, I don't do it for Payed/Patreon-like projects) But beside of gameplay, concept etc, I'm prerhaps not the best person to give you a title. If you ever change the name, I suggest you kepp the "Femtality" part.Question: I've always been a bit meh about the name of the game Queens of Domination. What do you think? do you have name ideas you want to share?
Maybe just Femtality? Its interesting enough to attract people and not necessarily pretentiousQuestion: I've always been a bit meh about the name of the game Queens of Domination. What do you think? do you have name ideas you want to share?
cant wait to see the femtality of the new ally and why she join the succubus princessNew haste mechanic preview XD zoom zoom zoomm
Haha, the nun Estrelle is the findom character right now, and her special ability is that she can generate a lot of coins (through summon ability DOWN + Summon 2)i had this idea that maybe should be interesting for the post game.
a new ally that only join the game after you past the game and her special ability is that she gets more coins than regular allys after defeathing/femfatality oponents and collects the coins automatically.
she could be some kind of full financial domination mistress to help to unlock all the gallery scenes and extra content.
Maybe some kind of empress, or the demon queen since that could be unlocked at the post game.
(but if i could choose she bould be a goblin businesswoman, even if that doesnt make sence)