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micmitja

Forum Fanatic
Aug 6, 2017
5,827
6,289
While the game is well made and interesting the versioning of it, in my opinion, is an epic disaster. To a point that it's unclear whether one is playing the latest version of it with full content or not.
Like, for Week 1 there's version 1.0.25 with voice effects and then there's version 1.0.36 which isn't even mentioned in the changelog. Supposedly it should include content of v1.0.25, if so, then why we need to keep 2 versions of Week 1 around? And if not, can they be merged and played?

As for Week 2, the things get even worse with the Extended versions. I understand that they're are playing catch-up with the core game, but why not use the original version and simply add 'Extended' to it? In that case it would be a clear distinction, like core v1.09.13 and the v1.09.13 Extended version of it (which, in my uderstanding, is supposed to be v1.09.25). Does the last v1.11.16 include the content of v1.09.25 or should they be played separately?
It's confusing and a giant mess. I hope the devs are able to keep track of it themselves.
week 1 grab 036 version its last one, they are the same only that one got integrated wt from dev only dif. grab mod too, so you dont have to skip one girl for duration

and for week 2, if you havent yet play, just grab extended ignore normal, next update should be extended final or at least there wont be anymore normal versions, in the end only extended gona remain, like with week 1
 

Hordragg

Lesser-Known Mesmer
Donor
Compressor
Apr 2, 2019
3,006
10,765
While the game is well made and interesting the versioning of it, in my opinion, is an epic disaster. To a point that it's unclear whether one is playing the latest version of it with full content or not.
Like, for Week 1 there's version 1.0.25 with voice effects and then there's version 1.0.36 which isn't even mentioned in the changelog. Supposedly it should include content of v1.0.25, if so, then why we need to keep 2 versions of Week 1 around? And if not, can they be merged and played?

As for Week 2, the things get even worse with the Extended versions. I understand that they're are playing catch-up with the core game, but why not use the original version and simply add 'Extended' to it? In that case it would be a clear distinction, like core v1.09.13 and the v1.09.13 Extended version of it (which, in my uderstanding, is supposed to be v1.09.25). Does the last v1.11.16 include the content of v1.09.25 or should they be played separately?
It's confusing and a giant mess. I hope the devs are able to keep track of it themselves.
There being more than one week one version as well as the latest (and last) bugfix release for it not being tracked in the changelog aren't on the devs. That's on us and the mods. On us because noone bothered to check if the so called voice update needed to be kept or not. On the mods because they're the ones keeping the OP up to date.

Agree on them semvering it as two distinct versions making little sense. The overhead for keeping track of which is which won't hardly be less than keeping version numbers in sync even with separate bugfixes for each.
 

scorpio99-bj

Member
Jul 8, 2019
313
184
Is the game setup for the 20 people to have sex with to fail? I have two playthroughs (MC sub/MC dom) and still only end up with 16 girls before finally having sex with Stacey.
 

Snugglepuff

Conversation Conqueror
Apr 27, 2017
7,653
8,206
Is the game setup for the 20 people to have sex with to fail? I have two playthroughs (MC sub/MC dom) and still only end up with 16 girls before finally having sex with Stacey.
The extended version adds more, totalling up to 19, but there's still no way to succeed. It's deliberate for plot reasons.
 

jenosmaverick

Newbie
Feb 10, 2020
56
35
No, Lyssa will always have a dick. You still have options though, you can reject her entirely on that basis or turn down pretty much any opportunity to interact with it and even deny her touching it.
Awwwww I really liked her design and her personality but with that thing I just can't. Anw thanks
 

Cartageno

Devoted Member
Dec 1, 2019
8,766
14,877
Awwwww I really liked her design and her personality but with that thing I just can't. Anw thanks
Since options like these usually require all scenes involving a character in the nude to be rendered twice, here also to rewrite the story, they rarely exist. It is a bit easier in sprite based games like Summertime Saga, but with fully rendered games it can get complicated.
 
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BaeScout83

Member
Nov 10, 2018
241
430
When I'm extracting with WinRAR these two files, that I got through their MEGA-links, I get the following errors:
! (...)\Fetish Locator ~ Week 1 (v1.0.25 Voice Effects Update).zip: Checksum error in (...)\FetishLocator-1.0.25-pc\game\images.rpa. The file is corrupt
! (...)\Fetish Locator ~ Week 2 (v1.9.24 extended).zip: Checksum error in (...)\FetishLocatorWeek2-1.9.24-pc\game\audio.rpa. The file is corrupt
! (...)\Fetish Locator ~ Week 2 (v1.9.24 extended).zip: Checksum error in (...)\FetishLocatorWeek2-1.9.24-pc\game\video.rpa. The file is corrupt
I'm now trying to get the files again through other sites. Have anyone else gotten these errors? I would expect MEGA to have some sort of error-checking, when syncing with the local client for Windows.
 

lemonfreak

The Freakiest of Lemons
Oct 24, 2018
5,564
10,325
When I'm extracting with WinRAR these two files, that I got through their MEGA-links, I get the following errors:
! (...)\Fetish Locator ~ Week 1 (v1.0.25 Voice Effects Update).zip: Checksum error in (...)\FetishLocator-1.0.25-pc\game\images.rpa. The file is corrupt
! (...)\Fetish Locator ~ Week 2 (v1.9.24 extended).zip: Checksum error in (...)\FetishLocatorWeek2-1.9.24-pc\game\audio.rpa. The file is corrupt
! (...)\Fetish Locator ~ Week 2 (v1.9.24 extended).zip: Checksum error in (...)\FetishLocatorWeek2-1.9.24-pc\game\video.rpa. The file is corrupt
I'm now trying to get the files again through other sites. Have anyone else gotten these errors? I would expect MEGA to have some sort of error-checking, when syncing with the local client for Windows.
Never had those errors but I use the far superior 7zip
 

Snugglepuff

Conversation Conqueror
Apr 27, 2017
7,653
8,206
When I'm extracting with WinRAR these two files, that I got through their MEGA-links, I get the following errors:
! (...)\Fetish Locator ~ Week 1 (v1.0.25 Voice Effects Update).zip: Checksum error in (...)\FetishLocator-1.0.25-pc\game\images.rpa. The file is corrupt
! (...)\Fetish Locator ~ Week 2 (v1.9.24 extended).zip: Checksum error in (...)\FetishLocatorWeek2-1.9.24-pc\game\audio.rpa. The file is corrupt
! (...)\Fetish Locator ~ Week 2 (v1.9.24 extended).zip: Checksum error in (...)\FetishLocatorWeek2-1.9.24-pc\game\video.rpa. The file is corrupt
I'm now trying to get the files again through other sites. Have anyone else gotten these errors? I would expect MEGA to have some sort of error-checking, when syncing with the local client for Windows.
Update Winrar or switch to 7zip.
 

BaeScout83

Member
Nov 10, 2018
241
430
When I downloaded the files again, but from another source, I didn't get the error. I don't intend to use my transfer-BW on MEGA to try again, and see if it was just a fluke.

Which brings me to this, after comparing the files of v1.0.25 vs. v1.0.38 and v1.9.24 ext. vs. v1.11.16 that are linked to in the OP: It seems like "v1.0.25 Voice Effect Update" was just a milestone, and not a different branch/edition of Week 1, since after comparing them by content, I don't see much difference in size and files. This is compared to Week 2 v1.9.24 extended vs. v1.11.16, where it is clear that "extended" edition has some files that not present in the newer version.

Could anyone confirm this regarding Week 1?
 

lemonfreak

The Freakiest of Lemons
Oct 24, 2018
5,564
10,325
When I downloaded the files again, but from another source, I didn't get the error. I don't intend to use my transfer-BW on MEGA to try again, and see if it was just a fluke.

Which brings me to this, after comparing the files of v1.0.25 vs. v1.0.38 and v1.9.24 ext. vs. v1.11.16 that are linked to in the OP: It seems like "v1.0.25 Voice Effect Update" was just a milestone, and not a different branch/edition of Week 1, since after comparing them by content, I don't see much difference in size and files. This is compared to Week 2 v1.9.24 extended vs. v1.11.16, where it is clear that "extended" edition has some files that not present in the newer version.

Could anyone confirm this regarding Week 1?
Of course it isn't a different version, why would you think otherwise? The Voice Effects update adds voice effects to the previously released Extended Edition (the version released to Steam) which added extra scenes to week 1.

The next release will be the week 2 extended edition (the version released to Steam).
 

whf

Member
Nov 9, 2017
277
406
Is the game setup for the 20 people to have sex with to fail? I have two playthroughs (MC sub/MC dom) and still only end up with 16 girls before finally having sex with Stacey.
So that stupid shit is finally over? Hopefully we will be back to some more interesting fetishes istead of focusing on stupid harem bullshit. Though I don't know if I will have enough patience to get through that pool party at all... Probably not.
 

BaeScout83

Member
Nov 10, 2018
241
430
Of course it isn't a different version, why would you think otherwise?
Since it is shown as a separate segment on the OP here on F95, instead of only showing the latest release of Week 1.
The Voice Effects update adds voice effects to the previously released Extended Edition (the version released to Steam) which added extra scenes to week 1.
So there was/is an Extended Edition of Week 1, or are you referring to Week 2? Also, are these effects included in later versions like Week 1 v1.0.38?

Basically I'm just trying to identify the latest and most complete release of each week.
 

lemonfreak

The Freakiest of Lemons
Oct 24, 2018
5,564
10,325
Since it is shown as a separate segment on the OP here on F95, instead of only showing the latest release of Week 1.

So there was/is an Extended Edition of Week 1, or are you referring to Week 2? Also, are these effects included in later versions like Week 1 v1.0.38?

Basically I'm just trying to identify the latest and most complete release of each week.
The version of Week 1 is the extended version since nobody would choose to play the base version anymore, the voice effects is a further extension.

The week 2 extented in the OP is a partial extended version that adds scenes to the first 5 days of week 2. The final Week 2 extended will drop in a few weeks, at which point it will replace both week 2 versions; there will probably be a voice update for that as well but presumably that will be kept separate since not everyone will want the voices (I find the voice effects annoying)
 
Jul 8, 2020
90
203
Does anyone here know of a mod that would allow classic save ui renpy games to have similar save systems as this game does? Only played week 1 so far (1.0.36), but I really enjoyed how you had the double arrows to move the *save pages* on the ui to the left or to the right, etc.

This is of course, in comparison to the default set 9 save pages on the ui + Q(uick saves) + A(utomatic saves).

I'm a chronic intensive saver (before every event, etc.), so I find myself having banks of saves in normal games (in example: Karlsson's gambit has me having... 5 save banks full of 50~ saves).

And yes I do know that save pages are infinite, I just don't wish to click the right arrow button thirty times to get to save page 39.
 

Hordragg

Lesser-Known Mesmer
Donor
Compressor
Apr 2, 2019
3,006
10,765
Does anyone here know of a mod that would allow classic save ui renpy games to have similar save systems as this game does? Only played week 1 so far (1.0.36), but I really enjoyed how you had the double arrows to move the *save pages* on the ui to the left or to the right, etc.

This is of course, in comparison to the default set 9 save pages on the ui + Q(uick saves) + A(utomatic saves).

I'm a chronic intensive saver (before every event, etc.), so I find myself having banks of saves in normal games (in example: Karlsson's gambit has me having... 5 save banks full of 50~ saves).

And yes I do know that save pages are infinite, I just don't wish to click the right arrow button thirty times to get to save page 39.
An interesting idea, though implementing it as a universal mod may proof quite challenging as a screen needs to be redefined. But since you're asking for the 'classic save ui', the below should do the trick. Just drop it in a .rpy file with a name of your choosing inside the game's game directory:
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For any game that's using a fancier ui or allows for named saves you'd need to implement it yourself. The relevant parts are the introduction of the Pager and the altered behaviour of the buttons at the end of the 'file_slots' screen.

Hope this helps!
 
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