When I read the reviews, I was really excited to play, because dudes praised the story, the sex and, most importantly, the presentation. Some guys even gave the presentation in this game 6/5 rating.
However, I have to say that this game bears all the negative traits of Daz, namely unnatural facial expressions, weird skin tones, off-putting animations. Daz is generally a hit-or-miss choice for a visual novel creator, because you can create an abomination or a masterpiece. I certainly would just attribute my dissatisfaction with this game's graphics to a lack of love for Daz, if not for Freeloading Family, Being a Dick, Summer's Gone and many others that proved that Daz can look beautiful.
One of the most jarring things about this game's visuals is inconsistency. How the fuck do you have absolutely gorgeous models like Lyssa and Daisy or Dahlia (and believable models like Amrose) and some fucking eye-poking retinal cancer shit like Polly, Nora and Anthony. I mean, characters have GOOD BODIES, but they have UGLY FACES and those ugly faces are not intentional (except for Amrose), Nora's and Polly's ugliness is definitely attributable to Daz. MC looks like he's made of tanned dough and it seems like his sister has been using those YouTube tutorials on how to make her jaw more angular lol.
Rooms and scenes are okay, but I've seen much better.
Animations fucking suck, like most of the scenes are animated, but the animations are low-mid-tier quality. Sexually experienced chicks can't put a 6-inch cock fully in their mouth. Penetration scenes are rare, because the author can't properly animate them which becomes apparent in the Nora scene.
Sounds are inconsistent as well, because music is good, but sound effects are trash, like I'm playing a flash game. I mean, they don't really take out the immersion, but they don't add it. And at the end of the first week, MC's surprised "ahhhhh"s get fucking annoying.
UI - not good. Main menu's UI is pretty nice to look at. But Fetish Locator's main screen is shit, like I couldn't believe what I was looking at. Like, dude was saying "shit, this game looks good" and then I see the Fetish Locator app in this game and the points indicator in the right upper corner of the screen and I'm cringing like hell. Fetish Locator screen appears very often and this app is a big thing in the game, but why does it look so bad? The indicator looks tacky.
Pacing - this game has good pacing in terms of story, like I'm looking forward to see how it unfolds. But pacing in terms of sex is really bad. It's mostly all about showing fetishes. Like, pick this route and you'll have a lot of piss drinking, pick this one and you'll have exhibitionism, maybe some rimjobs. Pick this one and you'll have submission. Man, real life people don't work this way. Maybe, it would be better if this game didn't have any choices or had fewer characters and you could combine fetishes because that certainly would be more believeable.
Story - it's good, no complaints. Not a masterpiece of storytelling, but it's bearable and I have low standarts for stories in nsfw games anyway.
My suggestions for improvement: better animations, reworked fetish locator app screen, reworked fetish points indicator, removed or reworked sound effects. You could reuse the same locations from the week 1 in week 2 but with improved lighting and more detailed objects. Give every fetish-oriented character several non-fetish sex scenes WITH the MC (like, Min having sex with the MC and Polly having a threesome with Nora and the MC). Some choices are pointless already (what's the point of accepting Polly's offer if she still seduces Nora easily), so you may consider getting rid of the branching paths and just focus on telling a story with choices to see or not to see certain fetishes.
Rating:
Presentation: 3/5
Story: 4/5
Animations: 2/5