Yea im personally having hard time deciding on how i should make it fun considering i have zero direction on it currently it works by spending Mana to summon undead that increases the attack power of the army wich you can spend on conquering places to change how they look and work but currently there isnt any fighting system in place, you just cick send in your minions and you win, thats why im kinda stalling the update.
But i heard from other creators on this site that people dont like game play in their porn games very much so i might just drop it without and real danger included.
Yeah.
I noticed that too.
Not many people want gameplay.
Sad really.
My suggestion:
Add a research system where you create more powerfull undead like vampire's, undead dragons, ghost, etc.
Have the city defended by powerfull armies(depending on the city importance, A local villiage isnt going to be as hard to conquer as the holy city)
You can create a vampire that acts as infilitrator.
Weaking a city defendsive making it easier to attack.
A wrait would drive people mad with fear during battle causing them to flee.
Make it so that zombies are arrow catchers and that a victory is decided by preparing well.
The battle is automatic but the kind of troops will make it easier.
For example: An undead dragon is going to wreck havoc against most armies.
It is a dragon after all.
Have both side's(the undead and the living) have a large selection of units that counter eachother and have the player take advantage of the fact that he can replace his losses way faster then the living can.
For example:
In my dark wizard tower:
I scry on the city.
Hm?
So they got 240 paladins, 2 grand cleric's, 1000 milita man and 10 adventure's.
I send in a few vampires to seduce the adventure's into killing the grand cleric's.
That will make it possible for me to plague the milita man.
Paladins are immune to fear so i wont bother sending wraith's.
Disease wont effect them either.
And 1 paladin is worth 10 zombies.
Hm how about if i starve them out.
Paladins do need to eat and without the grand cleric's they can not summon food.
Either that or i need to find a way to raise 10.000.000 zombies.
There still isnt a combat system but by using the right servants you can win with less losses.
Sure you could overrun a city with 1.000.000.000 troops and lose 90% of them.
Or.
You send in a few vampire's to secude the locals and have them surrender the city to you willingly.
All for the small price of raising the local peasentry the noble's get to be immortal vampire's(You leave out the fact they would be mindless drones who just are very good at pretending to be alive rather then accauly still have a will of there own)
Or you could hire a bunch of adventure's to kill a local dragon.
They love the fame and reward for killing a dragon and when nobody is watching.
Animate dragon.
And suddenly you got a massively powerfull beast under your command.
A good game makes you feel rewarded for playing it well.
A bad game makes you hunt trigger's or forces you to grind the same animation over and over again for the next scene.
You want to reward playing smart.
For example:
The appeal of brothel games is the building up to a better brothel.
The sex isnt the main selling point.
The power is.
Starting as a no named pimp and making enough money whoring out your whore's to create a 7 floored palace with jacuzee's and very rare spieces as your whore's is a fun gameplay.
Ow the sex is nice.
And having to require spieces via blackmail, rape, kidnapping or convincing people whoring is a good job.
And you have a nice feedback loop of:
I want to be a succesfull pimp so i need to make money.
In order to make money i need to invest in my bussiness.
If i want quality whore's who make me more money i need to reqruit something better then a street junky.
It all feeds into eachother.
To get what you want you need to work for it.
It doesnt need to be hard just take effort.