Create your AI Cum Slut -70% for Mother's Day
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VN Others Finding Color in the Ashes [Alpha v1.40] [MooncatcherStudios]

4.80 star(s) 26 Votes

Soulcatch

Member
Game Developer
Sep 28, 2023
109
216
Hey I'm really loving the game! One thing thing that would be nice would be like a speed up function for the H-Scenes, I'm using cheat engine to double the speed when I get too it, but it's really nice, if it's tied to like a timer or something maybe you can just change the Engine.time_scale when you clicked a speed up button or something and change it back to normal when the H scenes are done.

Something that I think could be nice is if you over over like condition it'll let give you like a mutiplier of how much money you'll make, of you don't want the feel of the game to be to munchinky, maybe just a the state of the in is [X], customers will [X] about it, to give you a bit of a vibe about it, being told by lucy is nice by I would like a little bit more interaction with the UI to get a double confirmation on it. And I guess I'm also confused if condition is tied to just the price you can charge or also the frequency of inn-comers.

but yeah some little flavor stuff like hovering over lucy's states, trust, interest, desire, the inn reputation and getting a little pop up blurb for how the MC feels those things are going will add a lot of game feel polish for not that much extra effort I think. seem like you have a dedicated panel or something node that holds the text for when you hover over items that gives it the cue to show what text there is, so maybe for the main screen could have an invisible control panel become visible when ever you hover over any of the elements and goes away so it doesn't cover up the inn and lucy when not in use.

Also I some player feedback or something when a ritual ends would be nice, I went 3 weeks after using a ritual wondering why I wasn't getting the benefits lol only to realize that rituals end after the week, year I know that you can tell which ritual is active looking at your inn----reputation bar, but I just honestly didn't notice it so maybe a "Your ritual ended!" thing from the system or lucy might be nice.

But yeah amazing game! I'm really happy to see stuff made in godot, coming to the H game scene, unity always ran like ass. Out of curiosity this project has been around for a while did you stick to godot 3 or did you have to migrate the project to 4?
Hello! H scene will be getting some controls at some point, but it likely won't happen for a while. There's still a bunch to implement on that front (most of them are still missing dialog). I don't know if I'll be implementing a speed control, but the ability to control the pace at which the scene advances will likely show up in some form.

Condition already affects how much you get paid. No plans to have the ability to increase condition beyond its limit. Exact costs / rewards on everything aren't finalized yet though, so still lots of balancing to do.

The chance of inn guests showing is tied to your inn's level (which is a representation of how many repairs you've done. Cellar gets you to level 2, tower to level 3, etc). You get one dice roll per level, and up to 4 successes per evening. Reputation level determines the difficulty of the dice roll.

UI will get a lot of love as development continues, it's on the roadmap. It will likely happen once in beta though, as I still have a lot of core features to implement. I try to fix the most glaring things as I can, but final polish is a ways off still.

Better feedback on ending effects / active effects is a good suggestions, and I agree. This ties back into the UI not being finished. I still appreciate the feedback, and I'll try to make it more obvious when effects are in play. For example, the next version has some frost that creeps in on the edge of the screen as the temperature decreases to make it more obvious when the inn needs to be heated.

Game development started in august and was on godot 3 - I migrated to godot 4 and it was mostly painless. I ended up with a bunch of UI bugs because a handful of my INT vars turned into FLOATS but it didn't break anything which was nice.
 

prinnydood

Newbie
Oct 1, 2017
86
583
> The chance of inn guests showing is tied to your inn's level (which is a representation of how many repairs you've done. Cellar gets you to level 2, tower to level 3, etc). You get one dice roll per level, and up to 4 successes per evening. Reputation level determines the difficulty of the dice roll.

Nice I feel like this is the thing that might need the most player game feedback on most currently from the beginning of the game i had no idea what was influence guests coming even into fall i had no idea what sorta factors was making them come or not so I would keep trying to raise condition, and feel frustrated when no customers came.

ofc course if that's the kinda feeling you are going for then that's fine but I feel like it would be nice for the player to have some privy to how influences guests to come if they are just failing a roll or something rather than just feeling bad in early game when no customers come for like an enitre week lol
 
4.80 star(s) 26 Votes