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JorogrArt

Active Member
Game Developer
Nov 3, 2020
750
3,596
387
no problem mate, I'm just messing you. I wish I could help you with the game but I don't know how to make a game. How can I learn? :)
To make a game like this one, you would start with Unity and the Adventure Creator Plugin by Chris Burton.

Then just start watching AC tutorials on YouTube:




Anddd Is there any fan sig available?
Not that I know of. It seems like there should be a wiki or something. It also seems like a ton of work.

JorogrArt, do you have any plans to continue the storyline for Charlotte anytime soon? I would have assumed that it was pretty closely tied to Meredith's story.
I've decoupled Aunt Charlotte's story from Meredith's in 0.6. You can pursue (or not pursue) Aunt Charlotte when she arrives and it will not block your pursuit of Meredith.

The version that's wrapping up is 0.6, which should be released Soon(tm). Next up is v0.7 which is another Meredith update. I polled my Subscribers about who should get love in v0.8--Jasmine or Aunt Charlotte and Aunt Charlotte won that poll handily.

PollJasmineCharlotteResults.jpg
 

Fentonshota

Newbie
Dec 14, 2024
46
34
43
To make a game like this one, you would start with Unity and the Adventure Creator Plugin by Chris Burton.

Then just start watching AC tutorials on YouTube:






Not that I know of. It seems like there should be a wiki or something. It also seems like a ton of work.



I've decoupled Aunt Charlotte's story from Meredith's in 0.6. You can pursue (or not pursue) Aunt Charlotte when she arrives and it will not block your pursuit of Meredith.

The version that's wrapping up is 0.6, which should be released Soon(tm). Next up is v0.7 which is another Meredith update. I polled my Subscribers about who should get love in v0.8--Jasmine or Aunt Charlotte and Aunt Charlotte won that poll handily.

View attachment 5246204
Cant wait for .6 but happy to see .7 is more Meredith content!! Favorite milf of all time!
 

JorogrArt

Active Member
Game Developer
Nov 3, 2020
750
3,596
387
Hey uuuhh..
About that *unofficial patch*. Is it going to be a thing?
please say yes, please say yes, please say yes...
The landlady thing? I don't even foresee switching the game to a landlady model in the near future, but starting with 0.7, I do want to modify the game under the hood to migrate to a footing where I COULD flip the landlady kill switch if I needed to if circumstances change quickly.

The game has a lot of accumulated technical debt and I try to slowly relieve some of it each update. I'll probably start with a character like Brooke–gather her dialogue and formulate a plan put her dialogue onto the "kill switch."
 

Krstic

Newbie
May 1, 2022
64
25
47
To make a game like this one, you would start with Unity and the Adventure Creator Plugin by Chris Burton.

Then just start watching AC tutorials on YouTube:






Not that I know of. It seems like there should be a wiki or something. It also seems like a ton of work.



I've decoupled Aunt Charlotte's story from Meredith's in 0.6. You can pursue (or not pursue) Aunt Charlotte when she arrives and it will not block your pursuit of Meredith.

The version that's wrapping up is 0.6, which should be released Soon(tm). Next up is v0.7 which is another Meredith update. I polled my Subscribers about who should get love in v0.8--Jasmine or Aunt Charlotte and Aunt Charlotte won that poll handily.

View attachment 5246204
oh I just wanna die :D
 
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Krstic

Newbie
May 1, 2022
64
25
47
To make a game like this one, you would start with Unity and the Adventure Creator Plugin by Chris Burton.

Then just start watching AC tutorials on YouTube:






Not that I know of. It seems like there should be a wiki or something. It also seems like a ton of work.



I've decoupled Aunt Charlotte's story from Meredith's in 0.6. You can pursue (or not pursue) Aunt Charlotte when she arrives and it will not block your pursuit of Meredith.

The version that's wrapping up is 0.6, which should be released Soon(tm). Next up is v0.7 which is another Meredith update. I polled my Subscribers about who should get love in v0.8--Jasmine or Aunt Charlotte and Aunt Charlotte won that poll handily.

View attachment 5246204
How can you making sexs scene in the game. I think it's complicated than I think and also difficult.
 

JorogrArt

Active Member
Game Developer
Nov 3, 2020
750
3,596
387
How can you making sexs scene in the game. I think it's complicated than I think and also difficult.
Not to get high smelling my own farts, but yes it's quite difficult and complicated.
  • I draw raster pieces of body parts (legs, thighs, arms, hands) and then animate them in Unity using its Bone Animation System.
  • If I need to have hands affixed to things (such as Brooke's hand attached to a toolshed wall in her bonus scene or MC's hand placed on Meredith's hips in the Shower Scene), I use Inverse Kinematics (IK Manager) for that.
  • MC's ropes are done using Unity's Particle System, which requires a LOT of tweaking. (I still think there's another level to be unlocked to improve MC's cumshots)
  • For facials, I use collision detection to synchronize MC's ropes to fire an event to make the "mess" appear in sync w/the cumshot and for BJ scenes, the girl instinctively shuts her eyes when the rope "hits."
  • To achieve the facial expressions–blinking and emoting, I use a separate Unity plugin called SALSA. Blinking eyelids is pretty easy and I usually draw four different eyelids (Open, Almost Open, Almost Closed, Closed). For emotes, different eyebrows and lips are quite useful and for very close, intimate scenes I have the eyeballs (irises) move around slightly to add some realism. That means making a stack out of the [eye white, the eyelid shadow, the iris, and the eyeball reflection] just underneath the face raster.
  • Sound effects are always an important part of scenes and fortunately, Unity allows you to fire an event at a certain frame in an animation which is how I can sync up the "sounds of sex" with the action, but also things like Meredith's big exhale during the BJ scene when she gags on MC's Johnson.
  • Ironically, the hardest and most time consuming part of any scene is thinking up what should be said during the two levels of Dirty Talk. In newer scenes, Dirty Talk is an alternate way to ratchet up the heat and bring a partner to orgasm.

PS., I have stopped saying the update (0.6) would be released "Soon(tm)" and started saying the update would be released "Very Soon(tm)".
 
Last edited:

Krstic

Newbie
May 1, 2022
64
25
47
Not to get high smelling my own farts, but yes it's quite difficult and complicated.
  • I draw raster pieces of body parts (legs, thighs, arms, hands) and then animate them in Unity using its Bone Animation System.
  • If I need to have hands affixed to things (such as Brooke's hand attached to a toolshed wall in her bonus scene or MC's hand placed on Meredith's hips in the Shower Scene), I use Inverse Kinematics (IK Manager) for that.
  • MC's ropes are done using Unity's Particle System, which requires a LOT of tweaking. (I still think there's another level to be unlocked to improve MC's cumshots)
  • For facials, I use collision detection to synchronize MC's ropes to fire an event to make the "mess" appear in sync w/the cumshot and for BJ scenes, the girl instinctively shuts her eyes when the rope "hits."
  • To achieve the facial expressions–blinking and emoting, I use a separate Unity plugin called SALSA. Blinking eyelids is pretty easy and I usually draw four different eyelids (Open, Almost Open, Almost Closed, Closed). For emotes, different eyebrows and lips are quite useful and for very close, intimate scenes I have the eyeballs (irises) move around slightly to add some realism. That means making a stack out of the [eye white, the eyelid shadow, the iris, and the eyeball reflection] just underneath the face raster.
  • Sound effects are always an important part of scenes and fortunately, Unity allows you to fire an event at a certain frame in an animation which is how I can sync up the "sounds of sex" with the action, but also things like Meredith's big exhale during the BJ scene when she gags on MC's Johnson.
  • Ironically, the hardest and most time consuming part of any scene is thinking up what should be said during the two levels of Dirty Talk. In newer scenes, Dirty Talk is an alternate way to ratchet up the heat and bring a partner to orgasm.

PS., I have stopped saying the update (0.6) would be released "Soon(tm)" and started saying the update would be released "Very Soon(tm)".
too much work. :D Do you have set patterns for Unity, or do you build everything individually?
 

JorogrArt

Active Member
Game Developer
Nov 3, 2020
750
3,596
387
too much work. :D Do you have set patterns for Unity, or do you build everything individually?
I use scene templates and prefabs to reduce duplicating work when possible. For example, I have a Spank Bank scene template that has the cameras set up and the debug menus pre-configured (cycle through Dirty Talk, etc). As far as prefabs, if there's an outdoor scene I can just drag and drop a Dynamic Sky prefab into the scene and it'll just work to select the correct sky for the time of day. I'm trying to get better about creating reusing character heads. You'll see an improved* MC head in a few existing Spank Bank scenes that blinks (no emotes yet).

New MC Head.png

and also Do you make the whole game by yourself?
I pretty much do 90% of the game myself (art, animation, story, dialogue, scripting/programming, some original music, sfx, and most of the testing). I do have a guy who provides sketches and helps with writing and I have another guy who maintains the game's walkthrough. I gave both of them cameos in the diner as a Thank You. My subscribers help a TON testing incremental builds.

Cheers!
 
Last edited:

Krstic

Newbie
May 1, 2022
64
25
47
I use scene templates and prefabs to reduce duplicating work when possible. For example, I have a Spank Bank scene template that has the cameras set up and the debug menus pre-configured (cycle through Dirty Talk, etc). As far as prefabs, if there's an outdoor scene I can just drag and drop a Dynamic Sky prefab into the scene and it'll just work to select the correct sky for the time of day. I'm trying to get better about creating reusing character heads. You'll see an improved* MC head in a few existing Spank Bank scenes that blinks (no emotes yet).

View attachment 5255385



I pretty much do 90% of the game myself (art, animation, story, dialogue, scripting/programming, some original music, sfx, and most of the testing). I do have a guy who provides sketches and helps with writing and I have another guy who maintains the game's walkthrough. I gave both of them cameos in the diner as a Thank You. My subscribers help a lot testing incremental builds.

Cheers!
Wow man! You're God i think. Even though the game was made in Unity, I can hardly say I’ve seen any bug issues. I’ve played many Unity games, and most of them inevitably crash. Also, your game doesn’t strain the computer. The artwork is amazing. The dialogues make you feel immersed in the game. Even the secret scene in the restaurant is great. You also said you made 90% of the game yourself. How many hours a day do you spend working on the game?
 

Krstic

Newbie
May 1, 2022
64
25
47
Wow man! You're God i think. Even though the game was made in Unity, I can hardly say I’ve seen any bug issues. I’ve played many Unity games, and most of them inevitably crash. Also, your game doesn’t strain the computer. The artwork is amazing. The dialogues make you feel immersed in the game. Even the secret scene in the restaurant is great. You also said you made 90% of the game yourself. How many hours a day do you spend working on the game?
and also this game is underrated I think.
 

scottwolf14

Member
Jun 2, 2018
113
113
95
Man it has been ages since I've last seen your stuff. I'm glad to see work on the next update has been progressing. I forgot to check in once that whole debacle over on itchio happened. If there is ever any intent to publish the game as a product, Jastusa would be the perfect place for it. Those guys are based beyond belief and have been preserving cultured works since 1998. And unlike most other places, these guys are fans too. I hope to chat again sometime Jorg, it's been too long. I hope you have been well over the summer and into the fall and winter. Looking forward to 0.6.
 
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JorogrArt

Active Member
Game Developer
Nov 3, 2020
750
3,596
387
Even though the game was made in Unity, I can hardly say I’ve seen any bug issues. I’ve played many Unity games, and most of them inevitably crash. Also, your game doesn’t strain the computer.
The lack of crashing I would attribute the solidness of relying on Unity Prefabs and Adventure Creator Scripting for 90% of what the game does. I'm a novice programmer and if I tried to duplicate what AC does, the game would be crashing constantly. I do write some C# code and it's fun when I get things to work, but I try to pick my spots.

The artwork is amazing. The dialogues make you feel immersed in the game. Even the secret scene in the restaurant is great. You also said you made 90% of the game yourself. How many hours a day do you spend working on the game?
2-5 hours on weeknights and then pretty much all day on weekends.

Man it has been ages since I've last seen your stuff. I'm glad to see work on the next update has been progressing. I forgot to check in once that whole debacle over on itchio happened. If there is ever any intent to publish the game as a product, Jastusa would be the perfect place for it. Those guys are based beyond belief and have been preserving cultured works since 1998. And unlike most other places, these guys are fans too. I hope to chat again sometime Jorg, it's been too long. I hope you have been well over the summer and into the fall and winter. Looking forward to 0.6.
Hey Dude! Yeah, Itch.IO decided because the game has overt "strong family content," that it is no longer allowed, when... it wasn't a problem before.

People have recommended other platforms as a place for Patreon Refugees, but I'm kind of getting sick of hopping to different platforms every few years. It reminds me of the early 2000s when we started out with Napster and then had to use AudioGalaxy, then LimeWire, then BearShare... The hassle is becoming more than it's worth for the little amount of extra money the game makes and I'm basically ready to shun monetization entirely if the censorship escalates.

Release soon?
Yes.
 

scottwolf14

Member
Jun 2, 2018
113
113
95
Understandable. I only brought up Jastusa because another artist/game developer by the name of Boxman had a similar problem with his game The Aristocrats. He has something very similar going on with his game there and was able to get it preserved over on Jastusa as have others since then. House Chores is another that comes to mind that got gutted harder than most. But one other game that had also made it over there was Taffy Tales: Redux who had strong family values as a minor focus. Though a handful of games did get pass the purge like with Homecoming: Tales of Debauchery and some of the other stuff that got ignored.
 
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