Zellgoddess
Member
- May 11, 2017
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So I see the whole speele about what games have you made in defense against devs, at best it's a trebulus argument.
As for me, I understand basics of programming as it was a req for a job I once had, I was the lead of a concept design team for a large game company. However around 2000-2004 all major game companies save one(not the one i worked for sadly) completely rid themselves of departments they deemed usless expenditures. The job of concept design now falls upon programmers.
So the issue with game development I think many need to understand is great games need specialist from many aspects to make the game great. No one person can truly be exceptional at it all. So when dealing with a developer be aware of which aspect they excel at the most. Cuase criticizing somthing there not particularly great at isnt going to improve much over giving reasonable criticism in somthing they do excel at.
Also a few tips for devs, coming from a concept design aspect of development. Roadmap your game, so later it's all fill in the work and not fill in the blank.
Do what you can, but be willing to learn and open to using whatever tools are at your disposal. For instance if you a great programmer but your art sucks, there are tools these days that can handle that AI art, you might be against the ideal however I'm sure AI art is a far cry better then the sad stick figure art that is all you can muster.(mind you this is just an example)
When dealing with others ideals, opinions, and criticisms. If you know for sure what your doing, do your thing, be open to hearing what others say and if you recognize a great ideal they might have, dont cut n past it, make it your own with your own twist and expertise on it. However if your new or inexperienced then be willing to try out solid advice(though that may be hard as the inexperienced may have trouble recognizing good advice). suffice to say experiment till you know the ups and downs of it.
When it comes to making the exceptional 90% of it will not be the larger concept, but all the small things that accumulate to greatness. That's why if there is even somthing small you can do to go the extra mile, might want to consider your pros and cons, cuase if it's all cons that are negligible then its somthing you definitely should do.
Tried and true concepts, somthing that works or has been exceptional in other games are great for a reason. There is nothing wrong with trying something new but dont go overboard, stick to a few core concepts at least, familiarity will help others who might be foreign to the concept adapt to it faster. Having a game that is to vastly different can be the next best thing, but your odds of winning the lottery are better odds, so keep that in mind.
Lastly, if you doing this for fun or passion then dont expect $$$ for your effort, but that gives you the right to ignore all conjecture or criticism. If your in it for the $$$ expect criticism and be wise about it, if it's a common criticism you see often, there might be some merit you may want to look into, as not doing so may limit your $$$ later on. And that is not just limited to those who give you $$$ as those arnt might very well not be becuase of that very issue.
And that wraps up my advice, there is plenty more I could probably give but I dont need to take up 6 pages of this forum.
As for me, I understand basics of programming as it was a req for a job I once had, I was the lead of a concept design team for a large game company. However around 2000-2004 all major game companies save one(not the one i worked for sadly) completely rid themselves of departments they deemed usless expenditures. The job of concept design now falls upon programmers.
So the issue with game development I think many need to understand is great games need specialist from many aspects to make the game great. No one person can truly be exceptional at it all. So when dealing with a developer be aware of which aspect they excel at the most. Cuase criticizing somthing there not particularly great at isnt going to improve much over giving reasonable criticism in somthing they do excel at.
Also a few tips for devs, coming from a concept design aspect of development. Roadmap your game, so later it's all fill in the work and not fill in the blank.
Do what you can, but be willing to learn and open to using whatever tools are at your disposal. For instance if you a great programmer but your art sucks, there are tools these days that can handle that AI art, you might be against the ideal however I'm sure AI art is a far cry better then the sad stick figure art that is all you can muster.(mind you this is just an example)
When dealing with others ideals, opinions, and criticisms. If you know for sure what your doing, do your thing, be open to hearing what others say and if you recognize a great ideal they might have, dont cut n past it, make it your own with your own twist and expertise on it. However if your new or inexperienced then be willing to try out solid advice(though that may be hard as the inexperienced may have trouble recognizing good advice). suffice to say experiment till you know the ups and downs of it.
When it comes to making the exceptional 90% of it will not be the larger concept, but all the small things that accumulate to greatness. That's why if there is even somthing small you can do to go the extra mile, might want to consider your pros and cons, cuase if it's all cons that are negligible then its somthing you definitely should do.
Tried and true concepts, somthing that works or has been exceptional in other games are great for a reason. There is nothing wrong with trying something new but dont go overboard, stick to a few core concepts at least, familiarity will help others who might be foreign to the concept adapt to it faster. Having a game that is to vastly different can be the next best thing, but your odds of winning the lottery are better odds, so keep that in mind.
Lastly, if you doing this for fun or passion then dont expect $$$ for your effort, but that gives you the right to ignore all conjecture or criticism. If your in it for the $$$ expect criticism and be wise about it, if it's a common criticism you see often, there might be some merit you may want to look into, as not doing so may limit your $$$ later on. And that is not just limited to those who give you $$$ as those arnt might very well not be becuase of that very issue.
And that wraps up my advice, there is plenty more I could probably give but I dont need to take up 6 pages of this forum.