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The Corsair92

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Jul 15, 2018
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yeah sure that could be a feature especialy if there is male and female in addition

but that stuff will come not so soon but if you are talking about hair style or skin color it can be done easily
I mainly meant like disabling male or female NPCs. Obviously take your time on features.
 

Wedusa

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Oct 26, 2024
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combat is actually not difficult. it gives you options to change position and each option shows which of your attribute and their attribute will be compared, so like if the position is agi vs str and you have 5 agi and they have 3 str you will win.

still not sure how "all" works. is it the total or the average?

overall great game so far considering it's like 0.02% done. i'll be waching this one!
Thx :) yeah the way it works is that you have modifier per stat on each loop for the passiv, and the activ position, and those modifier per stat multiply the corresponding stat wich give you a damage number wich is inflicted to the ennemy resistance bar until one character reach 0 or below and orgasm and then those damage are inflicted to the stamina then it reset the respectiv resistance bar

So example : the loop in the passiv position is AGI x1 Str x1 INT 0 you have 2 AGI 2 STR it will give you 4 damage per tick on the ennemy resistance bar until he orgasm and loose 4 to his stamina

The combat is essentialy the first one that came to much

Also the speed of the animation that you can control with space bar is tied to thefrequency of the damage tick

so if you want it to go faster in everyway press space bar
 
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Wedusa

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I mainly meant like disabling male or female NPCs. Obviously take your time on features.
yeah then your fine there will be no male neither femal till i have all the system in place

i actualy tried at first to make it for both futa and femalebut it was so much work x)
 
Mar 30, 2020
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the thing that cause that to happen is because of the save system its actualy not so much of a bug just me experimenting with how i can set it up but i didn't expected that much problem with it thx for helping me figure it out i should test more
save system can be made literally any way you like.

the way i found works for me is that i make a struct containing the mose important variables (save file name, map name, respawn location or save point, array of character structs with all their stats, hp/mp, skills learned, inventory, gold, etc), plus one variable which is an array of strings/names/tags to keep track of things that can be marked complete, e.g. quests, tutorials, unlocked new areas etc. when starting a new game i put this empty save file variable in the game instance so there is only 1 and it persists when i load another map.

when loading the save i wipe EVERYTHING. basically reset the entire application by creating a new savegame object and set everything to 0 or empty (except maybe give some starter stats and gold and a wooden sword etc). load settings (graphics, volume etc) as a separate save file first, then load the file that the user chose to load, then load the map and we know which one because its in the save file, then load other things that are specific to the map like npc locations, looted boxes, things related to your quest flags or if you're in a combat map, the exact state of all the actors etc.

while playing the game, everything that will need to be saved later goes in the savegame object. your inventory, your stats, all that stuff goes in the savegame not in the characters. the characters have functions like "getCurrentHP" which read from the savegame object. when the player wants to save, you just tell this object to save and it already contains all the data that needs to be saved.
 
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another way to save all the npcs and combat state is store this information in the characters/objects and give every object that needs to be saved an interface with a function like "getSaveData" and "loadSaveData" and you can find all of these object by interface and run the function on all of them. the variable that is saved/loaded needs to be generic enough that it works for everything but also needs to work for everything so this will make saving/loading more difficult but makes the rest of the game easier to build
 
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Wedusa

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Oct 26, 2024
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another way to save all the npcs and combat state is store this information in the characters/objects and give every object that needs to be saved an interface with a function like "getSaveData" and "loadSaveData" and you can find all of these object by interface and run the function on all of them. the variable that is saved/loaded needs to be generic enough that it works for everything but also needs to work for everything so this will make saving/loading more difficult but makes the rest of the game easier to build
i didnt saw notification for those comment :(

but in unreal i dont know if you work with unreal but there is a default system and i also have a cool plugin that manage all of this that made me gain so much time and its pretty well made

and the way you described it is basicaly how i did set up it lol ( the first message related to this not second)

i was about to post that i fixed all the bug related to it (i had an actor that saved automatically right at the plcae where you could load wich was overwriting the save instantly before the load making an empty save lmao before loading it what a waste, so i removed those thing no need for it anyway)
but im also gonna improve the load systemto select the game instance or the loaded file from the disk when needed before i release the 0.13

there is no need for actual save for now since there is not that much progression to make but the next patch will probably have to have arobust save system so this is the right time to improve it

thx for the tips btw im not a dev at first at all i welcome all those tips !
 
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Wedusa

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Oct 26, 2024
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Flavie is invisible when I load a save file and it's permanent now
Yes, i have fixed this bug but im fixing everything related to the save in the same time i will release the bug fix today

sorry for this
 
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Pamlau

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Dec 27, 2017
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Any plans on letting the playable character be female? i know this has been answered before I just really want it :)
 

Wedusa

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Oct 26, 2024
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Any plans on letting the playable character be female? i know this has been answered before I just really want it :)
i take note of it, im glad ppl are exited about it :) the main character is suppose to be a female at first and then you will be able to choose but i have to modify some animation and improve the code for it to happen but not yet but im exited about it too
 

The Corsair92

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Jul 15, 2018
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I'm so confused, I can't seem to actually put anything in the mugs. I pick up a plate and a mug, go to the right barrel, press f, but it still says wrong order.
NVM: I figured it out.
 
Jan 31, 2025
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I'm so confused, I can't seem to actually put anything in the mugs. I pick up a plate and a mug, go to the right barrel, press f, but it still says wrong order.
NVM: I figured it out.
The problem with the mugs for me is that they sometimes get highlighted forever, and I can't take them. Sometimes, it says "Not Pickable Right Now" despite being served and done with.

Also during combat, the 69 second loop is an infinite loop, I can't get out of it.
 
Last edited:

Wedusa

Member
Game Developer
Oct 26, 2024
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I'm so confused, I can't seem to actually put anything in the mugs. I pick up a plate and a mug, go to the right barrel, press f, but it still says wrong order.
NVM: I figured it out.
The problem with the mugs for me is that they sometimes get highlighted forever, and I can't take them. Sometimes, it says "Not Pickable Right Now" despite being served and done with.

Also during combat, the 69 second loop is an infinite loop, I can't get out of it.
Yeah there is still some messy bug, i have fixed a lot of them but still some unfortunately i will try to fix those specificaly in addition to the new content for the next update

all the one you report will be noted i need to not forget i know them but i forget because of how much thing i wanna do
 

youraccount69

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Capim Canela

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Jan 14, 2025
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Thanks for the amazing game! The animations are fantastic, and the bouncing buttocks… are definitely the cherry on top!

Regarding the part of serving drinks, the only bugs I encountered were: some served mugs that can’t be picked up from the table, probably due to some unknown event, and mugs that remain permanently highlighted with a glitched appearance. However, overall, the drink-serving experience is great, and I tend to ignore these small bugs since it's still an early version of the game, and it’s still fun.

As for the adult content, it's top-notch quality. Of course, as already mentioned, there's still a lack of male and female presence. The futas do a great job representing the best of both worlds for now, and I think that’s why this decision was made.
 
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Wedusa

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Oct 26, 2024
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Thanks for the amazing game! The animations are fantastic, and the bouncing buttocks… are definitely the cherry on top!

Regarding the part of serving drinks, the only bugs I encountered were: some served mugs that can’t be picked up from the table, probably due to some unknown event, and mugs that remain permanently highlighted with a glitched appearance. However, overall, the drink-serving experience is great, and I tend to ignore these small bugs since it's still an early version of the game, and it’s still fun.

As for the adult content, it's top-notch quality. Of course, as already mentioned, there's still a lack of male and female presence. The futas do a great job representing the best of both worlds for now, and I think that’s why this decision was made.
I will fix those there was just so much to fix previously cause im learning as i move forward for all the aspect of the game, and the v0 was litteraly unplayable at all x) i m glad its still enjoyable

Im so happy you guys love the animation cause i feel i could do better but im putting all my heart into it ngl
 

Wedusa

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Oct 26, 2024
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im workig on the steam page but after that im gonna poll on discord the priority for next patch that i will try to deliver fast, if you guys wanna participae its open to everybody
 
4.80 star(s) 5 Votes