You're assuming that everyone working on FS is capable of assisting with the porting efforts. I'll bet not even a quarter of the active people on their team are programmers or have the requisite experience with Godot to create a solid foundation for the game's continued development.
On top of that, they have obligations to uphold to their patrons and commissioners. They can't just stop working until the port is done. It's an unfortunate situation, but it is what it is.
It would be nice if the porting efforts happened faster, but when you have over a decade of cruft built up in a language that's goes out of its way to not resemble any other established programming language, on top of trying to design a system that'll both satisfy the existing content and sustain the game for another 10+ years, on top of maintaining the MUCK, and doing all of this as a hobby project (from what I can tell, their Patreon/SubStar doesn't exactly rake in a ton of cash)…yeah, I can see why it's taking a while.
I wonder, are they really committing to porting the game to Godot?
Or are they still on the stage of planning / brainstorming?
From what I can see, they really didn't put much work into porting, and very content to keep thing as how it is.
Dissatisfaction only comes from players who actually trying to play the game.
Especially obvious when
jfmherokiller said making the game is way easier than playing the game
That's the double edge of easier access to game development, on one hand it gives much more opportunities to people who couldn't make games before; on the other hand, since they don't know the basics, if there's a problem with the engine - like when it becomes obsolete - they won't be able to solve the problem, or it's too difficult that they rather not solve it.
Personally I don't play FS as a "Proper game" anymore, but as a "PornHub" - select a branch of scenes you are interested, and go along with it - which is perfectly align with their current running structure.
That's also one reason why commission is not suited for game development as a whole - they are too short-termed.
It's a disappointment when they don't want to achieve "something more".
But....it is what it is XD