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This is the update made on February 8, 2023Yes, the .gblorb file. It could be either the January or February update.
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This is the update made on February 8, 2023Yes, the .gblorb file. It could be either the January or February update.
fortunately the inclusion of this feature isn't affected by how outdated the engine is. unfortunately it is affected largely by how content and systems are currently implemented, and limited by UI. at least in the inform version. The Godot engine offers features that make it easier, and porting the game means the implementation of code can be changed as it's rewritten. Since we have already decided to port, that's where we are spending that energy, so the content indicator features will be a part of the new game.Content indicator/finder sounds great! But is it worked under current engine? Or for the new Godot?
Moreove, how fare your development on the Godot port?
I feel the current engine is too outdated, Quality of Life features might not be easy to develop.
Also, let's be real. These complainers won't stop, because that's not a "your game problem".
If I could ask, Wolframm, would it be possible for someone to update the wiki on the singleplayer side to account for all information on the game? I find it important, as it's the best "filter" of content, as everyone is able to just find what they want through the wiki tags. Flexible Survival, as well as other notable games, such as CoC, TiTS, LT etc. suffer on not having an up-to-date wiki; games as big and wide as these, I would say require a wiki, especially when they are text-based. My suggestion and request would be for someone to catalogue and fill out characters, encounters, and all important and less important pieces of the game, which have multiplied through the years.
I understand my previous comments might have seemed rude and hostile, but really, with the berth of the game and amount of characters, I am both dissatisfied with the kind of content I personally want, AND also think that those who are happy with the content present, will find it difficult to navigate the game at its current size, without the aid of the wiki; Especially if it's a text game with hyperllinks, which already presents a big obstacles for newer players, and younger players (+18 of course) who have not played this type of text games.
The issue of clarity of what content is available, and digging through unwanted content as well as UI and navigation/battle system might not be worthwhile to many newer players, whether it's those wanting m/f content or m/m content being of second importance.
If your goal is to increase your audience and draw in more players and paying supporters, I believe you and the team would do wise to heed my notes; if, however, you would rather focus on the followers you already have, then I still believe it would do well to increase the clarity of what is available, to at least differentiate from what already was.
All in all, continue good work and whatever the paying supporters want.
I am the fool, full of foolery and fullest of tomfoolery, foo. Fookin right I am.
Finding a way to integrate that process into the godot version of the game is a topic of personal investigation for me. I'm unfamiliar with the API's used to accomplish what the multiplayer version is doing, but I'm hoping eventually I can dedicate some time on the topic.Anyone can update the wiki. The problem is (unless it's been changed) getting permission involves making a character in the multiplayer game version and using a command. Might have been a good idea when the multiplayer game was more popular but its more of a detriment now to those who are only interested in the single player game.
Taken from an explanation on Discord. This has apparently been an issue for a few people, sorry.Can someone tell me how to get to snapjaw beach camp? Having a hard time finding it.
I thought it was near the beach, haha. Much appreciated.Taken from an explanation on Discord. This has apparently been an issue for a few people, sorry.
If you have the nav point unlocked, from a nav spot type nav snapjaw_beach_camp, if you don't have it already but have avalon, then fight the sharkman brute at avalon (hunt sharkman)
If you have not found Avalon but have the Urban Forest, nav to the Urban Forest, from there go east, then south. Examine the runestone there, follow the strange creature, go south after watching/crashing the party, and then fight the Sharkman Brute (hunt sharkman)
In future the underscores may be spaces instead.
I happen to have a .gblorb file that shows the date of 2/22/2023. I can't guarantee that it is what you need, though it seems that it might be. Want me to upload it?does any want to share a 2023-02-08 build with me i forked up and didnt export my saves
I actually shared it just a few posts above yours here it is againdoes any want to share a 2023-02-08 build with me i forked up and didnt export my saves
------------------This is the update made on February 8, 2023
Here
If you are ever unsure which version you have just boot up the game and check the Game Version (Serial) the one I shared shows 230208 or 23-02-08I happen to have a .gblorb file that shows the date of 2/22/2023. I can't guarantee that it is what you need, though it seems that it might be. Want me to upload it?
Right now? No.Does anybody know of any other sex battle/contest event (don't cum first your oppoonent does) like with Bastet?
Agree, in the text based game information displayed in-game shouldn't make you confused to the point seek wiki.Honestly, I think you are right about the importance of the wiki for the exact reasons you mentioned. The challenge though has been not having the time for it with current workloads. Unfortunately, we don't have enough income to support full time development for the size of the team. This is still very much a thing we do on a hobby level and to get some income on the side. This means working on the wiki requires sacrificing commission income for whoever works on it, and since wikis are usually a community creation rather than a developer creation, we lean on the community to work on it.
Although, my opinion is that if a game needs a wiki in order to sustain player retention, then it is simply bad game design. If it's so important than it should be built into the game. That's why I'm pushing for the new content tracking system. It solves a pretty big chunk of why the wiki is so important. Plus, I'm not really aware of a similar system in other games in the genre, so pioneering a solution to this problem in the genre seems like a worthy goal to me.
Beside some rewritten is in progress. We may need to re run again so after play many time, you might thrill to do other route and discover something new.Right now? No.
Agree, in the text based game information displayed in-game shouldn't make you confused to the point seek wiki.
While i admit that it happened to me but nowadays? I figured out it's where the fun is
Isn't that right? Prometheus
Seek out and adventure in city, look in clue, try to see different results or reaction and try another ending. That's what make this game different than tits and coc. Because they're already decide path storyline while we're choose how it go before reach the end. Flexible survival give full control of Whole storyline, our direction, whom we want and which route we desire. Of course if you're desperate, it's ok for seek wiki to do route you love.
That's unique and beautiful fact of this game.
Which it's ok to seek wiki for information.
It's where game is in our hand completely not just heading straight to main quest. Instead any questline or goal we have, that's true main storyline for us.