- Apr 20, 2017
- 13
- 4
what was the trigger to find korvin again? i havent played and ages and i totally forgot how you get the GSD dude as a companion
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There's a chance when you encounter GSD guys you'll a message about one with a scar, may need to beat up a few regular ones until he appears.what was the trigger to find korvin again? i havent played and ages and i totally forgot how you get the GSD dude as a companion
You mean they said they will cut contents when ported to Godot?I really wish they would put adding all this species-specific content and other stuff that has to be cut out or trimmed due to the engine on the fucking backburner and finish the Godot port already.
Hey we added a bunch of scenes! but we had to cut more than we added, and the stuff we did add are all trimmed scenes, tee hee.
If inform is struggling with what's there already stop adding shit to it.
You have bad reading comprehension; Inform is breaking down due to how big the game is, and when they add more and more stuff, that stuff has to be cut or trimmed. If they instead finish porting it, they can add that cut or trimmed content; a bunch of shit has been removed over the years to keep the game running on inform.You mean they said they will cut contents when ported to Godot?
You do know the people work on Godot Port are not the same as those work on the contents? That's not how thing works.
I also really wish they can accelerate the process of Porting.
But it's very weird you'd wish them to NOT continue to add contents.
You still doesn't make sense yet you blaming others for having "bad reading comprehension".You have bad reading comprehension; Inform is breaking down due to how big the game is, and when they add more and more stuff, that stuff has to be cut or trimmed. If they instead finish porting it, they can add that cut or trimmed content; a bunch of shit has been removed over the years to keep the game running on inform.
You're assuming that everyone working on FS is capable of assisting with the porting efforts. I'll bet not even a quarter of the active people on their team are programmers or have the requisite experience with Godot to create a solid foundation for the game's continued development.If they instead finish porting it, they can add that cut or trimmed content; a bunch of shit has been removed over the years to keep the game running on inform.
I wonder, are they really committing to porting the game to Godot?You're assuming that everyone working on FS is capable of assisting with the porting efforts. I'll bet not even a quarter of the active people on their team are programmers or have the requisite experience with Godot to create a solid foundation for the game's continued development.
On top of that, they have obligations to uphold to their patrons and commissioners. They can't just stop working until the port is done. It's an unfortunate situation, but it is what it is.
It would be nice if the porting efforts happened faster, but when you have over a decade of cruft built up in a language that's goes out of its way to not resemble any other established programming language, on top of trying to design a system that'll both satisfy the existing content and sustain the game for another 10+ years, on top of maintaining the MUCK, and doing all of this as a hobby project (from what I can tell, their Patreon/SubStar doesn't exactly rake in a ton of cash)…yeah, I can see why it's taking a while.
I've been checking in on it once in a while and they are sloooooowly making progress. Unfortunately it's hard to make any exact measurement of progress as they don't appear to be developing the Godot version in their main public source repository. Last time I tried building it myself, it was pretty far off from their current development build. It also seems like the team that's working on it is pretty tiny…not really sure what their experience level is.I wonder, are they really committing to porting the game to Godot?
Or are they still on the stage of planning / brainstorming?
From what I can see, they really didn't put much work into porting, and very content to keep thing as how it is.
Same, tbh. The game always had a problem with discoverability, so going in with a goal seems to be the best way to play.Personally I don't play FS as a "Proper game" anymore, but as a "PornHub" - select a branch of scenes you are interested, and go along with it - which is perfectly align with their current running structure.
Yeah, these sort of things tend to work better if the author has a reason to be invested in a character (though I guess the commissioner having a lot of money to throw at their ideas can also help, haha).That's also one reason why commission is not suited for game development as a whole - they are too short-termed.
There is the Zpc that gives a minimap, I think you buy it at Zephyr.I'm to stupid and easily get lost in this maps. Any way to visualize them or premade maps?
Gonna try, thanks.There is the Zpc that gives a minimap, I think you buy it at Zephyr.
There're plenty of females been added recently. You can just check the changelogs yourself.Has there been in any new fem/cute boys NPC content in a while? Not into bara/muscly guys, so was wondering if there were any new NPCs added (I'm aware 'new' is relative, but I haven't played in over a year"). I remember one time I played I kept bumping into a jogger (catboy?), wish I dug more into his events lol.
I don't know about the Patreon exclusive cheats (if those are even still a thing), but the debug codes should still work.any news on cheats yet
It would be Chase. First encountered from the " TigerVsTaur " event in the Zoo.Where is that tiger from in the banner picture? I thought there was only one tiger in the game (Ryousei)