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Unity Flight of the Swallow [v0.18.0.1] [marinekelley]

3.60 star(s) 19 Votes

clairvoyance

Newbie
Sep 29, 2023
19
31
40
Overall, the game is very good on the visuals, but the bondage doesn't make the player feel out of control most of the time. Gameplay-wise, it's just another annoying obstacle to reaching a goal, nothing more.


The clunky controls sometimes can be an asset though, like when Monica commands Sandra to kneel, leaving the player befuddled with what keys to press and in what order to avoid the mistress ire. Big on helpless feeling from a completely unexpected direction.

Another good aspect of feeling out of control can be seen when crawling in a hogtie in gravity. If I'm not mistaken, none of the controls can propel Sandy forward in that state, and in between figuring out what to do next the player can't help but think the bondage now is too good for her to return to the task.


EDIT: did not realize that block spoilers lock the guests out of reading
 
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Mitouruka

Newbie
Oct 4, 2020
37
20
27
trust me when i'd say... this game is fun until you see the... day 3 also spoilers
basically things going way way way fked up than day 1 and 2, it's where things turn to dark, well day 1 and 2 still filled with lewdness but day 3... yea... it's straight out from a horror movie
 
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clairvoyance

Newbie
Sep 29, 2023
19
31
40
Re: Day 3
If Rick would've replaced Monica on Day 1, what followed would be seen as rape... But because Rick was made into a soulless instrument of torture the game is still legal to develop and play.
 

Aridecan

Newbie
May 18, 2023
89
83
132
It would still be legal to develop and play, at least where the developer is. Art and discussions about rape are still legal.
Some people find it objectionable and have gone after the payment processors because they don't like it. That's different than it being illegal.
 

clairvoyance

Newbie
Sep 29, 2023
19
31
40
"Some" people? I get they sometimes disagree among themselves, and disagree about priorities. They are all united by disdain for male sexuality. There are 100s of ways to get convicted for playing a kinky game, it's a matter of taste for the person bringing the charges to the court.
 

Mitouruka

Newbie
Oct 4, 2020
37
20
27
"Some" people? I get they sometimes disagree among themselves, and disagree about priorities. They are all united by disdain for male sexuality. There are 100s of ways to get convicted for playing a kinky game, it's a matter of taste for the person bringing the charges to the court.
but i'm fairly sure the charge will be dropped i mean... look at uk and us, controlling people freedom and freedom is no more
 

clairvoyance

Newbie
Sep 29, 2023
19
31
40
I've just realized the controls feel annoying because that's a new skill to develop. The bondage feels bondagey when it takes away something the player long got used to. Starting from scratch means mastering, not submitting. And torture and other SM stuff like sex is completely superfluous for a female protagonist because she gains power from that rather than loses.

This site is full of players who've got no clue how to dominate a woman, but not enough of those who gets it. I really hope the developer does not start pandering to the former at the expense of the latter.
 
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Mitouruka

Newbie
Oct 4, 2020
37
20
27
I've just realized the controls feel annoying because that's a new skill to develop. The bondage feels bondagey when it takes away something the player long got used to. Starting from scratch means mastering, not submitting. And torture and other SM stuff like sex is completely superfluous for a female protagonist because she gains power from that rather than loses.

This site is full of players who've got no clue how to dominate a woman, but not enough of those who gets it. I really hope the developer does not start pandering to the former at the expense of the latter.
the control is indeed annoying but it's somewhat fun when you'll get used to it
 

.Sirene

Active Member
Jul 24, 2022
716
1,632
267
The only game to make walking difficult and call it content... You guys sure this isn't EA?
 

roach43534534

New Member
Jan 15, 2024
1
0
11
FlightOfTheSwallow-0.14.2.3
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Innocience

Member
Mar 25, 2020
441
741
237
the dev is living from the subscriptions paycheck so...
Where'd you pick up on that? That's blatantly false and, to be honest, quite insulting. The game has been in development for much longer than her Subscribestar was even a thing. I.e. the first demo that's linked on the blogpost was released in December 2023 while the Subscribestar only started in January 2025. Not to mention that a couple hundred $ a month is not sustainable for anyone to live off in the western world.
 

Aridecan

Newbie
May 18, 2023
89
83
132
Is there an option to buy the game in full (not on Steam) to have access to it permanently without monthly payment?
The Dev has said she won't put it onto Steam or itch until it's very close to completion. And that's a few years away.
 

Aridecan

Newbie
May 18, 2023
89
83
132
The dev has posted a new version of the demon with another 1.5 hours of content. It's before the prologue and helps act as a tutorial for movement. First with gravity, and then without gravity. It might help with learning the controls than just being thrown into a bound, and overly dressed Sandy already in zero G.



Change Log:

0.16
  • Add: New "pre-prologue" scenes that are happen before the start of Day 1, in the form of a long quest named "The Fog". These scenes are present in both variants, Prologue and Full, and allow introducing the player to the game in a smoother way, letting them learn movement in gravity first, while at the same time introducing some aspects of the story that we see later, or weren't aware of before. And characters we haven't met yet! This new content is what took most of the time needed to make this version, and for once Prologue benefits from it too. The quest is divided in 4 parts happening in 2019 (a couple months after the ship's departure from Earth). The first 3 parts are focused on gravity training, while the last one is focused on zero-G training. Part 1 contains a challenge, if you beat it you'll get to enjoy Part 2 but if you don't, the quest skips directly to Part 3. Part 4 takes place about a week later. Once the player completes that first quest, the game skips to 60 years later, when the ship is in orbit around Lagune, and proceeds to the quest Waking The Witch.,
  • Add: We will now meet Virginia the Doctor and her assistant Mina during the pre-prologue scenes. Careful around Virginia. She's a bit kinky.,
  • Add: Ropes! Lots of ropes!,
  • Add: Lingerie for Sandy and Virginia. With stockings!,
  • Add: A long loose shirt for cozy evenings.,
  • Add: Sandy now has her very own work overalls! And Sandy being Sandy, they're short and sexy!,
  • Add: The lifespan of the marks on Sandy's skin (and on other characters' skin as well) is now configurable in the Gameplay options, default being 15 minutes.,
  • Add: A switch in the Controls options to choose whether the legs in ragdoll mode remain apart at their set distance (that you change with the directional pad) at all times, or only when we move them. Off is the default and is the behavior you already know, i.e. the "spring" keeping the legs apart becomes strong only when the legs move.
  • Change: We can now hook the feet even when Sandy can switch to Animated mode, simply by pressing LB at the same time (B or LB+B hooks and unhooks the feet unless there are thrusters or the thrust factor set in the options).
  • Fix: Don't consume stamina or focus while the character is unconscious
  • Fix: Sandy's skirt (well, her mom's skirt) didn't have proper colliders and would fall through the floor when dropped.
  • Fix: When instructed to go to a certain position on the ground with the requirement that it must be precise (i.e. the character must end precisely on that spot, not even 1 millimeter away), there used to be a significant distance error due to the character's momentum, root motion, collision with the ground and input. Now, they reliably teleport right on the mark after they're done walking and that's that. They used to teleport before too, but they still had momentum.,
  • Fix: A lot of small under-the-hood fixes for small annoying bugs, but nothing interesting to mention here.

0.16.0.1

  • Change: Mina no longer follows Sandy when Virginia calls her back to her in the morning during The Fog, because doing so would put her in the way both of the camera and of Sandy's body. Challenges are good, but this one was a bit silly.,
  • Change: Mina no longer looks at the player at the very end of The Fog. She keeps looking at Sandy (through the door), and smirks. The camera still makes a closeup on her face but from the side this time.,
  • Fix: When Sandy had an orgasm, the interruption would stop another NPC waiting for her, and make them consider the wait as finished and successful. For example, when Mina called Sandy over, cumming instead of coming (pun totally intended) would make her think Sandy successfully crawled to her.,
  • Fix: Sandy's overalls had no collider when dropped. It's a white cube for now, a placeholder like all the white cubes in the game.,
  • Fix: Sandy's tool belt couldn't be worn. It was just a missing tag in the item, silly me.,
  • Fix: The volumetric trigger in front of Virginia's room was too big, letting Sandy trigger the scene in pre-prologue where she goes see Virginia start too early, and the conversation would be muffled because of the wall.,
  • Fix (sort of): When taped up, Virginia's ragdoll tends to explode, or at best be badly set up. Now she repairs her ragdoll automatically (Sandy too btw). It's not ideal, but I have no idea why suddenly the girls would bury themselves into the floor when bound. Surely it can't be due to shame, those two are shameless.,
  • Fix: The Columba shuttle was still visible in the scenes past pre-prologue. That one stumps me. I clearly remember having made the trigger that disables the shuttle, yet I couldn't find anywhere. Redid a new trigger, and tada, it works. Weird.,
 
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JNev

Member
Aug 17, 2022
114
129
134
The dev has posted a new version of the demon with another 1.5 hours of content. It's before the prologue and helps act as a tutorial for movement. First with gravity, and then without gravity. It might help with learning the controls than just being thrown into a bound, and overly dressed Sandy already in zero G.
Oh no! ... I was so glad to get a save game after the initial handcuff torture with zero gravity. With that it's probably not compatible anymore. If the developer says 1.5 hours content, that would mean 5 hours play time for most people, because the controls in zero gravity are like playing with a keyboard and tip toes.:cry:
 

ghost8118

New Member
Jan 27, 2024
12
6
56
Oh no! ... I was so glad to get a save game after the initial handcuff torture with zero gravity. With that it's probably not compatible anymore. If the developer says 1.5 hours content, that would mean 5 hours play time for most people, because the controls in zero gravity are like playing with a keyboard and tip toes.:cry:
Just use thrust factor or spider girl in helpers and you can run everything in half an hour.
 
3.60 star(s) 19 Votes