- Nov 1, 2021
- 2
- 1
Personally, I would split dialogue by scenes, not by characters. Because if I'm doing by job right, I would have more scenes than characters."How else can you remember dialogue1, dialogue2 & dialogue3 of character Dave" ; Dave is the glue that keeps it all together
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1. This game is so keyboard unfriendly, what the fuck is the RB, and Right stick in this game? So many keys, but i could figure out if i knew what is LB RB and B. I just cannot find that. It looks like tooltips are for controller, even though i use keyboard. Cannot rotate cam because i dunno what is the "Right stick" on keyboard. LB RB and B looks like is F4 in pc.
3. No sex content, but at least there is some nudity.
Sexual content (including a vibrator) has been confirmed for the next big release (day 2) which should be in the near future, although it's true that it's not intended to be a pornographic or sex game, it's intended to be an erotic bondage game with a big story focus and physics simulation elements.The game looks stunning, but it's not intended to be a sex game. The developer mentioned on her discord that she likely won't include penetration or toys (except for internal vibrators?) The focus appears to be on ragdoll bondage and dress-up. It's a game for tight women who don't like sex.![]()
Yeah there's no on-screen instructions or tutorial for keyboard yet but I'd guess there will be in the future. So the start can be a bit opaque on keyboardCool concept, but unless you're playing on an xbox controller it's really hard to decipher what the initial tutorial messages are even instructing you to do. Spent about 20 minutes trying to figure out the controls, managed to complete the first objective (of opening the dialog menu), and then gave up when I realized I was still struggling how to move the character the way I wanted her to. Until the controls for keyboard & mouse are written for the in-game dialog, it's a guessing game of random trial and error.
For me, it's just the control scheme itself. I can handle the zero g when the controls do what I want them to do. But for me, grasping the concept that the left stick shifts what looks like the top body left and right, yet having the up and down of that control stick control the legs just seems counter-intuitive to me and messes me up on more than one occasion. And while the camera had to be bound to a button press because they're using both control sticks for movement, it's really obnoxious in a game with inertia to have to do that while you're trying to fix your angles with moving the body at the same time, because often times you don't see what your next angle has to be.I have played this game to the end of the current version and am very impressed with the game. Has a lot of great potential. BUT, just for those that have not played it yet, I have a few suggestions. If you have no patience, don't play it! This game is about finese and control. You can not bull through the game and expect to succeed. If you just like to get through the game to see all the parts of it, you will quickly get frustrated. It takes delicate movements and learning how to move Sandy in zero G which takes time to learn and can be frustrating. BUT, it's doable.
Second, read all the journal entries and tutorials so you understand what you're trying to do. It will help you not get stuck and become frustrated. This game will take time to master movement and get through some of the goals.
Third, save often! After you reach a goal, save! That way if you get stuck and then leave (it took me a couple hours when I first started to master some of the moves to get decent at moving her around), you won't have to repeat a bunch of steps to get back to where you were.
READ the tutorials, there are setting changes the develop suggests that can make it easier to move and achieve the goals if you lack a delicate touch or struggle with movement. Play around with his suggestions and you'll find a happy medium that lets you move within your abilities. To me there are two parts of the game: the story and the part of mastering moving around in the game. It will take time to learn the second part.
I will say this is my favorite game of its type out there but I did all the mistakes I mentioned above, so hopefully this helps some of you that want to play it and warns some of you that might not like it. Patience and finesse. Deep breaths will help a lot as well. But it is good!
An African Swallow or a European Swallow?Frankly I think it's a fucking travesty that in 2 pages of comments no one has yet asked the dev what the airspeed velocity of an unladen swallow is
It's one of the best games on the site. Fervorous comments about unplayed games are worthless and should be ignored just as much. (inb4 that's not what I'm doing).I see all the complaints and honestly what did y'all expect? You all should know by now that any game with the "no sexual content" tag will always suck, be a waste of time, and be unfinished garbage. Just press the ignore button and move on and find better games.
And how long ago did it have its latest meal?An African Swallow or a European Swallow?
It has to do with the fact that the game has, as of writing, over 10000 lines of voiced, lipsynced dialogue while being developed by one person. Such files need to be bulk-generated from in-editor dialogue sequences and trees and reviewed for quality, then referenced back to be played back as sound and lip-sync data by the correct actor at the correct time. During active development where things get added and changed constantly it is much faster and more efficient to store dialogue context and content as folders and filenames, rather than set up and constantly update a data store that relates anonymous files to scenes, actors and voice lines (let alone directly adding such files into Unity and manually assigning them to relevant dialogue). Most one-person games don't have thousands of lines of voiced dialogue to process and manage, therefore require no time-efficient and practical workflow for associating such a volume of files to in-game events.I see in the initial page that the game has filenames longer than 256 characters! Why would a program need so long a file names??