Unity Flight of the Swallow [v0.9.11.3] [marinekelley]

3.90 star(s) 12 Votes

flannan

Engaged Member
Dec 15, 2022
2,505
2,533
"How else can you remember dialogue1, dialogue2 & dialogue3 of character Dave" ; Dave is the glue that keeps it all together
;)
Personally, I would split dialogue by scenes, not by characters. Because if I'm doing by job right, I would have more scenes than characters.
 
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honwo

Newbie
Jul 30, 2018
64
215
1. This game is so keyboard unfriendly, what the fuck is the RB, and Right stick in this game? So many keys, but i could figure out if i knew what is LB RB and B. I just cannot find that. It looks like tooltips are for controller, even though i use keyboard. Cannot rotate cam because i dunno what is the "Right stick" on keyboard. LB RB and B looks like is F4 in pc.
3. No sex content, but at least there is some nudity.
The game looks stunning, but it's not intended to be a sex game. The developer mentioned on her discord that she likely won't include penetration or toys (except for internal vibrators?) The focus appears to be on ragdoll bondage and dress-up. It's a game for tight women who don't like sex. :sleep:
Sexual content (including a vibrator) has been confirmed for the next big release (day 2) which should be in the near future, although it's true that it's not intended to be a pornographic or sex game, it's intended to be an erotic bondage game with a big story focus and physics simulation elements.
Cool concept, but unless you're playing on an xbox controller it's really hard to decipher what the initial tutorial messages are even instructing you to do. Spent about 20 minutes trying to figure out the controls, managed to complete the first objective (of opening the dialog menu), and then gave up when I realized I was still struggling how to move the character the way I wanted her to. Until the controls for keyboard & mouse are written for the in-game dialog, it's a guessing game of random trial and error.
Yeah there's no on-screen instructions or tutorial for keyboard yet but I'd guess there will be in the future. So the start can be a bit opaque on keyboard
So quick default controls guide

WASD: Move/stretch limbs/body
Q & E: Move limbs left/right
Mouse move: Move/turn torso
Hold Shift: Move arms
Hold Middle Mouse: Rotate camera
Left/Right click: Grab with hands when green/pink symbol is shown
Hold Space: Use more force
X: Kick/straighten legs
Mouse Wheel: Open/close legs
Alt: Return to walking (animated mode) when orange symbol is shown (legs near ground)
Y: Return to ragdoll from animated mode
F: Interact 1
V: Interact 2
N: Inventory
Struggling: Go to inventory, select restraint to struggle, then move affected limbs back and forth according to pattern (for arms, left and right at different levels, for legs stretch/extend in different ways)
T: Fast-forward time
R: Slow-mo
F4: Talk to Sandy

Assist modes in options:
Gecko girl: Can hold onto any surface
Spider girl: Can stand up and walk on any surface, even in zero-G
Thrust: Get thrust effect so you can fly around
 
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MWolf55

Member
Jun 19, 2018
144
50
I have played this game to the end of the current version and am very impressed with the game. Has a lot of great potential. BUT, just for those that have not played it yet, I have a few suggestions. If you have no patience, don't play it! This game is about finese and control. You can not bull through the game and expect to succeed. If you just like to get through the game to see all the parts of it, you will quickly get frustrated. It takes delicate movements and learning how to move Sandy in zero G which takes time to learn and can be frustrating. BUT, it's doable.

Second, read all the journal entries and tutorials so you understand what you're trying to do. It will help you not get stuck and become frustrated. This game will take time to master movement and get through some of the goals.

Third, save often! After you reach a goal, save! That way if you get stuck and then leave (it took me a couple hours when I first started to master some of the moves to get decent at moving her around), you won't have to repeat a bunch of steps to get back to where you were.

READ the tutorials, there are setting changes the develop suggests that can make it easier to move and achieve the goals if you lack a delicate touch or struggle with movement. Play around with his suggestions and you'll find a happy medium that lets you move within your abilities. To me there are two parts of the game: the story and the part of mastering moving around in the game. It will take time to learn the second part.

I will say this is my favorite game of its type out there but I did all the mistakes I mentioned above, so hopefully this helps some of you that want to play it and warns some of you that might not like it. Patience and finesse. Deep breaths will help a lot as well. But it is good!
 

Nopenopeno

Member
Jul 27, 2018
289
294
Interesting, until you have to control... anything. Then it is an absolute mess, especially on KB&M, worse if you're not right handed and have to change the controls. Hopefully a better scheme can be figured out, otherwise I don't see the adoption rate for this game getting over a handful.
 

powhattan

New Member
Feb 18, 2018
4
9
Controls are dog not just because its solely setup for a controller but there's been little (if any) thought put into how to navigate menus.
The worst example is changing the resolution. No one in their right mind wants to cycle through all the resolutions before reaching the higher resolutions, use a drop down menu like a civilized person.

Also enough with the pretentious lesson in Newtonian physics. If Im reading journal entries on it I don't need the character to be snarky about it either.

Absolute waste of time.
 

ArmoredRacoon

Member
Mar 19, 2018
190
364
I see all the complaints and honestly what did y'all expect? You all should know by now that any game with the "no sexual content" tag will always suck, be a waste of time, and be unfinished garbage. Just press the ignore button and move on and find better games.
 
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pasakk11

New Member
Jun 29, 2024
1
2
I really love this game but im stuck on: ESCAPING FROM MED BAY. I've took my clothes form CLEANIG ROOM and i found the VENT providing to Maintenece Room, the room is unlocked now but i have no idea what to do next. The right top corner advice "Nothing's impossible" still appears. I can freely move around the "station" or use elevators, looks like some script has been broken or something... can somebody help me? XD

EDIT:
It All worked well after loading the save at third time
 
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Krystle Kris

Newbie
Nov 16, 2019
70
73
I have played this game to the end of the current version and am very impressed with the game. Has a lot of great potential. BUT, just for those that have not played it yet, I have a few suggestions. If you have no patience, don't play it! This game is about finese and control. You can not bull through the game and expect to succeed. If you just like to get through the game to see all the parts of it, you will quickly get frustrated. It takes delicate movements and learning how to move Sandy in zero G which takes time to learn and can be frustrating. BUT, it's doable.

Second, read all the journal entries and tutorials so you understand what you're trying to do. It will help you not get stuck and become frustrated. This game will take time to master movement and get through some of the goals.

Third, save often! After you reach a goal, save! That way if you get stuck and then leave (it took me a couple hours when I first started to master some of the moves to get decent at moving her around), you won't have to repeat a bunch of steps to get back to where you were.

READ the tutorials, there are setting changes the develop suggests that can make it easier to move and achieve the goals if you lack a delicate touch or struggle with movement. Play around with his suggestions and you'll find a happy medium that lets you move within your abilities. To me there are two parts of the game: the story and the part of mastering moving around in the game. It will take time to learn the second part.

I will say this is my favorite game of its type out there but I did all the mistakes I mentioned above, so hopefully this helps some of you that want to play it and warns some of you that might not like it. Patience and finesse. Deep breaths will help a lot as well. But it is good!
For me, it's just the control scheme itself. I can handle the zero g when the controls do what I want them to do. But for me, grasping the concept that the left stick shifts what looks like the top body left and right, yet having the up and down of that control stick control the legs just seems counter-intuitive to me and messes me up on more than one occasion. And while the camera had to be bound to a button press because they're using both control sticks for movement, it's really obnoxious in a game with inertia to have to do that while you're trying to fix your angles with moving the body at the same time, because often times you don't see what your next angle has to be.

I played with thrusters enabled to make it a slight bit easier, but even then, it's difficult. I probably should turn on the thing to grab from farther away, too, because the precision required for that otherwise is obnoxious.
 

honwo

Newbie
Jul 30, 2018
64
215
I see all the complaints and honestly what did y'all expect? You all should know by now that any game with the "no sexual content" tag will always suck, be a waste of time, and be unfinished garbage. Just press the ignore button and move on and find better games.
It's one of the best games on the site. Fervorous comments about unplayed games are worthless and should be ignored just as much. (inb4 that's not what I'm doing).
 
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Arikania

Well-Known Member
Feb 10, 2023
1,120
495
I see in the initial page that the game has filenames longer than 256 characters! Why would a program need so long a file names??

I gotta check if it'll cause isues on my Linux: 255 max. file name length, and 4095 bytes max. total file spec. length.
 

honwo

Newbie
Jul 30, 2018
64
215
I see in the initial page that the game has filenames longer than 256 characters! Why would a program need so long a file names??
It has to do with the fact that the game has, as of writing, over 10000 lines of voiced, lipsynced dialogue while being developed by one person. Such files need to be bulk-generated from in-editor dialogue sequences and trees and reviewed for quality, then referenced back to be played back as sound and lip-sync data by the correct actor at the correct time. During active development where things get added and changed constantly it is much faster and more efficient to store dialogue context and content as folders and filenames, rather than set up and constantly update a data store that relates anonymous files to scenes, actors and voice lines (let alone directly adding such files into Unity and manually assigning them to relevant dialogue). Most one-person games don't have thousands of lines of voiced dialogue to process and manage, therefore require no time-efficient and practical workflow for associating such a volume of files to in-game events.
 
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3.90 star(s) 12 Votes