Is this one of those games where you grind for 2 hours, and then you get to see one tit. Then you grind another 2 hours to see the second tit? Then you have to grind for 3 hours to see both tits at the same time?
EDIT: Wow this game is hard to figure out, unless of course I treat it as a job which I'm not in the mood for. The girls just seem to get pissed off and annoyed which kills the mood. No bigger turn off than a girl that is just pissed off all the time, unless of course it's femdom, but this is not a femdom game.
EDIT: Okay, let's try this again.
*** currently playing ***
1. Main menu music fit perfectly with the main menu graphics.
2. No one gives a shit about the MC's father. Boring. *Skipping dialogue.* Get rid of the father, unless someone can explain logically how the dad's presence enhances the porn experience?
3. You can't play dance club music when NPC are standing idle in a lab like environment, doesn't work. Sometimes less is more.
4. Hmm, there seems to be another song that plays during idle dialogue, it's more appropriate, but still a bit much. IMO, i'd only play music when it's truly appropriate, less is more.
5. I'm skipping all dialogue with the father, zero interest. Instead of the dad, how about just replacing him with a hot chick?
6. Joy seems to just get pissed off all the time, turn off.
7. You and your AI dad talking about training women sexually? That has got to be the nichest nichiest fetish I've ever seen. It's not normal for a father to be present when training women sexually, or doing anything sexual. That's like your dad being in the same room as you when fucking a chick, hahah. This is a HUGE turn off.
8. The fact the dev tries to add a tutorial is great. This game introduces new mechanics outside of Ren'py, so it's smart to do a tutorial, but unfortunately the tutorial is extremely complicated. I recommend the dev play a nutaku game, note how simple the tutorial is. Nutaku understand how to do accessibility correctly, which if done properly, leads to more revenue generation.
9. Okay, let's study this tutorial, not through the lens of a casual player, but a C#/Python developer.
10. Can't make any sense of out the tutorial. Let's raed it again. Usually when making a tutorial you focus on ONE concept at a time, then make sure the player performs that one task/concept successfully, then move on to the next. Without proper accessibility, only 1/10 players will figure out your game.
11. Let's try reading and understanding the tutorial again.
12. Tutorial says to increase their wages, but I don't see how to do that.
13. Tutorial bombards you with 39483948 concepts all at once. That's a huge no no. If your revenue doesn't go up, that's why IMO.
14. Can't make any sense of the tutorial.
15. Let's try to figure out the game without having no clue how to play it.
16. I think Joy's current wage is set to high. As she works, she seems to just get more pissed off?
17. Joy has a break down. So far this is not a turn on, at all.
18. I wish I knew how to play, lol.
*** currently playing ***
***QUEUE dev getting all emotional instead of staying professional*** (Hopefully I'm proven wrong.)
Is there a way to just tell the user how to simply raise Joy's mood? In the simplest manner conceivable. Even have the player click where needed, to ensure the player understands precisely how to increase mood.
I give up.