I played the official translation and it was alright. There are a few grammar mistakes like "their" instead of "there", but it is generally fine.What translation is better?
Eh, could be 10%, Look on the bright side!The sequel is... 20% complete.
It's joever.
Lamia or Beelzebub will help you pretty much cheese this stage out.holy shit the level design for stage 3 is fucking awful
Make a bunch of bee girls. Don't bother with harpies, they're useless except for breeding sirens.holy shit the level design for stage 3 is fucking awful
Beelzebub requires spider + hornet, but spiders don't show up until the Orc Shrine after stage 3. Lamia requires bat or snake, but those are only stage 6 or something.Lamia or Beelzebub will help you pretty much cheese this stage out.
Beelzebub was my MVP for most of the game, so good. Love putting her out first and since she targest nearest foe, can tactically use her to take out problem units. She even has some line passthrough so you can get insane multi target damage with the right anglesMake a bunch of bee girls. Don't bother with harpies, they're useless except for breeding sirens.
Beelzebub requires spider + hornet, but spiders don't show up until the Orc Shrine after stage 3. Lamia requires bat or snake, but those are only stage 6 or something.
I'd argue Beelzebub is a crutch character. She can handle some awkwardly placed or lone enemies without that being her only contribution, but I find that her damage is too low overall.Beelzebub was my MVP for most of the game, so good. Love putting her out first and since she targest nearest foe, can tactically use her to take out problem units. She even has some line passthrough so you can get insane multi target damage with the right angles
She is a crutch, I think she fits the role of slot utility where other units can be more greedy options. By giving her a lot of ATK, and positioning her to hit through several targets at once, plus her infinite range, putting her out first to get insane value helped offset her low base damage. It seems like a good design to meI'd argue Beelzebub is a crutch character. She can handle some awkwardly placed or lone enemies without that being her only contribution, but I find that her damage is too low overall.
I suppose I should give more context to my last post. Beelzebub is a character that trades damage for ease of use and consistency. What I'm saying is there's a threshold where Beelzebub can't keep up. On the first playthrough, the damage won't be an issue, but on the second pass at higher difficulties, Beelzebub isn't always able to kill enemies fast enough while being under-leveled and under-geared. She's a character that makes easy maps easier but can't assist with the hardest situations in the game. I also don't agree that her attack will consistently have several targets after her first shot. About half the enemies move around, and the ones that don't typically aren't in straight lines. I think she's a good spare to bring, but I think deploying her first is a mistake on most maps.She is a crutch, I think she fits the role of slot utility where other units can be more greedy options. By giving her a lot of ATK, and positioning her to hit through several targets at once, plus her infinite range, putting her out first to get insane value helped offset her low base damage. It seems like a good design to me
Thank you so so muchFunny, i made one for myself a couple of years ago;
simply:
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I will just say, there are some units that are absolutely busted. A team of Alraune, Beelzebub, Lamia, Arachne, Siren and Bicorn/Centaur will clear any map incredibly easily.Thank you so so much
same as any other you throw your girls at ithow can i breed with flying creatures?