Yep, I'm still around. I haven't done anything with the game in a while and probably have to reinstall UE 4.20 but most of my stuff seems to be in the same folders as it was. What format is your final file in? FBX would be preferred, since that's what i exported from Blender/imported to UE. I don't think it's that hard to learn. There's no real UE programming or animation work involved, you just import the skeletal mesh into the right folder path and build the files (turn off the option to make it a pak file). Then there's a script to make your patch pak file from the loose files. I learned it with no prior UE knowledge while working on either this mod or the Terminator Resistance nude mod I did, can't recall which was first, and it didn't take long.
If you've seen some of my past posts here and on LL you may have seen my skeleton body issue. That was caused by automatic scaling issues in the latest versions of blender (at the time), so if you use an older version of blender (apparently there was some change to the import UI) or if you don't use blender, you MAY not have the issue. But if you do see a skeleton in-game, that's why.
This post has some information on how the process all works. But don't use the mod from that one, later posts have a slightly improved one.