- Jan 18, 2020
- 851
- 23,052
Thanks, I noticed the dark circles in the first render that I posted this morning, so for the second render I turned them around 180 deg, and the circles are still there, I was going to try and fix this in Photoshop but in a hurry to publish the render, I forgot. I'm not sure what is causing this yet, the scene is lit by 3 lights, and in fact I just noticed that you can see the lights reflected in some of the balloons.The pose is excellent. melinda is sublime and "proud".
Here let's take the opportunity to work a little physics.
I observe the work of the photons through the material applied to the balloons.
Take a good look at CosmoK, the small dark circle which is at the bottom (almost of each balloon), there is a shader and memory adjustment on the translucency of the material so that the shadow does not generate "a circle", possible that it is shadow of an artifact above?
And another point which is a question based on the important works of Michel-Eugène Chevreul: On the law of simultaneous contrast of colors.
Casually algos run in Blender, Unity, 3dsmax, Maya and Daz are no exception.
Watch your green balloon, the one next to Melinda's right foot.
You have dark soil.
It pulls in RGB towards blue, dark green.
The ball being green to it, what should be its returned radiosity if the work of photons passing through matter, and more precisely, the ground should be affected in what way?
I like this theme and will do some more with balloons (I did one other on this theme many months ago) and this type of Melindas's outfit. This hopefully will keep Mr Burgerkinginurface pleased.
The balloons are opaque by default in this set, hence the shadows are plain. I was going to change opacity values but in the end most of the time spent on the prepping this render was trying to pose the mouth, finger and the chewing gum.