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Fan Art Foot of the Mountains - Fan-Art

Terminatorgames

Active Member
Nov 2, 2019
767
8,052
All in Ultra HD

And thanks to COSMOK for Metallicity Settings (y) (y) (y)

Ah ah ah ah ah! :LOL:
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Lick lick :p :ROFLMAO:

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VIDEO ULTRA HD
And why is Daniel treating Melinda like Trash?

(The next sequence is part of work I was doing for Llamamann's MOD! It was rendered many months ago when I was still rendering with the processor, so it doesn't have much quality...)

It all started in the morning when the two went to Sunday Mass...

Melinda: Let's go Daniel!

sunday mass 1.jpg

Daniel thinking: What an ass!

sunday mass 2.jpg

Sunday mass 3 Remake.jpg

Melinda: Sit down! I will confess!

Sunday mass 4 Remake.jpg

sunday mass 5.jpg

Daniel thinking: I would give it to her right there...

sunday mass 6.jpg

sunday mass 7.jpg

Daniel: OH LORD!

sunday mass 8.jpg

sunday mass 9.jpg

Sunday mass 10 Remake.jpg

Daniel thinking: What a fuck?!

sunday mass 11.jpg

Daniel thinking: I don't reemember the priest being black!

sunday mass 12.jpg

Daniel thinking: And what is that key?...

sunday mass 13.jpg

Melinda: Forgive me LORD!

sunday mass 14.jpg
 
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AbdelAdrian

Member
Oct 17, 2017
493
3,304

thauser

Newbie
Sep 6, 2020
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INTRIGUED...!!!
yes, intriguing. And why does Daniel use an earpiece on his right ear?
It smacks of conspiracy all that, all that ... :ROFLMAO:

(Melinda looks great, what a great job. She wouldn't have a bit too many hips on your version compared to the original)?
 
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joachim61

Member
Aug 25, 2017
130
435
Despite the hot sight, lisa sleeps in after a strenuous swim-Melinda leaves the tent and undresses and comes back into the tent -5 minutes later, Lina wakes up because of a noise ......
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technology: light source above the person no moonlight taken otherwise the scene would be too dark
 

Terminatorgames

Active Member
Nov 2, 2019
767
8,052
yes, intriguing. And why does Daniel use an earpiece on his right ear?
It smacks of conspiracy all that, all that ... :ROFLMAO:

(Melinda looks great, what a great job. She wouldn't have a bit too many hips on your version compared to the original)?
Noooooo, it's perfect! Just like i love her! With large hips and many meat!
Good afternoon Thauser!
If you're looking for Melinda, you're in the wrong place! Go to:
https://f95zone.to/threads/foot-of-the-mountains-2-v5-0-finale-serialnumbercomics.21019/

Or contact SNC, as you once said, you worked with him and maybe he'll do some extra renders for you to make up for the work! (y) :ROFLMAO:
 
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thauser

Newbie
Sep 6, 2020
33
25
Noooooo, it's perfect! Just like i love her! With large hips and many meat!
Good afternoon Thauser!
If you're looking for Melinda, you're in the wrong place! Go to:
https://f95zone.to/threads/foot-of-the-mountains-2-v5-0-finale-serialnumbercomics.21019/

Or contact SNC, as you once said, you worked with him and maybe he'll do some extra renders for you to make up for the work! (y) :ROFLMAO:

I do not wish to contact or work with snc and do not want any particular GFX.

If you find your Melinda better than the original ...
You are right I imagine because I will not waste any more time on 4 or 6 cognitives biases and on subjectivity.

I understand that you are defending your chapel and your own idealized vision of Melinda according to your personal wishes, but asking me to contact snc following a question is in my eyes an immature answer on the study of 3D models.
I find your answer unconstructive on the return of the renderings.

The bump-mapping of the pavers on the ground is too pronounced, I will decrease the specular layer (also) on the bark of the tree, the grazing light not helping the generated disproportion. The lintel of the front door of the church is open to criticism as well as the physics of the functionality of the door, but hey I'll shut my mouth from now on.
 

Decus

Member
May 13, 2019
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393

thauser

Newbie
Sep 6, 2020
33
25
My Melinda it's not better or worse than the Original, It's mine!
Show me yours...
I think you should contact the Scene creator (Enormous PACKAGE) and tell him what you just told me, you know?
The guy sell hundreds of these but he must be wrong because you have a better texture for the ground and functionality for the door and he would be apreciated for your knowledge!
I Know what your problem is...
Now, if you excuse me, i've got another tutorial to see and learn something new...
the problem is not that you use an outdoor stage (the place of a French village in the south)
the problem isn't that the scene you're using is a huge package.


I was just indicating that unlike the person who designed the outdoor scene you use, you push settings affected by the physics engine on the lights. The bump settings are irrelevant.
And that's your problem on what you present, on the analysis of the rendering, there are things that could be improved. You seem upset or hurt, I take note.

The most important thing is to understand why a simple question of hip volume on your renderings could generate a nice form of aggressive attitude on your part. If you can answer without getting angry or insulting me with absolutely inappropriate remarks would be more reasonable and mature.
 

thauser

Newbie
Sep 6, 2020
33
25
A variation of the outfit...

View attachment 1383297

The pose is excellent. melinda is sublime and "proud".

Here let's take the opportunity to work a little physics. :coffee:
I observe the work of the photons through the material applied to the balloons.
Take a good look at CosmoK, the small dark circle which is at the bottom (almost of each balloon), there is a shader and memory adjustment on the translucency of the material so that the shadow does not generate "a circle", possible that it is shadow of an artifact above?

And another point which is a question based on the important works of Michel-Eugène Chevreul: On the law of simultaneous contrast of colors.

Casually algos run in Blender, Unity, 3dsmax, Maya and Daz are no exception.

Watch your green balloon, the one next to Melinda's right foot.
You have dark soil.
It pulls in RGB towards blue, dark green.

The ball being green to it, what should be its returned radiosity if the work of photons passing through matter, and more precisely, the ground should be affected in what way? :geek:
 
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