For people who are patrons...

Jul 7, 2019
197
219
If you don't want to pay for porn games, don't. But don't try to come up with rationalizations about how AAA games are better or try to pull the mirror-defense with "WELL WHY DO YOU CARE?"
yeah, you're an angry little elf. I don't have to rationalize shit with you. People pay what they pay and it's their choice, not yours. You can go sit in the corner and pout all you like but it won't change.
 

macadam

Chicken Bubble Butt
Game Developer
Aug 5, 2016
6,975
10,089
Sure, you have to make a good impression, your 0.1 should bang. That's why I'm a fan of the episodic structure for adult games. It's obviously just a roughly defined measurement, but usually, it means a lot more content per update.

Like, if you give me a whole "episode" that feels satisfying to play through as opposed to barely setting up the characters and getting into one situation and then it's over, I'm way more likely to get invested in the game and be like "yeah, bring on episode 2" instead of "I guess I'll check back on patch 0.015c and see what's new then."

But that's where the monetization comes in again. People get jumpy when they're paying for a game that takes months to update, so devs rather shit out little patches on a regular basis. Which is way less satisfying for players. Or at least for me. I'm too lazy to reinstall your game for 2 new scenes and some bugfixes until it's literally the best game I ever played. So I skip out on games for months while wishing they would just do episodes, so I knew when it was worth jumping back in.
The problem is not really the size of the update per say.

in comparison, you can take Akabur updates, they are honestly pretty short and still took like 6-7 months to come out (maybe a bit less... just a bit.)

The worse is when you have to replay the game over and over because saves doesn't survive from one update to another. (like SS for exemple)

But still, whatever the amount of content or the quality, there is always people to enjoy the stuff.

The real problem is that people want the popular thing, the same thing. And at the end, we end up with games that are all like each others and not a penny of originality.

i myself wont be patron of someone who is doing straigth incest. even tho with the fact patreon isn't in love with that. But even if the dev go subscribestar or else. i wont pledge, because why should i pledge for something that i already can guess more than 4/5 of what's gonna happen?

i think originality is the must for a game. the more originality, the better.

But heh, why working hard to find something original when you can do the same thing as other and get easy money?

that's how patreon work and that's how more and more people see the devs now.

But the majority is still on the other side. The side of people whowill instantly pledge for a game that is identical to another one in concept, story and much more points.


soo, yeah. I dont care what people do with their money. but i just wish people would actually start thinking, instead of following the train like sheeps just because it have their favorite kinks in it.

imagine doing the Titanic movie... and imagine someone else doing a movie similar to the titanic but with Mr bean as main actor. still people will jump in, because it have the kinks of the original titanic.

but i go offroad, soo i just stop.

to be honest, i dont give a shit. as myself, i give my money to people with originality, wich is, in my point of view, the most important talent for developing video games.
 
Jul 7, 2019
197
219
i myself wont be patron of someone who is doing straigth incest. even tho with the fact patreon isn't in love with that. But even if the dev go subscribestar or else. i wont pledge, because why should i pledge for something that i already can guess more than 4/5 of what's gonna happen?
speaking of incest, how have we gone from "mom I'd like to fuck" in the 90's and 2000's to "my mom I'd like to fuck" in the 2010's and 2020's?
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,556
speaking of incest, how have we gone from "mom I'd like to fuck" in the 90's and 2000's to "my mom I'd like to fuck" in the 2010's and 2020's?
You new to porn ain't you?

Just take (as example), the movie "Taboo" from 1980. The series got like 23 follow ups... Incest fetish isn't something new of recent years. Heck, I seen movies from the late 60's with it, the quality was less than desired and so so. But this stuff wasn't made if there wasn't interest for it. I guess people have always been drawn to whatever taboo since the dawn of man.
 
Jul 7, 2019
197
219
You new to porn ain't you?

Just take (as example), the movie "Taboo" from 1980. The series got like 23 follow ups... Incest fetish isn't something new of recent years. Heck, I seen movies from the late 60's with it, the quality was less than desired and so so. But this stuff wasn't made if there wasn't interest for it. I guess people have always been drawn to whatever taboo since the dawn of man.
maybe so but it seems like 90% of the games on this site are incest based. Like you said it was less than desired back in the day but it's very much the mainstream today
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,556
The real problem is that people want the popular thing, the same thing. And at the end, we end up with games that are all like each others and not a penny of originality.

i myself wont be patron of someone who is doing straigth incest. even tho with the fact patreon isn't in love with that. But even if the dev go subscribestar or else. i wont pledge, because why should i pledge for something that i already can guess more than 4/5 of what's gonna happen?

i think originality is the must for a game. the more originality, the better.
Well, people usually get drawn towards the fetish's they like/desire even it might be a lackluster experience.

The typical "big brother" clones, you know what you get, its like a bland meal... The you have things like "Light of my life, Haley's story etc, that break away from the rest. And then you have things such as "Wife and a mother" that start quite good but run itself into a ditch and derail. Going from "here, have my money" to "see you in 10 years"....

Story and characters is important (for me at least) in any of these games/vn's I play. If all you want is some fap material to get your rocks off, there is better means for such. And if there is just a good story you after, you better off take a gander at literotica...
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,556
maybe so but it seems like 90% of the games on this site are incest based. Like you said it was less than desired back in the day but it's very much the mainstream today
No, I said "the quality" was less than desired. Film making it he late 60's, and what we have today is quite different things.
Over here in Europe there been tons of "family" movies made in Italy and Germany. This wouldn't been created without a market.

As for so much of it on this site? Well, quantity doesn't equal quality. Many try to cash in on the fetish using a typical standard recipe that just make you fall asleep. Creativity and originality shoot out of the window because that take time and effort. Look at like "Naughty Road's Light of my life". A lot of creators out there that could take some lessons there.
 
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deluges

Well-Known Member
Dec 28, 2018
1,070
1,181
Suppose it's called lack of artistic integrity. I found myself in that boat before where I started support a game, but it turned sour and I voted with my money and pulled the pledge. It's that easy really. I prefer creators that have the story mapped out from the get go. So you won't get all this "make it up as we go"...
Oh it's absolutely easy to pull the plug, but that doesn't make it any less disheartening. It just seems like the amount of devs who have everything mapped out... milk the fuck out of their patreons like Lust & Passion.
 

deluges

Well-Known Member
Dec 28, 2018
1,070
1,181
If you don't want to pay for porn games, don't. But don't try to come up with rationalizations about how AAA games are better or try to pull the mirror-defense with "WELL WHY DO YOU CARE?"
If you didn't like the conversation, you didn't have to contribute.. much like if I don't want to subscribe to someone, I don't have to.
 
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moskyx

Engaged Member
Jun 17, 2019
3,969
12,778
I can only speak for myself, because trying to understand the reasoning behind how others spend their money is beyond my capabilites. I'm currently supporting 3 devs and I don't really care how much money I have given them so far. Obviously I know I have payed sooo much more for a couple of uncompleted lewd games than I've ever paid for all my standard AAA games combined (I'm not really a gamer so the bar wasn't that high, but still). And I don't mind. Because I'm not paying for playing the game, but contributing to some people that I think deserve some support to keep doing what they do. It's more like having a favourite bar and going there a couple of times a week just because you like it, there's a relationship that goes beyond the instant satisfaction you get thanks to the product they're offering, a product you could get elsewhere. You know you're also helping them to keep the business running, a business they really love even if, in this case of adult games, they are not making a living of it (although one of the devs I support is actually making it but just barely, which is why I keep my pledge after several years and a number of full games released).

How I choose my new pledges? Well, I just liked their projects, as many of you have already said they have a planned path in advance for their games and are sticking to it (so yes, I waited several releases before jumping in, in order to see where were they heading to and how they communicate their vision and workrate, because I'm willing to establish a long-term relationship with them). Also, I consider whether my pledge could make a difference for them or not. I mean, I would never support the big fishes even if I love their work because they don't really need my 5 bucks, they're doing all right without them. But for people who's struggling, who may even been starting to think they won't be able to finish their project, 5 bucks could mean, at least, some moral boost. Besides, I know that bandwagon effect is a thing for many donors and hope that seeing a bigger number on the dev's patreons count could make some other people to jump in.
 
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macadam

Chicken Bubble Butt
Game Developer
Aug 5, 2016
6,975
10,089
I can only speak for myself, because trying to understand the reasoning behind how others spend their money is beyond my capabilites. I'm currently supporting 3 devs and I don't really care how much money I have given them so far. Obviously I know I have payed sooo much for a couple of uncompleted lewd games than I've ever paid for all my standard AAA games combined (I'm not really a gamer so the bar wasn't that high, but still). And I don't mind. Because I'm not paying for playing the game, but contributing to some people that I think deserve some support to keep doing what they do. It's more like having a favourite bar and going there a couple of times a week just because you like it, there's a relationship that goes beyond the instant satisfaction you get thanks to the product they're offering, a product you could get elsewhere. You know you're also helping them to keep the business running, a business they really love even if, in this case of adult games, they are not making a living of it (although one of the devs I support is actually making it but just barely, which is why I keep my pledge after several years and a number of full games released).

How I choose my new pledges? Well, I just liked their projects, as many of you have already said they have a planned path in advance for their games and are sticking to it (so yes, I waited several releases before jumping in, in order to see where were they heading to and how they communicate their vision and workrate, because I'm willing to establish a long-term relationship with them). Also, I consider whether my pledge could make a difference for them or not. I mean, I would never support the big fishes even if I love their work because they don't really need my 5 bucks, they're doing all right without them. But for people who's struggling, who may even been starting to think they won't be able to finish their project, 5 bucks could mean, at least, some moral boost. Besides, I know that bandwagon effect is a thing for many donors and hope that seeing a bigger number on the dev's patreons count could make some other people to jump in.
may i ask a question to you?

you say you support a dev because you think it deserve it and support them.

are you going to pledge for a dev , like WVM, who make tons of money already ?

or will you refrain yourself considering that even if what is done is nice, the dev already got enougth support ?

i think it's interresting to know. As we all know, some devs, like WVM get way enougthm oney to seriously build a AA-indie company with 10+ devs on it.
Still, some people prefer to support that, knowing that their support isn't very much important to the dev anymore. instead of supporting smaller devs who really need support.

what's your pov about this?

i think, my opinion, most people have a "limit" on that, and i don't think people who actually support the dev for supporting him/her/them will pledge if the money reach a limit. Becaus obviously this wont help/support the dev anymore at some point, but it's just straigth up bonus. So it's more kind of like, paying for the game at this point.
 

moskyx

Engaged Member
Jun 17, 2019
3,969
12,778
may i ask a question to you?

you say you support a dev because you think it deserve it and support them.

are you going to pledge for a dev , like WVM, who make tons of money already ?

or will you refrain yourself considering that even if what is done is nice, the dev already got enougth support ?

i think it's interresting to know. As we all know, some devs, like WVM get way enougthm oney to seriously build a AA-indie company with 10+ devs on it.
Still, some people prefer to support that, knowing that their support isn't very much important to the dev anymore. instead of supporting smaller devs who really need support.

what's your pov about this?

i think, my opinion, most people have a "limit" on that, and i don't think people who actually support the dev for supporting him/her/them will pledge if the money reach a limit. Becaus obviously this wont help/support the dev anymore at some point, but it's just straigth up bonus. So it's more kind of like, paying for the game at this point.
I already answered
Also, I consider whether my pledge could make a difference for them or not. I mean, I would never support the big fishes even if I love their work because they don't really need my 5 bucks, they're doing all right without them. But for people who's struggling, who may even been starting to think they won't be able to finish their project, 5 bucks could mean, at least, some moral boost. Besides, I know that bandwagon effect is a thing for many donors and hope that seeing a bigger number on the dev's patreons count could make some other people to jump in.
So yeah, I might consider paying for a game like CoBD, but that would probably be a one-time thing, not a monthly support.
 
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macadam

Chicken Bubble Butt
Game Developer
Aug 5, 2016
6,975
10,089
I already answered

So yeah, I might consider paying for a game like CoBD, but that would probably be a one-time thing, not a monthly support.
ah, sorry :/ didn't see that correctly...

now if you dont mind, i m just gonna take my eyes out to wash them before i miss something else and ask a stupid question again :KEK:
 

soupcansteve

Newbie
Jun 24, 2017
82
84
Interesting points of view from everyone. I used to play an MMORPG and one of the players told me that paying 20$ dollars a month to play an online game is a whole hell of a lot cheaper than how much he used to spend going to bars each weekend. Some people smoke 2 packs of cigarettes a week or drink a 6 pack of beer each day. Others buy a 5$ latte from starbucks every weekday before work ( or 2 additional ones during that day). Some spend $20 a week on lottery tickets or give hundreds a month to charity. How is it any different if a person decides to support a dev on patreon each month? Spend your spare money how you want if it makes you feel good an doesn't hurt anyone. That being said, most of the devs I choose to support monthly are small fish. If I see an idea I like, why not? Recognition and a pat on the back can go a long way to someone just starting out. Every dev had to start somewhere. The bigger fish whose games I have played and enjoyed, I just pledge a set amount.
 

HopesGaming

The Godfather
Game Developer
Dec 21, 2017
1,705
15,350
The idea that we have to stop supporting a dev due to some arbitrary limit of 'how much they need' is stupid (imo).
This doesn't only apply to Patreon but all of the entertainment business platforms. Like Twitch and youtube etc.

"Oh, we shouldn't patron/sub/follow to Creator John Doe because he already has x amount. Better to support someone else even tho we enjoy their content and not the others."


I call it an arbitrary limit because what is the limit? How do you know how much they need? Are we going to use a specific country's average GDP?
The average income by western standard?
We judge them based on how much they 'worth and deserve'? Who judges that?

Why can't we just let the individual decide if they like someone enough that just want to support them without saying they're wrong for doing what they want?

The idea that you cannot sub to your favorite twitch star, favorite youtuber, favorite porn dev, etc. all because they all are 'big enough' is such a foolish statement to make.

I seen Braindrop's WVM used as an example (and seen it many times).
My career started way before WVM and yet he basically flew past me with his project 1-2 months after his first release.
And does he deserve that? Well, of course! He didn't force anyone to patron. He didn't put a gun to their head and say 'do it or I cry!'
They did it because they like WVM. And a lot of people did and wanted to show support. It is 100% deserved.
Why should we judge him or the people that support it?

I think many tend to see this whole path as a normal job where x workload should give y amount of pay.
That may be so in a real-life normal everyday job. But the adult business is in the entertainment business.
Hollywood, sports, porn, books, theater, etc.,etc., all of these do not get paid by the amount of work or hourly rate but solely based on how many people they entertain. (this is simplifying it all a heck lot but think you get the gist)

I think it's this concept some have a hard time grasping.

Braindrop entertained a heck of a lot of people. The people then supported him.
He has no obligation to be forced to start making a AA or AAA team.
The same is with any other big adult dev out there.

Or other platforms creators. We don't force Pewdiepie, KSI, or any other big Youtuber to suddenly hire several hundred people just because they are millionaires.
 

macadam

Chicken Bubble Butt
Game Developer
Aug 5, 2016
6,975
10,089
The idea that we have to stop supporting a dev due to some arbitrary limit of 'how much they need' is stupid (imo).
This doesn't only apply to Patreon but all of the entertainment business platforms. Like Twitch and youtube etc.

"Oh, we shouldn't patron/sub/follow to Creator John Doe because he already has x amount. Better to support someone else even tho we enjoy their content and not the others."

I call it an arbitrary limit because what is the limit? How do you know how much they need? Are we going to use a specific country's average GDP?
The average income by western standard?
We judge them based on how much they 'worth and deserve'? Who judges that?

Why can't we just let the individual decide if they like someone enough that just want to support them without saying they're wrong for doing what they want?

The idea that you cannot sub to your favorite twitch star, favorite youtuber, favorite porn dev, etc. all because they all are 'big enough' is such a foolish statement to make.

I seen Braindrop's WVM used as an example (and seen it many times).
My career started way before WVM and yet he basically flew past me with his project 1-2 months after his first release.
And does he deserve that? Well, of course! He didn't force anyone to patron. He didn't put a gun to their head and say 'do it or I cry!'
They did it because they like WVM. And a lot of people did and wanted to show support. It is 100% deserved.
Why should we judge him or the people that support it?

I think many tend to see this whole path as a normal job where x workload should give y amount of pay.
That may be so in a real-life normal everyday job. But the adult business is in the entertainment business.
Hollywood, sports, porn, books, theater, etc.,etc., all of these do not get paid by the amount of work or hourly rate but solely based on how many people they entertain. (this is simplifying it all a heck lot but think you get the gist)

I think it's this concept some have a hard time grasping.

Braindrop entertained a heck of a lot of people. The people then supported him.
He has no obligation to be forced to start making a AA or AAA team.
The same is with any other big adult dev out there.

Or other platforms creators. We don't force Pewdiepie, KSI, or any other big Youtuber to suddenly hire several hundred people just because they are millionaires.
did you ever hear of that ?



That will maybe give you a different view.

there is no need to jump on me trying to protect your friend. I aint attacking anybody, i just give fact. Call it whatever you want if you want, i dont give a single care. i m not the one doing the laws, and theses laws are international, not limited to a specific country.

i never say that after a certain amount, they SHOULD hire people. i say that with the money they got, they could start an AA-indie team, instead of staying at the amateur level. Wild Life did that, they no more play on the same room as the small devs. wich is a good thing considered the competitivity.
 

baka

Engaged Member
Modder
Oct 13, 2016
3,500
7,289
people dont have a holistic mindset, so this ideology to help the whole is not working. unfortunately.
a libertarian way is what most people are following, they put money on something they like, without giving care that small teams will perish without support and eventually we only have a couple of teams doing games with a huge profit.

I believe in diversity, more we have the better, it will also spread creativity, and those "big teams" will also benefit from it, as they are "fast" to adapt and do what its trendy and what people want.

what can we do? nothing, people will not change, a holistic mindset is nothing you can learn easily, its something that is part of you that need to evolve with knowledge and understanding. so in the end we have what we have, you need to adapt and try to lure the masses to support you, "IF" you want some reward for your effort or want to earn money for what you are doing.
 

moskyx

Engaged Member
Jun 17, 2019
3,969
12,778
The idea that we have to stop supporting a dev due to some arbitrary limit of 'how much they need' is stupid (imo).
This doesn't only apply to Patreon but all of the entertainment business platforms. Like Twitch and youtube etc.

"Oh, we shouldn't patron/sub/follow to Creator John Doe because he already has x amount. Better to support someone else even tho we enjoy their content and not the others."

I call it an arbitrary limit because what is the limit? How do you know how much they need? Are we going to use a specific country's average GDP?
The average income by western standard?
We judge them based on how much they 'worth and deserve'? Who judges that?

Why can't we just let the individual decide if they like someone enough that just want to support them without saying they're wrong for doing what they want?

The idea that you cannot sub to your favorite twitch star, favorite youtuber, favorite porn dev, etc. all because they all are 'big enough' is such a foolish statement to make.

I seen Braindrop's WVM used as an example (and seen it many times).
My career started way before WVM and yet he basically flew past me with his project 1-2 months after his first release.
And does he deserve that? Well, of course! He didn't force anyone to patron. He didn't put a gun to their head and say 'do it or I cry!'
They did it because they like WVM. And a lot of people did and wanted to show support. It is 100% deserved.
Why should we judge him or the people that support it?

I think many tend to see this whole path as a normal job where x workload should give y amount of pay.
That may be so in a real-life normal everyday job. But the adult business is in the entertainment business.
Hollywood, sports, porn, books, theater, etc.,etc., all of these do not get paid by the amount of work or hourly rate but solely based on how many people they entertain. (this is simplifying it all a heck lot but think you get the gist)

I think it's this concept some have a hard time grasping.

Braindrop entertained a heck of a lot of people. The people then supported him.
He has no obligation to be forced to start making a AA or AAA team.
The same is with any other big adult dev out there.

Or other platforms creators. We don't force Pewdiepie, KSI, or any other big Youtuber to suddenly hire several hundred people just because they are millionaires.
First Economy lesson I got in college was a definition for money: a scarce resource suitable for alternative uses. So my point is that I have a budget that first I choose to spend in adult gaming and then I have to choose who I support with it. And I take into consideration not only the joy and amusement the devs give me, the effort made or the quality of their creations, but also who could be more benefited from my contribution. That's another rule when you invest in development: impact. My 5 bucks are likely to cause more impact on a struggling dev than on one of the best well-known ones. So even though I like a few top games, I prefer giving my monthly money to someone who earns 100 than to someone who earns 10,000. Sure, we all like getting a salary increase even if it's just a 5 bucks one, but some people would notice it more than others.

I don't think that's difficult to understand. I didn't set any arbitrary bar to say 'Oh, I'd make a pledge if he were earning 3,995 per month but he makes 4,000 so go f**k yourself with all that filthy money of yours!' It's not like that, you can even say it's not a rational decision, just something you 'feel' like doing. As I've also said, I'm a long time supporter of someone who's making a living of this. If he were even more succesful than he is right now, I'd probably keep my pledge because I'd be fucking happy about him and love his work. And I'd like to think there are more people like me out there.

On another note, a dev team is a ridiculously expensive thing to sustain if you want it to be an actual pro team. You just can't afford it with what Braindrop was earning (I strongly respect this guy, he's paused his patreon for 5 months in a row because he can't deliver so actually he's not getting a dime right now - during this time he could've easily earned around $60k yet he chose not to). Getting help? Sure. A team? No way
 
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