- Oct 13, 2016
- 3,628
- 7,636
Just imagine if you created Summertime Saga, you could retire in October.he's not a resident in the usa. thats the reason he can quit his dayjob to spend 100% working on commissions.
i wish I could. i need at least 3500$/month to cover my dayjob. its unreasonable that patreon could give me that amount.
cant avoid special case...Rly?
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Almost one year of doying nothing And still was have around 600/ month
Not all patreons reacting, fast enough.
oh damn i will notice even a €uro for sure lol... i mean, i like to know where my money goes, soo if i see a €uro is missing in my bank, i like to know where it goes. kind of natural reflex inherited from my parents i guess XDThat goes into what I was saying about not noticing a small amount, like a dollar, missing from you bank account, you kind of just forget about it and what you've just linked to is that result of that.
guess my poor english work well... i cant explain better. just to say that, the best devs are honest peoples. And if something happen, they will explain and react with respect to patrons. not just ignore them or something.I'm specifically talking about a specific dev who used to respond to people on his game's thread, but peaced the fuck out because of criticism. Who also changed their game because of patron criticism, so I'm not seeing the LMAO in what I said. There are plenty of people who create content, who do not engage their audience, because they either don't want to deal with the criticism or can't handle. Just because you have thick skin that doesn't mean that everyone else is the same way and I can't believe I have to explain that to another human being.
jesus thoses commision arent cheap :Ohe's not a resident in the usa. thats the reason he can quit his dayjob to spend 100% working on commissions.
i wish I could. i need at least 3500$/month to cover my dayjob. its unreasonable that patreon could give me that amount.
for "money" here's our artist
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he is spending full time making commissions, so its his livelihood.
what our team need, "at least" is to be able to cover that, that means he can pause his commissions and spend 100%.
more concrete than that i dont know.
as for me and the writer. we have other full time jobs and im not sure patrons will ever cover that.
and right now we dont expect anything.
Impure is an asshole. a bastard that took patrons for granted and ruin the reputation. devs like that should just fuck off.
Which is understandable, but considering the amount of devs (and modder) who have chimed in on this thread (which is greatly appreciated), none of you have really said what you hope to get out of every patron. Joraell at least said that they appreciate 1 dollar subs, but my entire point with this thread was wondering at what point do people feel their donations and financial obligations to a game are up. As a dev it should be pretty easy to respond with an amount that one would hope they would receive. Unless you're donating one or two dollars a month, it is fiscally ridiculous to support games throughout their development cycle. The games that I'm actually interested in are looking at 2-3 year dev cycles. That is.... a fuck ton of commitment especially when you consider that any dev can throw their hands up and say I'm done with this game. Look at Good Girl Gone Bad. Amazing game... for like half of its cycle, then Eva decided she wanted to move on from the game and on to other things and has been working on the game more to fulfill an obligation (which, isn't necessarily a bad thing) rather than to tell a great story. It's a bummer, but I think as a subscriber... man, you can't trust anyone. You can appreciate what you've been given and support when you can, but being expected to follow blindly for an extended period of time, just doesn't make that much sense to me.
No, I don't think that is a lot of money, but if he charges 100$ / image ( 2 people fucking, no background) then that is 10 images/ month...do you really think that 800-1000$/month for a full time artist is too expensive?
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As someone who's gone through a lot of artists, prices can vary wildly based on local costs of living. I've had artists living in the third world who are cheaper, and artists in America and Europe who can be a lot more expensive.No, I don't think that is a lot of money, but if he charges 100$ / image ( 2 people fucking, no background) then that is 10 images/ month...
All I am saying is that he charges way too much... maybe they all charge around that price, but as a game dev, I would never be able to make a game with that Artist- costs ...
Not a bad strategy, but if I subscribe to someone it's almost never the bottom tier.I'm generally in the 1$/indefinitely camp. I don't see it as buying a game so much as investing in development and the community. Getting the game is kinda secondary to that. I put my money where I want to see people thrive with their visions and develop their skills for the greater benefit of us all.
I've seen too many promising games get abandoned for one reason or another so it's hard to get behind a pay as we go kind of system. Too many variables.I don't look at it as buying a game. I look at it like I'm supporting someone whose work I appreciate and enjoy. When I find a game that I particularly enjoy and I'm not overbooked on other patreons at the moment I'll toss a subscription their way. I continue to support them until they are done with the game and don't start a new one or until I find that I no longer enjoy their work.
Yeah but if everyone did that, there would been far far less games out there for you to download for "free" as well though.I've seen too many promising games get abandoned for one reason or another so it's hard to get behind a pay as we go kind of system. Too many variables.