DownTheDrain

Well-Known Member
Donor
Aug 25, 2017
1,774
4,011
425
I've not tried this but from the comments i'm fairly sure you get better fap from just buying darkest dungeon on steam and going to loverslab for some Spicy mods
I'm sure you get better gameplay since it's an acclaimed title and not written in an engine that actively fights you if you try to do more than a VN.
As for a better fap, not sure. Most of those spicy mods are very inconsistent in art style and don't really fit the esthetics of the base game. There's some semi-kinky skins that kind of work for me, but none of the really naughty stuff looks convincing.
 

Ptelmar

Newbie
May 3, 2017
69
39
231
I absolutely agree that atacks and abilitys need positional targeting for making strategy even possible - up till the last version I played it was sheer luck which postion the enemy targeted. And that makes keeping someone safe impossible.

The style of the game is really promising and I like the solo leveling vibes, which leads me to offering an idea I got while reading the light novel:
When the mc can create more things while leveling up, and his shadow is a seperate dimension in itself, it should be absolutely possible to do EVRY kind of bdsm/tentacle/multi-mc-clone depravity the mc´s level allows.
In this game setting, those could allow stealing girls from enemys throught lots of... attention, advancing trainig options for girls, more options when resting etc.
Training and stealing would even allow battle-fuck options to edge them, make them cum repeatedly or other special conditions to acquire those goals.
I mean, while I like the game, there arent really much options to enjoy your girls, and even none for those sexy enemy girls - which is such a shame considering their looks ^^

And its nice seeing thos updates coming, hat up for that! I hope to see this one improving further, there is lot of potential
 

RobThom88

Member
Sep 24, 2021
139
64
79
Looks great so far.

As far as "You can just mod darkest dungeon",
there's a whole genre of games that came out with that "Mike Magnolia" art style after DD.

There is plenty of room for more then one.
 

TheComedian.

Member
May 31, 2018
207
154
177
the darkest dungeon mods were a pain in the ass.
You did well to directly reinterpret it in a sexual way, making the game also optimized for fapping purposes in my opinion. It would be nice if you would introduce "cursed" enemies, that is, that power you up by attaching to your pussy but during the journeys they fuck you by removing a random amount of health for example soldier horse - armored equine or white dick dragon and even parasitic worm - cursed armor...
Objects that purify their cursed dicks allowing you to have powerful armor and legendary skills...
I would like to discuss further improvements with you.
You could create thematic packs and expansions, but above all you need to implement that your team expands by fucking defeated enemies! Consequently there are no good girls, but only w*itches and your cock capable of redeeming wicked souls.
 

Gaus76

Newbie
Apr 7, 2025
27
44
22
Nice Game!

I just downloaded it and I am enjoying it so far... But please: at the relics shop we need an option to sell relics in the same way as in the blacksmith we can sell armors and weapons.

Best regards.
 
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Tattletale21

Member
Jan 26, 2020
461
635
217
I've been bad and must be punished, first the oral.... Um, Is it dungeon master or game master? I wanna play a Rogue/Ranger... Um splash image shows potentially two Nuns, yet no religion, are they the party healers? Are those chastity belts, Image 7 tentacle penises. I bet my Lvl 15 Witch / Level 14 Pirate would scare this GM had my own island. Also ran a Thieves & Assassins guild in a popular Adult site with other real life friends doing GM for their sectors. Bruh Ha ha, I am driving this Bus, all Aboard. (I wish it had a little longer in the tooth).
is this what a stroke looks like? are you having a stroke? because i read this three times over and not a single word of this made sense. or are you talking about DnD? or are you stroking out while talking about DnD??
 

pedersilver5

Member
Jan 20, 2025
163
47
38
is this what a stroke looks like? are you having a stroke? because i read this three times over and not a single word of this made sense. or are you talking about DnD? or are you stroking out while talking about DnD??
If you cannot decipher, you shouldn't criticize what you do not understand.
 

Tattletale21

Member
Jan 26, 2020
461
635
217
If you cannot decipher, you shouldn't criticize what you do not understand.
ok, this made more sense, so let me tell you this:

this is a forum. for a porn game. so why did you, out of nowhere, hit us all with the non-sequitur to end all non-sequiturs by speaking fucking spider tongue and, what i assume, is talking about a game sesh of DnD?

EDIT: also, if i have to 'decipher' something on a public forum to understand half of the black speech you threw at me then you've failed in every way imaginable and should have kept your demon summoning ritual - again, i fucking assume - to yourself.
 

Shanni

Member
Jul 6, 2019
135
113
228
darkforgestudios
Thank you very much for the game, I really like it, pretty despodent world with dark humour and great CGs. But there is still a good amount of stuff that is bugging me:

1. When in battle, please make clear which enemy is which in line. If the attack line is MC, Party Member, Party Member, Skeletton and the enemy party consists of four of those I have no idea which to attack to maybe eliminate the next closes threat.
2. An option to show HP and MP of enemies and your party during combat would be really helpful. Even if I know the enemy will probably do 8-10 dmg with his next hit an my MC is at his turn I can't decide if I better give my mage a potion if I don't know if the will survive/probably survive or be killed by the next attack.
3. Crystals for the brothel aren't counted to my inventory. I got some at some point but during a lvl 3 dungeon I earned 500+, got home after killing the boss and I had 181...
4. Are you supposted to be able to add daggers to a mage/priest or not? There seem to be different conditions in place if you either try to directly access the inventory from your inn room or when you access directly before adventuring.
5. You can't sell stuff at the smith.
6. Changing armor/weapon/relics can be blocked if you open the inventory to exchange stuff but leave the area from the inn without closing the inventory screen. Luckily if you visit the smith the screen pops up and you can close it.

If you get that stuff fixed I'm looking forward to how the game progresses. Keep it up!
 
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Mar 12, 2025
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darkforgestudios
Thank you very much for the game, I really like it, pretty despodent world with dark humour and great CGs. But there is still a good amount of stuff that is bugging me:

1. When in battle, please make clear which enemy is which in line. If the attack line is MC, Party Member, Party Member, Skeletton and the enemy party consists of four of those I have no idea which to attack to maybe eliminate the next closes threat.
2. An option to show HP and MP of enemies and your party during combat would be really helpful. Even if I know the enemy will probably do 8-10 dmg with his next hit an my MC is at his turn I can't decide if I better give my mage a potion if I don't know if the will survive/probably survive or be killed by the next attack.
3. Crystals for the brothel aren't counted to my inventory. I got some at some point but during a lvl 3 dungeon I earned 500+, got home after killing the boss and I had 181...
4. Are you supposted to be able to add daggers to a mage/priest or not? There seem to be different conditions in place if you either try to directly access the inventory from your inn room or when you access directly before adventuring.
5. You can't sell stuff at the smith.
6. Changing armor/weapon/relics can be blocked if you open the inventory to exchange stuff but leave the area from the inn without closing the inventory screen. Luckily if you visit the smith the screen pops up and you can close it.

If you get that stuff fixed I'm looking forward to how the game progresses. Keep it up!
Thank you for the feedback, glad you like it! :)

I will look at the points you mentioned, some of them are definitely bugs I have to look at.
Point 1 is really hard to implement it without turning into a coding nightmare but I will try to have a look at it in the future.
For point 4 yes, there is no class restriction for weapons and armor. I thought it would be easier this way to gear the squad with spare gear. However specific gear will always be more favorable to certain types, like wands and staffs focusing on MP etc.
 

EldarGard

Newbie
Mar 5, 2019
18
15
141
I just beat an elite dungeon and beat both bosses, is there any way to progress after that, or is that where the game currently ends?

PS: I really enjoyed the game and can't thank you enough for taking the time to create it.
PPS: Anyone know other games like this one?
 
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Mar 12, 2025
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I just beat an elite dungeon and beat both bosses, is there any way to progress after that, or is that where the game currently ends?

PS: I really enjoyed the game and can't thank you enough for taking the time to create it.
PPS: Anyone know other games like this one?
Glad you liked it! If you feel inclined leave a review, it helps a lot for visibility :)

You have 2 bosses for zone, so if you beat 4 bosses there is no more content atm but I'm working hard on adding more!
 
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EldarGard

Newbie
Mar 5, 2019
18
15
141
I don't know if it's worth anything, but I'll offer a list of the improvements I noted could be made while playing this. I am keenly aware the every "improvement" I suggest means more work for you, but I genuinely believe that you have a gem here, and if you just work at it, you can produce a masterpiece. That said, these are just suggestions, the final say is with you:


1). Differentiating targets: during dungeon fights, there are times I encountered groups with two similar mobs, like 2 dogs and so on. Above the fights, there are icons showing in what order your fighters and the mobs will attack. To survive tough fights, I did my best to stun the next attacker to give myself some breathing room. But then, if the enemies are similar, there is no way of identifying which particular enemy is next, you just have to gamble and guess which of the 2 or more, similar mobs the icon represents. If there was a way to distinguish which icon represents which mob, it would make the fights much smoother and easier to strategize around.


2) Harder fights should give greater rewards: I get so frustrated whenever I meet other heroes in dungeons because despite the fact that they hit so much harder than normal mobs, there was no actual benefit to defeating them. I'd get the same trash loot as I would beating much weaker mobs.


3). Leveling up and stat distribution: Part of what makes RPG games so much fun, is the ability to shape a characters path in a meaningful way. More strength means more damage, more speed means higher chance of evasion, more intelligence means more mana to play with and so on. Instead of just saying that a character has leveled up and leaving it at that, give them a number of stat points (5 feels like a good number), and allow the player to distribute them. That way, a player is more invested in their character's development. Also, make the stats meaningful in the game, make higher strength mean harder hits, higher agility means more chance to evade. One point of MP can translate to 10 mana, (or some other multiplier, you decide). And so on.


4). Higher rarity loot should be worth more: How the hell does legendary armor sell for the same amount as uncommon armor?


5). Allow for the sale of Relics: I think that's self explanatory.


That's it for the strict gameplay suggestions, these are my content suggestions.


1). Animate the sex: While I personally don't mind still images, I've found that I really enjoy games with animated sex scenes, so I think that will elevate your game as well.


2). Random good/bad events both outside and inside the dungeons: After playing the game for a while it can feel a bit repetitive. To spice it up, you can add little random events here and there to keep the player on their feet. They can be both sexual and nonsexual. They can even turn out good or bad based on the player's choices or whether certain stats meet certain thresholds. They can offer rewards like, gain in certain stats, gain coins/ armor/weapons/relics, or even a sexual encounter. The punishments naturally will be the inverse, losing stats/money/armor/weapons or missing out on a sex scene.


3). Sexual mechanics in combat: being able to strip your opponent mid-fight and perhaps taking things further, should really spice up the fights and make them that much more enjoyable. Perhaps you could put in a seduction mechanic for the female fighters, making any male enemy mobs commit a sexual act after which they either lose some health or become docile/fatigued for a turn or two (just spitballing here). This can go both ways, if a character's resistance isn't high enough, they can be seduced by enemy mobs and suffer the same ill effects for a turn or two.


4). Put in a corruption mechanic: Allow characters to start out good but increasingly become more depraved as time goes by. This'll keep players hooked as they always wanna see what's next. If they have access to everything right from the start, then there isn't much to hang around for.


There are so many haters on here that have never produced anything themselves. Ignore them. If you allow them to get to you, it'll be a real shame. I said it before and I'll say it again, this game is a gem and I truly believe you can make it a massive hit if you just stick with it.


Good luck.
 
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