Create and Fuck your AI Cum Slut –70% OFF
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May 9, 2022
67
14
132
You are doing good job fnx too you darkforgestudios.I start too play Dark dungeon. I am big fun of crafting sistem for wepon and armor i just want too ask you will you make change to character cg when they put armor and wepon wold be nice if you do. I can waith for coruption too start too make where more reviling armor good luck men.
 

Shagrynn

Active Member
Apr 3, 2018
728
729
290
can't save, gonna have to pass and its a damn shame cuz it's fun. Need to be able to save, most people aren't going to play a game if you can't count on saving or at least knowing where/when to save? I'm just supposed to keep playing until what? Yeah the no save kills it for me.
 
May 9, 2022
67
14
132
can't save, gonna have to pass and its a damn shame cuz it's fun. Need to be able to save, most people aren't going to play a game if you can't count on saving or at least knowing where/when to save? I'm just supposed to keep playing until what? Yeah the no save kills it for me.
it auto save
 

beefenstein

Member
Jan 29, 2019
266
187
174
can't save, gonna have to pass and its a damn shame cuz it's fun. Need to be able to save, most people aren't going to play a game if you can't count on saving or at least knowing where/when to save? I'm just supposed to keep playing until what? Yeah the no save kills it for me.
That's how this type of game is supposed to work. Autosave and perma-death, so once you lose, you'll have to start a new game. The "advancement" in the game comes in the form of learning tactics and information that'll help you to go further in the next run until you potentially can finish the game at some point.

I don't like it either, despite playing both the original Rogue and NetHack back in the day. We played those because that was what we had, not because it was a fun gameplay loop. But it is what it is, and there's clearly a demand for this type of game now.
 

DXSaber

New Member
Dec 26, 2018
9
10
167
That's how this type of game is supposed to work. Autosave and perma-death, so once you lose, you'll have to start a new game. The "advancement" in the game comes in the form of learning tactics and information that'll help you to go further in the next run until you potentially can finish the game at some point.

I don't like it either, despite playing both the original Rogue and NetHack back in the day. We played those because that was what we had, not because it was a fun gameplay loop. But it is what it is, and there's clearly a demand for this type of game now.
Food for thought Darkest Dungeon also lets you manually save which is what this game is based from.
 

Havik79

Conversation Conqueror
Sep 5, 2019
7,008
8,382
778
Two questions.
1. Is this a bait and switch? I have had like 20 fights and zero sex.
2. How the fuck do you know which dungeons you have cleared?
 

SleepNeep

New Member
Jul 8, 2021
11
9
60
Two questions.
1. Is this a bait and switch? I have had like 20 fights and zero sex.
2. How the fuck do you know which dungeons you have cleared?
1. You can have sex in the camp, in the dungeon, and in the brothel by leveling up your heroes
2. You progress by entering more difficult dungeons, and there is a percentage of how much you cleared on the stage (dungeon selector screen)
 

SleepNeep

New Member
Jul 8, 2021
11
9
60
Played the game for some time. Good visuals, writing, and art style; it has potential. There is a lot that needs to be added, but it's understandable - the game is in its early stages.
Additional bugs to those that were described above:
if an enemy is dead and I use a mass skill, the skill shows damage to this enemy;
if I open a pop-up to read a description and close it, then go to another screen, I see that pop-up in the next screen;
one or two sex animations are very fast, even though I don't click anything, they just end.

Also, the text font suits the game, but it's quite hard to read.
Good luck with development.
 

Havik79

Conversation Conqueror
Sep 5, 2019
7,008
8,382
778
I gave up They need to ban fake porno games like this: 1-second animation, face fuck, sex, a girl dripping someone's cum, and then tentacles, that is it, nothing else.
One of the worst games I have ever played. Once the prologue is done, there is no story, just mindless repetitive fights, and almost no sex. I would say it needs an NTR tag, but seeing as there is zero story at all with any of the girls, let alone LI, just pretty meat shields, it is just soulless and repetitive.
 

jems666

Well-Known Member
Jun 22, 2022
1,076
1,279
287
I gave up They need to ban fake porno games like this: 1-second animation, face fuck, sex, a girl dripping someone's cum, and then tentacles, that is it, nothing else.
One of the worst games I have ever played. Once the prologue is done, there is no story, just mindless repetitive fights, and almost no sex. I would say it needs an NTR tag, but seeing as there is zero story at all with any of the girls, let alone LI, just pretty meat shields, it is just soulless and repetitive.
just delete it and move on, it's not for you clearly, and f95zone is for adult games not just what you call porno games.
 

sendmorenewds

New Member
Mar 25, 2024
5
1
13
Finally played for a bit today. It's a nice start, but I have some suggestions:
  • I understand that dying is a mechanic in the game, but some of us are content to go slow and steady to win the race. Let us keep our experience when leaving the dungeon early, and lift the level cap. If someone wants to plow their level 12 chars into a death battle and rage-quit, that's on them. For me, I can't clear a dungeon in one go with lvl 1 characters, so I have no way to actually level up. Ever. Supposedly the brothel helps with that, but it doesn't work for me at all (I can only get a buff to increase earned experience; but modifying 0 XP still gives me 0...)
  • Additionally, my dungeons keep disappearing. I take a couple runs into them and get them halfway cleared, and then they vanish. I'm quickly running out of dungeons, and I've got basically no loot, no gear, and no levels. Can you make them replayable? Or at least make them not disappear until they're 100% explored? My chances at progression are slim enough already, and now they're vanishing before I finish them.
  • Sex in the dungeon is...sudden. You go in on your first run and you can bone the ladies. Cool. Seems a little sudden. No romance? No talking scenes? I suppose that's all fine. Corruption makes them super horny or whatever. Why, then, can't I bone them in the inn? They're all sitting there in my room, and I can't do anything to them. Let me bone them in the inn just like at camp (re-use the same animations at first, if you want), and institute a pregnancy mechanic for them with the PC. If monsters can knock them up, why not me? You've got them all sitting around hugely prego on the opening screen. You could even include buffs/debuffs related to their pregnancy, forcing you to adjust your team when a girl is 9 months along.
  • The tiles at the top of the combat screen to show turn order are great. Thanks for them. Is there a way to highlight which enemy is connected to which tile? I'm usually fighting multiples of the same enemy, so I have no idea which one will be going first (to kill them off before their turn), so it's tough to play strategically and kind of just turns into a button-mashing slug-fest while praying to RNGsus. Also, my assassin-class 'hero' is supposed to be super fast...but he almost always goes last. Dead last. Even the tanky crusader girl goes before him. Every time. Maybe given him a hidden speed boost that puts him first every time?
  • Walking around the town is cool and all, but maybe add a quick-navigation menu for locations you've discovered. Make me walk around everywhere once to explore, but it's just a waste of time to do it over and over. Give me fast travel, please.

Overall, I love the art style (I'm not an AI hater) and the concept behind the game mechanics, but I can't gain any levels, so I can't clear any dungeons in one run, and then they disappear when I've only explored them partway. Give me the chance to grind and power level (that's why Sung Jin-woo cleared all those C-rank gates, right? And did his daily challenges? To boost his stats?), but preserve the existing mechanic for those who like dying / roguelike. I mean, the idea behind every roguelike I've played is that you gain some experience / skills / abilities with each run that enable you to go a little further in the next run. The game Hades did a really good job of this. Super frustrating at first, but you get stronger eventually. In this game, I can't see a way to actually get stronger, and life is enough of a struggle. I don't see a reason to blow my precious gaming hours on more struggle....

Thanks
 
3.10 star(s) 29 Votes