Lletya

Member
Sep 20, 2021
129
213
177
I could see this working very well as a some relatively easy to implement settings (# of bundles | # of zombies | time in the zone) so it serves all kind of play styles. This would also help players in case the numbers do get upped later on - not everybody appreciates a challenge and the potential frustration it brings in this kind of game.
I just want the main gameplay loop of gathering supplies to be fun/challenging enough to where I don't have a need for the Lawn Chair item.
 

falk42

Newbie
Nov 18, 2024
99
127
62
I just want the main gameplay loop of gathering supplies to be fun/challenging enough to where I don't have a need for the Lawn Chair item.
Definitely understand where you're coming from and don't think it would be too hard to implement something that satisfies everybody for this game. Perhaps a predefined "easy - normal - hard" difficulty preset (*) and the individual options for "custom". It's of course early days and I have no idea if this would fit the expeditions ...

(*) "Zombie Density" setting acts as that for now, perhaps it's not granular enough with only "Low" and "High" though.
 
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NTR Apologist

Member
Oct 25, 2021
180
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I just want the main gameplay loop of gathering supplies to be fun/challenging enough to where I don't have a need for the Lawn Chair item.
I believe it will. In the last interaction we had with the sergeant if you go down the romance route, he wants to increase the minimum amount of supplies we have to bring back. There's also that setting where you can increase the number of zombies there are if you want more of a challenge.

The dev should try to make a poll to see what everyone thinks of the exploration/supply quota difficulty so far. For me, it's not difficult either, but just cuz some of us find it easy doesn't mean others don't.
 

Angelcrush

Member
Nov 11, 2020
366
428
187
I believe it will. In the last interaction we had with the sergeant if you go down the romance route, he wants to increase the minimum amount of supplies we have to bring back. There's also that setting where you can increase the number of zombies there are if you want more of a challenge.

The dev should try to make a poll to see what everyone thinks of the exploration/supply quota difficulty so far. For me, it's not difficult either, but just cuz some of us find it easy doesn't mean others don't.
the problem is it stays unrealistically the same. every day is the same ammount of junk/zombies/houses on the map. there should be many more variables playing into the difficulty. some days could be harder than others, depending on the varibles.
 

MegyMonster

Member
Game Developer
Aug 19, 2023
290
1,245
276
can u add main menu to H scanes? After i finish the game i wanna see all H animations. And if you add manuel H act in game it can be awesome. Like after i finish all event with characters, i want to make manuel sex with character. Like if she in bath, let us click Z and enter the animation. If she is on desk, let us click Z and enter the animation etc etc
Gallery, where you re-watch scenes, is planned for either v0.2 or v0.2.5, I'll see how tedious it is to implement.
The game wasn't made with mobile players in mind, but from all of the reports I've gathered it seems like that game freezes mostly on older phones with older hardware inside. I'm already talking to my plugin maker and he'll try to optimize the zone so it runs better. I also heard that "Maldives", a launcher for rpgmaker mv games, makes it pretty playable. I'll try it myself in a few days and if everything works, will upload the launcher on the game page.
For a 0.1 it's extremely good, congratulations dev ;) Do you intend for the sergeant to be the only corruptor or will other characters do the corruption as well? Some nice things could be done with the merchant and the need for supplies for example, or with the random soldiers

Would also be fun (way) down the road to have some "hidden" H scenes around the base kinda like Henteria Chronicles does
There'll be another guy who'll have some events with Nora, but he'll show up much later. :) (Soldiers will be involved in Julia's quest line.)
Will us not having sex with her in the beginning twice when offered influence anything? The dialogue made it seemed like it did, so you should probably implement it in the future. Liking the game so far, the obstacles with the hard to see fences and bushes are pretty annoying, should prolly clean it up and add a movement speed option. Traversal is the single most annoying part of rpgm games next to grindy gameplay which im glad this game doesnt have.
Having sex with Nora is tracked and it will have some influence, but minor. Mostly some comments during Andrew events.
Please add a way to control the text speed. I don't want to skip the dialogue entirely with tab but it's so frustrating watching it get typed out slowly, it'd be preferable if it could be toggled to instant.
v0.2 will have an option to skip the writing animation with SPACE. It will also stop selecting choices.
Same here. I believe, there is an error with image erasing event, or some missing flag.
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The easiest way, if you bough the map, would be just to use it, and the image will be unstuck. Otherwise the console shenanigans are needed.
Pretty sure I found the issue and fixed it. Will be uploading a hotfix whenever I figure out how to do that without reuploading the whole game lmao. Also - is that the font you always see on the skull? It should use the "MoreSugar" font. That might be another bug.
This might be intentional for the early portion of the game, but the "collect 3 supply bundles" is just way too easy.

I'd prefer it to be a challenge to collect 3 bundles so it feels like I successfully saved the FMC rather than me choosing to see the NTR scenes.

I do like how you add extra story objectives during the gathering phase to up the pressure on getting supplies while completing story stuff.

Art is fantastic btw.
If everything goes well, the next version should feature difficulty options. Easy - Medium - Hard. They won't change the amount of supplies needed, but they will change zombie damage, zombie detection range, the amount of time you can spend in the zone and supply density.
Even with the increased amount, you can still kite them/outrun them. Damage is also really low so you can get bitten once or twice without any real danger.
The zombos aren't meant as a "real-time" type of threat, their purpose is to drain your health bar, forcing you to buy bandages when you get back and wasting money. (Or you can dodge them all if you're good enough, of course.)
 

MediMedia

New Member
Oct 6, 2021
3
1
101
hey, since the dev is here, i have a couple of questions. First of all - really liked the game! Good writing, tho the gameplay leaves much to be desired tbh.
When is 0.2 is planned to release? And will there be a free option for update releases, like a week delay? I'd love to pay on patreon, but due to geopolitical specifics i can't use Patreon payment methods.
 

MegyMonster

Member
Game Developer
Aug 19, 2023
290
1,245
276
How do I do this? I've been completing the supply runs, do I need to fail them?
To see the NTR events you need to fail the supply runs, yes :)
hey, since the dev is here, i have a couple of questions.
When is 0.2 is planned to release? And will there be a free option for update releases, like a week delay? I'd love to pay on patreon, but due to geopolitical specifics i can't use Patreon payment methods.
Will talk about the planned released date on Sunday, but you can expect updates to roll out every two months. (Don't quote me on that yet, though.)
Of course there will be! Patrons will get a week early access, then the same, full version will get posted here and on itch. I won't be pay walling any game related content :)
 

hhhhy

Member
Apr 23, 2020
437
294
227
To see the NTR events you need to fail the supply runs, yes :)

Will talk about the planned released date on Sunday, but you can expect updates to roll out every two months. (Don't quote me on that yet, though.)
Of course there will be! Patrons will get a week early access, then the same, full version will get posted here and on itch. I won't be pay walling any game related content :)
So theres no way to access NTS(if its planned) through romance route? only NTR route?
 

MegyMonster

Member
Game Developer
Aug 19, 2023
290
1,245
276
So theres no way to access NTS(if its planned) through romance route? only NTR route?
Again, I'm still on the fence on the whole NTS route, don't want to spread myself too thin - but events resembling NTS, such as asking Nora to flash Andrew and similar will only be accessible from the NTR route.
 
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MediMedia

New Member
Oct 6, 2021
3
1
101
To see the NTR events you need to fail the supply runs, yes :)

Will talk about the planned released date on Sunday, but you can expect updates to roll out every two months. (Don't quote me on that yet, though.)
Of course there will be! Patrons will get a week early access, then the same, full version will get posted here and on itch. I won't be pay walling any game related content :)
Thanks for the reply!
 
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Robin_Scales

Member
Feb 21, 2018
298
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Again, I'm still on the fence on the whole NTS route, don't want to spread myself too thin - but events resembling NTS, such as asking Nora to flash Andrew and similar will only be accessible from the NTR route.
For what it's worth, I don't think its worth it to spread yourself thin to appeal to all demographics and fanbases.
I have been following Nsfw-games for a long time, and I have seen countless devs lose control of their work cycles and development time, because they ended up stretching themselves thin, creating 10 different 1/10ths of different games packaged into one.
Games like that tend to never be finished, and gives a mediocre experience for everyone, because what they want is diluted and buried under countless layers of what they DON'T want.

Don't sell gay porn to straights, don't sell mindbreak to romantics, and don't sell ntr to people who dislike ntr.
You know yourself what artistic vision you have. Stick to it.
Don't let randos on the internet convert your planned game into THEIR envisioned game, unless you believe that it makes for a better game.

You've got a killer product here, full of potential. I want to see YOUR game, not the game of some dude complaining on F95zone.
 

NyanPussy

Newbie
Sep 15, 2024
52
88
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For what it's worth, I don't think its worth it to spread yourself thin to appeal to all demographics and fanbases.
I have been following Nsfw-games for a long time, and I have seen countless devs lose control of their work cycles and development time, because they ended up stretching themselves thin, creating 10 different 1/10ths of different games packaged into one.
Games like that tend to never be finished, and gives a mediocre experience for everyone, because what they want is diluted and buried under countless layers of what they DON'T want.

Don't sell gay porn to straights, don't sell mindbreak to romantics, and don't sell ntr to people who dislike ntr.
You know yourself what artistic vision you have. Stick to it.
Don't let randos on the internet convert your planned game into THEIR envisioned game, unless you believe that it makes for a better game.

You've got a killer product here, full of potential. I want to see YOUR game, not the game of some dude complaining on F95zone.
"A game for everyone is a game for noone"
 
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