can u add main menu to H scanes? After i finish the game i wanna see all H animations. And if you add manuel H act in game it can be awesome. Like after i finish all event with characters, i want to make manuel sex with character. Like if she in bath, let us click Z and enter the animation. If she is on desk, let us click Z and enter the animation etc etc
Gallery, where you re-watch scenes, is planned for either v0.2 or v0.2.5, I'll see how tedious it is to implement.
The game wasn't made with mobile players in mind, but from all of the reports I've gathered it seems like that game freezes mostly on older phones with older hardware inside. I'm already talking to my plugin maker and he'll try to optimize the zone so it runs better. I also heard that "Maldives", a launcher for rpgmaker mv games, makes it pretty playable. I'll try it myself in a few days and if everything works, will upload the launcher on the game page.
For a 0.1 it's extremely good, congratulations dev

Do you intend for the sergeant to be the only corruptor or will other characters do the corruption as well? Some nice things could be done with the merchant and the need for supplies for example, or with the random soldiers
Would also be fun (way) down the road to have some "hidden" H scenes around the base kinda like Henteria Chronicles does
There'll be another guy who'll have some events with Nora, but he'll show up much later.

(Soldiers will be involved in Julia's quest line.)
Will us not having sex with her in the beginning twice when offered influence anything? The dialogue made it seemed like it did, so you should probably implement it in the future. Liking the game so far, the obstacles with the hard to see fences and bushes are pretty annoying, should prolly clean it up and add a movement speed option. Traversal is the single most annoying part of rpgm games next to grindy gameplay which im glad this game doesnt have.
Having sex with Nora is tracked and it will have some influence, but minor. Mostly some comments during Andrew events.
Please add a way to control the text speed. I don't want to skip the dialogue entirely with tab but it's so frustrating watching it get typed out slowly, it'd be preferable if it could be toggled to instant.
v0.2 will have an option to skip the writing animation with SPACE. It will also stop selecting choices.
Same here. I believe, there is an error with image erasing event, or some missing flag.
The easiest way, if you bough the map, would be just to use it, and the image will be unstuck. Otherwise the console shenanigans are needed.
Pretty sure I found the issue and fixed it. Will be uploading a hotfix whenever I figure out how to do that without reuploading the whole game lmao. Also - is that the font you always see on the skull? It should use the "MoreSugar" font. That might be another bug.
This might be intentional for the early portion of the game, but the "collect 3 supply bundles" is just way too easy.
I'd prefer it to be a challenge to collect 3 bundles so it feels like I successfully saved the FMC rather than me choosing to see the NTR scenes.
I do like how you add extra story objectives during the gathering phase to up the pressure on getting supplies while completing story stuff.
Art is fantastic btw.
If everything goes well, the next version should feature difficulty options. Easy - Medium - Hard. They won't change the amount of supplies needed, but they will change zombie damage, zombie detection range, the amount of time you can spend in the zone and supply density.
Even with the increased amount, you can still kite them/outrun them. Damage is also really low so you can get bitten once or twice without any real danger.
The zombos aren't meant as a "real-time" type of threat, their purpose is to drain your health bar, forcing you to buy bandages when you get back and wasting money. (Or you can dodge them all if you're good enough, of course.)