not saving gamePixiv FANBOX and Fantia, yes.
Why would there need to be saves when there isn't even progression?
not saving gamePixiv FANBOX and Fantia, yes.
Why would there need to be saves when there isn't even progression?
In both cases, that is not a glitch. The game is nowhere close to complete, so certain things like the shop and saves aren't going to work because there's nothing to save and no reason to buy anything yet. They are not coded into the game yet, but will be in the future.and capture bestiary not work shop not working
Because the progression comes from capturing the monster girls. Honestly surprised you wouldn't know that.Why would there need to be saves when there isn't even progression?
Keep in mind these are being made every single month. Tangible things get added every single month. While optimization would be great and adding new features that are being teased, this is effectively a new game in a new engine with naught but a set of guidelines on what the game should turn out like relatively. Progress is going to be slow, reoptimization is going to be needed constantly, things are going to be added and removed consistently so newer builds can show some form of progress even without perfectly solid coding. So while your disappointment is understandable, you have to think of this from a dev's perspective rather than a player's. While they want to show progress, that progress can't be perfect every time. They cannot always show everything they want to all at once because they haven't gotten all the ducks in the right row yet. So it's better to focus on what's being added and the potential of that rather than the flat value of what's there and how it stacks up to something else.Because the progression comes from capturing the monster girls. Honestly surprised you wouldn't know that.
Honestly the november build is a disappointment and it is a real shame. Zell had great game design decisions with both FoBS and Succubus but now with this remake we have lag issues, lack of optimisation but also bad game feel. The dash is extremely klanky to use due to stopping at the end, teleporters don't work, ladder doesn't work, and the entire system of weapons and skills make the game extremely alpha to even pre-alpha rather than a demo or beta build. It is a downgrade in every aspect.
It is extremely disappointing. Zell would need to adjust a lot of things to make this a passable build compared to the previous stable versions.
How do you see the anims in the files?also the monkey boss has a secondary anim in files which probably is doing her fight without receiving dmg, but for now that achievement is bugged
https://f95zone.to/threads/pixel-game-maker-mv-extractor.105950/ use this. it doesnt work like rpgm extractors it cant create a project to open with PGMMV, so u cant go to see how capture works.How do you see the anims in the files?
1. Jump right as you start dashing to go really fast.The dash is extremely klanky to use due to stopping at the end, teleporters don't work, ladder doesn't work . . .
About that ladder... I totally forgot about the kappa area lol. My point still stands though.1. Jump right as you start dashing to go really fast.
2. Some rooms haven't been made yet.
3. I have never seen a ladder here. If you're talking about the one right above the masked forest dweller, see response 1. There will probably be a room there sometime soon.
You should had tried the Original Versions first, this is a Remake of the original, there's not such a thing as progress right now and what you can play are basically place holders that will eventually be combined in a full map, basically the dev is concentrating in making enemy assets, behavior and animations a few map designs, combat and abilities before moving to create the rest of the game around them.I don't really know what to do. There's around six enemies or so and when I go through portals there's only a little more area to go or it leads to an event. No tutorial I could see. I managed to change the language and see the controls. But this game I thought was super hyped-up but I don't see the spectacular part of the game.
It is alpha/pre alpha at the moment... It's basically a gallery showcasing the remaster, with some new features thrown in like the orgies. To compare this to finished/ almost finished games like SA and FOBS is ridiculous.Because the progression comes from capturing the monster girls. Honestly surprised you wouldn't know that.
Honestly the november build is a disappointment and it is a real shame. Zell had great game design decisions with both FoBS and Succubus but now with this remake we have lag issues, lack of optimisation but also bad game feel. The dash is extremely klanky to use due to stopping at the end, teleporters don't work, ladder doesn't work, and the entire system of weapons and skills make the game extremely alpha to even pre-alpha rather than a demo or beta build. It is a downgrade in every aspect.
It is extremely disappointing. Zell would need to adjust a lot of things to make this a passable build compared to the previous stable versions.
holy, there's like a million unseen sprites in here. I guess zell is much farther in the animation department than i thoughthttps://f95zone.to/threads/pixel-game-maker-mv-extractor.105950/ use this. it doesnt work like rpgm extractors it cant create a project to open with PGMMV, so u cant go to see how capture works.
Yeah, I figured that would be the case. Animation is Zell's forte as far as I've been told, so the fact that they've made this much progress with the animation part is both impressive and to be expected. With that in mind, programming (again, as far as I've been told) is their piano, or their mezzo forte at best.holy, there's like a million unseen sprites in here. I guess zell is much farther in the animation department than i thought
LADIES, GENTLEMEN, AND PROPER PERSONS. Thanks to xj47 making a tool 2 years ago and Yuki, a savior on the previous page, imparting the rest of us with that knowledge (as well as another anonymous user that told me in the comments of the new guide, no idea if it's the same or a different person), the guide will soon be much more fleshed out with proper names and possibly new methods. The latter part WILL take a lot of testing, so if y'all could help out in any way, it would be much appreciated. You can either add new methods in the guide (it's in suggestion mode so I can affirm how much the methods work myself), tell me in the comments of the guide, DM me through F95Zone, or just email me if you really feel like it. I do have other forms of communication, so if you want to collaborate further on what may end up being an absolutely gargantuan project, then feel free to let me know through one of the main ones listed and we can discuss further.I'll have this done soon, they say...30-45 minutes, they say...really living up to my name, aren't I?
Anyway, here's the guide. Sorry if the excessive color-coding is blinding, I'll make another version with less of that if it's too much for some people. It's set to Commenter for everyone, so if y'all find any new information or see an error in my work, feel free to leave your feedback. Thanks in advance, and I hope this guide helps you all out!
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My email if you even need to message me directly about the guide and don't want to use F95 for whatever reason:
muppettheofficialkermit@gmail.com
why are the Shiratane Tower sprites in here too?https://f95zone.to/threads/pixel-game-maker-mv-extractor.105950/ use this. it doesnt work like rpgm extractors it cant create a project to open with PGMMV, so u cant go to see how capture works.
I can only imagine it's because Shiratane Tower is getting cameoed in FOBS, and if so, that's really cool on Zell's part.why are the Shiratane Tower sprites in here too?
His attention is currently split between this and SA2, so I think this game's progress will immediately accelerate after that game gets released.So if you want something like Succubus Affection or the original games you will need to wait a few years before trying this game again.