4.30 star(s) 13 Votes

tacosnap123

Active Member
Mar 3, 2018
820
224
What are some of your guys' favorite system prompts or rules you like to use to make the AI behave better?
like what exactly are you trying to achive. as for mine i just gave it a setting and a couple locations aand let it do the rest for anything immportant i just put it in the notes and hope it doenst break and if its somethin minor i just edit what the ai spat out to what i need it to be or just delet what i dont want. worst case i just ignore it and put in somethign else
 
Jan 27, 2019
27
82
To all of you running your own local AI, which one are you using? I've used Mistral-Nemo-Instruct-2407, but I found more success with two models called darkidol-llama-3.1-8b-instruct-1.2-uncensored and Echidna-13b-v0.3 . Both of these are older models but I like what they output a little better. Any suggestions on newer uncensored/abliterated models?
 

Breedking

Newbie
Jul 7, 2024
55
35
To all of you running your own local AI, which one are you using? I've used Mistral-Nemo-Instruct-2407, but I found more success with two models called darkidol-llama-3.1-8b-instruct-1.2-uncensored and Echidna-13b-v0.3 . Both of these are older models but I like what they output a little better. Any suggestions on newer uncensored/abliterated models?
I'm using mistral-nemo-instruct-2407-abliterated@q5_k_m with the most success, but am open to other models.
 

tacosnap123

Active Member
Mar 3, 2018
820
224
To all of you running your own local AI, which one are you using? I've used Mistral-Nemo-Instruct-2407, but I found more success with two models called darkidol-llama-3.1-8b-instruct-1.2-uncensored and Echidna-13b-v0.3 . Both of these are older models but I like what they output a little better. Any suggestions on newer uncensored/abliterated models?
i only use the one in the guide i followed so im open to trying new ones
 

Red246

Newbie
Jan 4, 2022
65
29
The game worked great 1 uptade ago now it gets stuck on like 2nd prompt and its basicly unplayable now, hope it will be fixed because it is an interesting project
 

draxton

Newbie
Dec 10, 2019
38
56
The game worked great 1 uptade ago now it gets stuck on like 2nd prompt and its basicly unplayable now, hope it will be fixed because it is an interesting project
I have no issues reaching to the 2nd prompt (Currently in prompt 74 in a custom world)

I think you may have a configuration or network issue.
Or maybe your world data is too big for the model that you are using.
 
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Mellech

New Member
Aug 30, 2017
12
6
To all of you running your own local AI, which one are you using? I've used Mistral-Nemo-Instruct-2407, but I found more success with two models called darkidol-llama-3.1-8b-instruct-1.2-uncensored and Echidna-13b-v0.3 . Both of these are older models but I like what they output a little better. Any suggestions on newer uncensored/abliterated models?
I've tried both of those and a couple more, but went back to Mistral-Nemo-Instruct-2407 as it understood prompts better, or well, it understood my intentions better.
 

Drogorius

New Member
Nov 12, 2021
8
10
What are some of your guys' favorite system prompts or rules you like to use to make the AI behave better?
Posted earlier, I have gotten a lot of use out of the simple change:


Under:
Settings > System Prompts > Choices Prompt

My paragraph is slightly altered to read:

"Generate 2-3 possible actions for the player that make sense given their current stats and location. Generate 2-3 possible actions that the characters present in the scene that are *not* the player might take, given current stats and location. At least 1 choice should escalate the lewdness of the current situation. Write the choices in a line-separated list in plaintext, no sub-choices or sub-bulletpoints! Active voice, no need to write explainations of the choices."

...

I still often type in my own prompts, but this helps some when the model gets stuck in a loop of similar player activities and responses. Plus there's a lot of game and story choices that simply won't manifest if all the agency is on the player's part, and none is on the other characters' parts. This might particularly make sense or a greater difference when the player character is more submissive (in role, not necessarily attitude), since the model will often offer more unique obstacles and trials if it thinks about things outside strictly the player's perspective and actions.

Anyway, long story short, I find the prompts to be more creative overall when the model is forced to evaluate everyone in the scene, not just the player.

...

Also using the "Notes" system has helped the game a lot. I don't use it for every detail of course but it's a big help in having the model not totally lose the thread of what's happening etc.
 
Last edited:

Mellech

New Member
Aug 30, 2017
12
6
Posted earlier, I have gotten a lot of use out of the simple change:


Under:
Settings > System Prompts > Choices Prompt

My paragraph is slightly altered to read:

"Generate 2-3 possible actions for the player that make sense given their current stats and location. Generate 2-3 possible actions that the characters present in the scene that are *not* the player might take, given current stats and location. At least 1 choice should escalate the lewdness of the current situation. Write the choices in a line-separated list in plaintext, no sub-choices or sub-bulletpoints! Active voice, no need to write explainations of the choices."

...

I still often type in my own prompts, but this helps some when the model gets stuck in a loop of similar player activities and responses. Plus there's a lot of game and story choices that simply won't manifest if all the agency is on the player's part, and none is on the other characters' parts. This might particularly make sense or a greater difference when the player character is more submissive (in role, not necessarily attitude), since the model will often offer more unique obstacles and trials if it thinks about things outside strictly the player's perspective and actions.

Anyway, long story short, I find the prompts to be more creative overall when the model is forced to evaluate everyone in the scene, not just the player.

...

Also using the "Notes" system has helped the game a lot. I don't use it for every detail of course but it's a big help in having the model not totally lose the thread of what's happening etc.

"I find the prompts to be more creative overall when the model is forced to evaluate everyone in the scene, not just the player."

That's something I definitely need to try messing with, also I like your choices prompt.
This is the kind of thing I meant when I asked, restricting the AI from just generating repetitive slop and wasting memory or redirecting its attention and resources to more interesting ways of generating text, another character's inner monologue for example. Maybe even regulate how explicit the AI's descriptions and default actions are.
I'm eager to hear some suggestions if you guys have any. Heck, even just describing what you mean might help and we could figure out a conherrent prompt after.
 
Last edited:
4.30 star(s) 13 Votes