4.30 star(s) 12 Votes

fierylion

Member
Game Developer
Jan 18, 2019
256
457
Also running into a rollback issue, along with the text edit no longer visually changing the text on the current page. Paging away and back, loading the game, fully resetting, etc. do not fix the issue, and it persists with no error from LM Studio.

Edit: It looks like my responses are loading at the bottom of the previous page (the yellow text), rather than at the top of the new page. Could be a clue about the issue.
if its ok, can you provide a save file with this issue?
 

mimospros

Member
Apr 2, 2018
184
91
So... Basically... This is WebUI/koboldCpp/Ollama/SIllyTavern, but without suppor of character cards and some other functions AND with support of stats and 3D overview of character?
 

BlackNBlue

Newbie
Apr 24, 2023
21
12
Here my Slime World "Experience".

(you can write it into the AI note on the left side when you started the world)

Body Condition:
- you are a human anomaly.
- you have and exessive amount of wombs that come each with a vagina.
- your wombs and vaginas are at your head, face, shoulders, arms, breasts, belly, hips, ribs, back, ass, tights, feet.
- you produce sperm and eggs all the time
- you carry clones of yourself in all the wobs and the Moment the clones are out you produce new ones.
- your clones share a synchronized connection with you as you see, hear and feel all the things that happening to them.
- your clones evolved and can now fly.

Staring Place:
- start in a secure place.
- all slimes are dead in the secure place.
- you got all the essential survival items.
- you found a militäry camp but you life on a farm.
- your sister has the same body conditions like you.

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I also write down the progress into this note if I am about to hit the limit.
This way i will not loose all of the story.

Also the 3D Charakter does not matter so much, since you can create a good story, the only downside is, the story is too short.

Tipp: You can also EDIT the Event itself, like the starting event to hold your story promts, in this case you will rewrite the start of the story.

Edit: I also found that the more detailed you make a world, the better the flow in one direction is. like: "The main scene is at a school"
The AI then tries you to get back at this scene with every action.

you can also reduce the tokens used, for a litte more time before hitting the cap. ( instead of 1024 use 256 or 512)

As for what usage it is, imagin you need ideas for your game, are not so good with words to describe the situations.
You totally could use this to twist your storys in some unexpected ways, as it will also add new depths that can be kind of amazing.
 
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Thronico

Member
Sep 11, 2017
131
515
if its ok, can you provide a save file with this issue?
Well, I normally wouldn't mind at all, but I'm running some pretty niche fetishes on the custom world I'm using for that save. If you're not comfortable with beast content (all text ofc), then maybe we should wait for someone else to pop up with the issue.
 

fierylion

Member
Game Developer
Jan 18, 2019
256
457
Well, I normally wouldn't mind at all, but I'm running some pretty niche fetishes on the custom world I'm using for that save. If you're not comfortable with beast content (all text ofc), then maybe we should wait for someone else to pop up with the issue.
Its your call really.

I don't mind that stuff.

So... Basically... This is WebUI/koboldCpp/Ollama/SIllyTavern, but without suppor of character cards and some other functions AND with support of stats and 3D overview of character?
I want to add character card support and memory book soon. But the big difference right now is that you can't make a character card with multiple characters, or a "World card" with many different entities right? Well you can but it wouldn't work that well and you have to invent the format yourself.

This framework helps make the process of creating a"World" by allowing easy definition of entities and locations in the world rather than having to create a character card for each entity and make a weird group chat in SillyTavern. In general its just a different approach to the AI Text RPG scene.
 
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Drogorius

New Member
Nov 12, 2021
6
8
Thanks for the game! I'm having a lot of fun with it.
Thanks for the guide on running locally! It was very doable and seems like a big improvement.

(TIP FOR USERS/SUGGESTION)

One small thing that has enhanced my personal experience is under,
Settings: System Prompts: Choices Prompt
To change the first paragraph portion to begin,

"Generate 2-3 possible actions for the player that make sense given their current stats and location. Generate 2-3 possible actions that the characters present in the scene that are *not* the player might take, given current stats and location."

(change the specific numbers to suit the desired number of prompts you want for yourself or the npcs around you)

This will allow story prompts to take place that you might desire that are not strictly under character agency. Sometimes it's very difficult to get the story to advance in a certain way without some direction for the non player characters.

... I'm running custom stories, though, not the default ones. No comment on how this works with the default stories, but for my purposes this has been a great benefit for the prompts.

I also added the line:

"At least 1 choice should escalate the lewdness of the current situation."

... Because, you know. That's a thing. It seems to have helped avoid response lists that sometimes stagnated over several pages.

---

(QUESTION)

I'm sure this is a question given all over, all the time... but does anyone have any good or easy ways to have the AI not lose the thread/plot/scene?

It doesn't take long, from my experience with my custom stories/settings, for the whole scene to basically restart from the beginning/an alternate beginning. Any help here would be appreciated.

I've used the notes some but so far how much they help is limited. The scene still basically resets pretty regularly. Yes with extra details it might incorporate, but it's still more or less reset.

(EDIT I updated my version and reset the AI to include notes so maybe that will help)
 
Last edited:

Thronico

Member
Sep 11, 2017
131
515
(QUESTION)

I'm sure this is a question given all over, all the time... but does anyone have any good or easy ways to have the AI not lose the thread/plot/scene?

It doesn't take long, from my experience with my custom stories/settings, for the whole scene to basically restart from the beginning/an alternate beginning. Any help here would be appreciated.

I've used the notes some but so far how much they help is limited. The scene still basically resets pretty regularly. Yes with extra details it might incorporate, but it's still more or less reset.

(EDIT I updated my version and reset the AI to include notes so maybe that will help)
I recommend including context in a typed response, and then including the typed text of the choice that you originally wanted to go with. Yeah, it sucks to have to basicaly rewrite the context into answer/the notes, but it's how I've always been able to get the AI to recognize on a rollback that it got off-track/reset.
 

fierylion

Member
Game Developer
Jan 18, 2019
256
457
(QUESTION)

I'm sure this is a question given all over, all the time... but does anyone have any good or easy ways to have the AI not lose the thread/plot/scene?
1746324935203.png
Check your memory usage, if the bar is red and Messages kept is reduced then the AI is going to forget the earlier messages, you'll need to increase the memory limit in the settings (by using a better AI)
 

tacosnap123

Active Member
Mar 3, 2018
781
218
if its ok, can you provide a save file with this issue?
o the yellow text being on the bottom insted of the top i have ran into that issue twice. i might know how to replicated it and it involes like double clicking submit right after aborting or such. if i get to happen again ill try to make a save. also for somereaons the yellow text was on the page prior
 

tacosnap123

Active Member
Mar 3, 2018
781
218
so is there a way to keep some of the story but delete some of the histroy to balance out the space. also i think this update broke my save for some reason loading a story it cant continue it had to start freash
 

fierylion

Member
Game Developer
Jan 18, 2019
256
457
v1.1.11
  • Added Dictionary tab to WorldEditor, you can add trigger keywords + very long detailed descriptions that are not normally included in the AI prompt (to save on memory), only when the AI or your action text mentions the keyword!
  • Added world edit button in gameplay to allow you to edit the world you are playing
  • Corrected memory calculations
  • Fixed abort button breaking message history
 

jumbajookiba

New Member
May 1, 2024
8
2
v1.1.11
  • Added Dictionary tab to WorldEditor, you can add trigger keywords + very long detailed descriptions that are not normally included in the AI prompt (to save on memory), only when the AI or your action text mentions the keyword!
  • Added world edit button in gameplay to allow you to edit the world you are playing
  • Corrected memory calculations
  • Fixed abort button breaking message history
Why is it the first thing I considered was to make a keyword prompt of "Order 66"?

It doesn't HAVE to lead to the same things....
 
4.30 star(s) 12 Votes